@ is area cast.Fix @SF and @SSFF being the same.
@SF deals 300 damge, @SSFF deals 523 damage to citizens. I am pretty sure they did different damage even before this patch.
Storms also scale with damage.
@ is area cast.Fix @SF and @SSFF being the same.
Since their range is always max I don't see big problem here.Novas do not differ in range. This ridicules.
No, there is. It increases knockback force.Yeah, and quakes are particularly important for having their range based on the amount of earth in the spell. There's zero incentive to include more earth in a quake if the range doesn't change.
Oh, right, it takes multiple rocks to knockdown shield enemies and ogres and other medium size guys. Right?No, there is. It increases knockback force.
Or citizens in protection stanceOh, right, it takes multiple rocks to knockdown shield enemies and ogres and other medium size guys. Right?
It abscords water damage. Lighting based machines use it during Lok fight for example.Does a full water ward do anything different from a triple water ward? It would be wierd if all it did was absorb the 5 water damage possible with melee attacks...
But no spells do water damage, right?It abscords water damage. Lighting based machines use it during Lok fight for example.
But you can still damage some enemies with water. I think water has it's own damage but mostly everything is resistant to it.But no spells do water damage, right?