But where do we draw the line at what counts as 'mass claiming'? One might even argue that euro's use of it on the last day of this game is already getting close to claiming half the trait-list, which isn't really what the PL was supposed to be about. Trying to ban mass claiming is going to run into debates about where exactly the line is.
Euros claiming was mass claiming.
Albeit, it also was a special case that I don't consider just as bad: Namely he was outed. As an outed baddie you are supposed to huff and puff and doing stuff like: Brutal last person voting me, is an honoured tradition for an outed wolf. Whether they're brutal or not. Making claims of taking revenge, etc. when outed should be allowed. And that includes claiming having a cloak, claiming brutal, hunter, whatever. Bascisly trying to unsettle the JL. So I think that is a special case that should be allowed.
Plus, if you are actually a PL being lynched you can use brutal and that's it. So all the rest is fluff anyway.
But generally then I'd say mass claiming is without attempt to hide rhe claims to claim more than one trait/role.
A trait should generally be balanced on the assumption that people do actually use it. And PL is ludicrously powerful if played to its fullest extend: it allows to user to flexibly pick and choose from the entire trait-list to use whatever trait happens to most useful for the situation, and the PL can do this repeatedly. Even when limited to just one single use throughout the entire game, it is very powerful if you can use the right trait at the right time.
No traits are balanced by that argument, though. Like, we have in rhe past seen e.g. Yakman as a hunter goodie shoot another goodie solely on a hunch.
And there's been major scanners using their role non optimally too.
To me, posting a picture like that is hinting at a trait, not actually claiming the trait. Which is part of the problem with PL as I see it: far too dependent on subjective GM calls to make it work.
Keep in mind this was back when role-playing still did happen at times, and Johho often if not always had some kind of role playing. The image was part of it. Might even have been he said he was going to sleep, but I can't recall. It's been too long and not sure how to even remotely efficiently search for the post.
Having the 'permitted subtelty' depend on the GM is a bad idea: you're going to end up in a situation where the PL cannot really know in advance whether their claim will be accepted by the GM, unless the claim is very explicit/obvious.
A lot of stuff already is up to GM discretion, though. So having one more thing won't necessarily be top bad.
As long as the GM is around several times during the day you can just try again.
And not knowing whether your claim is accepted or not is part of making lies.
The problem is that, at some point, the claims get so subtle that you're not even really claiming the trait anymore. You need to draw a line somewhere and say 'this isn't actually claiming the trait', and you can't really call on common sense here because different people will draw that line at different places.
And remember that the PL is heavily incentivised to push the limits of what is still counts as a trait-claim: that's how you maximise the power of the trait. So it is inevitable that you're going to end up with some not-really-trait-claims that some people would consider as barely acceptable and other people would view as across the line. F.e. that picture to claim oeo.
And with how much the PL trait-usage can affect the game, you're at risk is having the game decided by the GMs value-judgements rather than player skill. With a heated debate afterwards about what the right call would've been, and people feeling robbed by the GM instead of outplayed by the other side. I think we've just seen how bad such situations are for peoples enjoyment of the game.
A lie would need to have some kind of reference to the trait.
Yes, people might try and min max it, but then risk it not being accepted. I don't think it really leaves the game to GM rulings, as long as the GM is around during the day to say whether a claim is allowed or not.
A GM could always give some general guidelines if possible in the PL trait description with regard to how they'd administer lies, albeit that might not be the best idea thinking aboht it, as its hard to think of all contingencies.
The idea is mostly to ensure that you don't get PLs that just drop the mask entirely and are very open about being PL, by ensuring that any PL that does so just gets killed on the spot for free without needing to spend a lynch/hunt.
It also adds some actual consequences for a poorly disguised lie. As it stands right now, I don't believe I've ever really seen a PL get in trouble if someone spotted the lies.
The problem is if the lie detector already is dead.
That's why I don't think it necessarily is a good trait.
If you did something like that, then perhaps rather have it be a thing everybody can use, but if you're wrong you die instead. That probably would be a better way to do it, as then you won't end up in situations where PLs get blatant the second the lie detector is dead.
could see a cursed cultist be a thing if the cultist starts off unattached
True, and I did almost mention that, but didn't want to get too complex.
That's kind of the problem with convention: different people can have different ideas about what the convention actually is. It seems that Ironhide thought that 'instant activation' is the conventional way of doing things, and wasn't aware that there even was a different interpretation of the rules. So for them, there was no reason to explicitly say we're using this version of the alderman trait. This kind of thing is always going to happen every once in a while, unless we create a massive ruleset that covers every tiny detail and weird edge-case, and I don't think anyone feels like going through the herculean effort to do that.
True that the rules can't account for all.
When situations like these come up then it should be noted then, going forward which variant is used.
Besides, if you put in some effort you could probably come up with some way to create a circle of mutually activating/de-activating plotter votes that cannot be resolved, so allowing alderman/plotter activations conditional on other alderman/plotter activations is bound to create an unresolvable disaster at some point.
True.
@Wagonlitz MAW started out cursed. You robbed him, taking his cursed trait.
Just typical.
We'd have won day 2 then, as parity would have hit just after the lynch. Would have been even easier to have hit parity day 1 then, btw, as then we'd only have needed three kills instead of 5.
Pretty sure no game, neither big nor lite, ever has ended day 1.
And think this might be the fastest big win ever as iirc the Lemeards was the previously fastest and ended on day 4. But I could be wrong om that.
It is one of the fastest ever, at least, if not the fastest.
A shame I was talked out of using the robber night 0. Not that Deo had much, but more that then we'd have turned Maw.