W E R E W O L F • C C V I I
A GAME OF WEREWOLVES & MONSTERS
"Welcome to the game of Werewolf. No other experience will twist your mind and force you
to look into the deep recesses of your own soul like the anarchy and chaos of this game.
All are welcome to join, but beware: that haunting melody of laughter you hear dancing on
the wind can quickly turn into the ferocious growl of a beast from Hell." --Ironhead 5
The Rules
A GAME OF WEREWOLVES & MONSTERS
"Welcome to the game of Werewolf. No other experience will twist your mind and force you
to look into the deep recesses of your own soul like the anarchy and chaos of this game.
All are welcome to join, but beware: that haunting melody of laughter you hear dancing on
the wind can quickly turn into the ferocious growl of a beast from Hell." --Ironhead 5

The Rules
- Rule 1 - The game is split into two phases, night and day. The result of these phases will be revealed by the Game Master in daily updates. The Wolves and Vampires hunt during the night, and the villagers vote to lynch during the day. Lynchings are carried out via public voting in this thread. Whoever obtains the most votes before deadline will be lynched, and their role and traits revealed by the Game Master. Correct voting is done by typing VOTE [INSERT NAME] in bold letters. Repeated failure to vote will result in substitution or auto-lynching.
- Rule 2 - Your role and other information will be delivered by the Game Master via private conversation, through which you will also take any action your role and traits allow. You may reveal your role and other information you obtain from the Game Master with others, but you may N E V E R quote the Game Master directly. Reproducing A N Y private conversations in any shape or form will result in auto-lynching.
- Rule 3 - The Hierarchy of Nightly Orders: The Seer, Priest, and Sorcerer scan first; the Guardian Angel and Doctor protect second; the Werewolves and Vampires hunt third; Van Helsing and Hunter act fourth.
- Rule 4 - Spectators and ghosts may haunt, taunt, and flaunt, but they may never influence the game. Anyone caught attempting to influence the game will be banned from future participation. Ghost and Spectator commentary should be in non-white color.
- Rule 5 - Villages win if all Werewolves and Vampires are dead. Werewolves win if they reach parity with the villagers and all Vampires are dead. Vampires win if they reach parity with the villagers and all Werewolves are dead.
This Game's Deadline Will Be
►►► 20:00 Greenwich Mean Time ◄◄◄
(Votes and Orders submitted @20:00 do not count)
The Villagers (Goodies)►►► 20:00 Greenwich Mean Time ◄◄◄
(Votes and Orders submitted @20:00 do not count)
The Roles
- Villager - Has no special abilities, but can vote to lynch baddies every day.
- Seer - May check one person per night to see if they are Werewolf or Vampire.
- Priest - May check one person per night to see if they are Cultist or Sorcerer.
- Guardian Angel - May protect one person against nightly attacks, but not consecutively and never themselves.
- Doctor - May protect one person against nightly attacks, but only for a night. Any victim under the protection of the Doctor will succumb to their wounds the night after the attack. The Doctor and the victim will be informed if an attack occurs.
- Leader - May once declare that someone else will be hanged instead of the mob's choice.
- Van Helsing - May once scan a player to discover role and traits. May once kill a player during the night.
- Werewolf - Kills villagers at night.
- Vampire - Kills villagers at night.
- Cultist - Knows the identity of one Werewolf or Vampire. Wins if either Werewolves or Vampires overwhelm the villagers.
- Sorcerer - May check one person per night to see if they are Seer, Priest, or Cultist.
- Brutal - A Werewolf or Vampire with this trait will kill the last person to vote to lynch them. If lynched by leader, will kill leader.
- Hunter - May once kill a player during the night.
- Hidden Traits -
- Blessed - Will survive one nightly attack.
- Cursed - Will be turned into Werewolf or Vampire if attacked by either.
- Apprentice - If scanned by Seer, Priest, or Sorcerer, this villager will replace their master should they perish.