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Oh I agree that I should never have fake ventriliquized myself. Out of curiosity, would @npstr man have shown me what one of my ventriloquist messages looked like in PM before I fake outed myself?

Yeah sure. I don't think they would have contained any new information though.
 

Late 17th century, somewhere in the remote wilderness of Canada, a group of British colonists with the help of some local indians set up a camp to trap animals and make a fortune trading fur. Seduced by the promise of riches, you find yourself arriving at this camp to find only a handful of men still alive from what was once nearly a hundred. On top of that, you are greeted with paranoid ramblings about shapeshifters and a warning not to trust anyone. With an unexpected storm trapping everyone in the camp, you can't help but wonder if you can survive the next few nights. For you see, you are about to meet the most dangerous furry animal Canada has to offer.


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This was certainly an interesting game.

1)
Werewolf game rules are sort of like user manuals. Maybe you skim over it initially (I didn't actually) but you expect that it's all pretty much common sense. If there's some stuff you don't understand, you might have a look at that particular thing.

You're just going to be disappointed if you expect everyone to read over it properly.

Well, I'm not really bothered about the loss anyway.

2)
The village is almost always "terrible" in hindsight. That's how the game works.

3)
Some people were praising the number of posts in Day 1 but personally, I don't think it was good at all. 90% of the posts were by the same 3/4 people. It's like being at a party where there's a small group of people sitting by themselves talking loudly. Maybe it's fun for those people but it's discouraging everyone else from having their own conversations about other things.

And Day 1 is the worse time to be posting a lot. I mean, you have 0 information to go on so everyone is just talking bull.

Even if I didn't turn into a baddie, I don't think I'd be so willing to read back through the thread because of Day 1.

4)
Rosvea pretending to be hit by the ventriloquist was a terrible idea. It almost got him killed until everyone was distracted by something else.

5)
4 posts might be a bit high for Zsasz. Maybe 2?

6)
I found Sc2Frog to be somewhat annoying but I do get the value a person like that adds to the game.

That is until he started getting upset at people being annoyed at him, complaining that, as a newbie, he didn't feel very welcomed. I just thought, uh what? If you are going to be aggressive, rude and refuse to show anyone any respect then don't complain when people treat you the same.

I guess he's a good player and had a lot of respect from players wherever he was playing before but if you play with a new group of people, you have to earn their respect. Regardless of how much you feel like you deserve it.

7)
TheRealBatman was just a troll. He acted like an idiot the whole time then was like "haha I was only pretending to be an idiot, I'm actually awesome and you guys suck".

Firstly, to other people, there isn't any difference between somehow who acts like an idiot and who actually is one. Secondly, I can't respect someone who feels like he has to inform people, several times, that he's actually awesome or whatever.
I agree with all of the above (and it's not just the pipe speaking)

Also: Tornadoli DID write the PM to Frog. Poor Frog :(
I have so much more respect for you now, Torn.
Indeed! :)

Regarding the parity stuff. I saw it when skimming the rules after I got the invitation, understood it, thought it such a minute thing that would only complicate the GM's life and/or prolong the game unnecessarily but didn't think it would actually affect anything...
 
Only helps if you pressure over game related things. And if you spam too much it drowns, since nobody is digging through 100 pages of spam to see if thye are lucky to find aomething valuable.
Yeah. He eventually went too far.

I think he was drunk at the end or something.

I don't even think that owuld have made him less arrogant.
It's werewolf so I'm sure he'll shrug off being wrong easily.
 
The day when I was ventriloquised was one of my most frustrating experiences in my werewolf career. Worst thing was that some guessed correctly what was happening, down to the fact that I probably couldn't talk because I'd be autolynched, and still didn't vote rovsea.

Not to toot my own horn here, but this is from the same day:
And since I am likely to be hunted today, I am going to share my thoughts on others:

I think Wagonlitz is a baddie (case was made earlier: his behaviour is completely uncharacteristic of him).

I also think madchemist is a baddie (his weird behaviour and constant defending of rovsea earlier makes me think they are in the same pack).

But for now, the only person I am certain is a baddie is rovsea.

All you had to do is listen :p I was convinced that once it would turn out that I'm the seer, at least someone would consider those two... but no one did anymore. To be fair, madchemist being a wolf was more or less a guess (I thought he was a packmate of rovsea's, but his behaviour in general was odd anyway), but it is so easy to tell when wagon is a wolf that once you know what to look for, I'd say it has a success rate of around 90%.

And about that PM to frog: I just couldn't resist :D

Good game, great GMing npstr (one of the best I've seen), had great fun!
 
I thought madchemist was a fairly blatant wolf ever since he lynched aedan; even if he apparently actually thought aedan was a wolf, I'm surprised he didn't catch any flak for it.