So Claude robbed his own packmate!?
Claude the Villager robbed Hax the Werewolf and, due to my misreading of the Robber trait, stole his role as well as his traits. Thus Claude became a wolf himself.
So Claude robbed his own packmate!?
lolClaude the Villager robbed Hax the Werewolf and, due to my misreading of the Robber trait, stole his role as well as his traits. Thus Claude became a wolf himself.
I was an apprentice? Of what?
Also, oh yesterday was the only day I actually voted a baddie (Health) in game
The apprentice doesn't gain anything if scanned by an x-ish power, only if they are scanned by a full scanner. X-ish powers do reveal apprenticeships though, usually.Nobody. The Apprentice acts like a normal Villager until they are scanned by some sort of scanner (Seer, Priest, or Sorcerer [although that does make me want what happens if somebody with X-ish powers scans an Apprentice? Nothing? Does the Apprentice gain X-ish powers? @aedan777 ]) You were never scanned by any of them, so you stayed a normal Villager.
Creating effectively a 5 man pack... with cultists that swing to either pack for parity and which could have potentially given the baddies a truly stupid number for parity.Claude the Villager robbed Hax the Werewolf and, due to my misreading of the Robber trait, stole his role as well as his traits. Thus Claude became a wolf himself.
Nah, you weren't scanned. Health was though, and I got him to give me your name, and then Johho's when he got added to a pack conversation with you and Johho.Creating effectively a 5 man pack... with cultists that swing to either pack for parity and which could have potentially given the baddies a truly stupid number for parity.
However, mostly the village lost today because I'm assuming I was scanned.
I think your setup was balanced enough, like you said possibly you shouldn't have given the baddies an assassin in a game this small. Having baddie brutals isn't really that problematic since that can only be used when lynched so as a baddie you would rather not use it...I wanted to do a more traditional setup this time instead of my Werewolves and Vampires setup last year, so I threw in Cultists. Not a fan of the rules I used; they seemed somewhat pointlessly obstructionist, though cultists being more able to sell their packs out did turn out to be relevant this game. I cut down on the traits compared to last game, removing Leader, Padre, and some other traits I used last game. Robber I threw in somewhat at the last minute cause I thought it would be cool. Minus my misreading of the role with Claude, I like it. Vengeful and Witness both came from one of Jackson's old games. Witness seems more powerful than it did before, but I approved.
The baddies got a little too much firepower with their Brutals and Assassinations. Probably should've given the cultists scans and moved their traits to one of the wolves, kept one of them as a killer, and left the other traitless. Otherwise, I feel pretty good about the trait balance.
The apprentice doesn't gain anything if scanned by an x-ish power, only if they are scanned by a full scanner. X-ish powers do reveal apprenticeships though, usually.
I think your setup was balanced enough, like you said possibly you shouldn't have given the baddies an assassin in a game this small. Having baddie brutals isn't really that problematic since that can only be used when lynched so as a baddie you would rather not use it...
I think the best team won, I just wish it hadn't happened this fast because that GM mistake. Instead of favouring the goodies - Claude getting brutal from his Hax robbery should have gotten Hax lynched. And then that pack would have been one member weaker, not two member stronger.
Health selling us out I guess was because we didn't involve him early enough, which is one way to get your cultists loyal with these set of cultist rules.
The goodies were just too disorganized and passive to stand a chance without scanners to rally to and our team too was rather lethargic.
I at least solely scanned baddies---unfortunately it was solely wolves I scanned. Cliges night 0, though I was distilled. So Cliges again night 1. Then Hax night 2, and night 3 I was supposed to scan Rovs, but got lynched while asleep.I think every single goodie scan in this game scanned a baddie, but the wrong scanner scanned the wrong baddie.
Health?Amusing. The one baddie scan on the other hand found the exact one person we hoped to find. We going to get a GMAAR?
Yeah, cliges scanned him with his sorcerous scan, exactly what we had been hoping for (and really the only thing left of value that a sorcerous scan could find)Health?
I at least solely scanned baddies---unfortunately it was solely wolves I scanned. Cliges night 0, though I was distilled. So Cliges again night 1. Then Hax night 2, and night 3 I was supposed to scan Rovs, but got lynched while asleep.
Health?