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WW CCXXI: The Curse of the Mummy

Capibara

Werewolf Huēyi Tlahtoāni
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Mar 28, 2007
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Werewolf CCXXI: The Curse of the Mummy

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Somewhere in the Egyptian desert, early 20th century. After months of research and excavation, a team composed by Egyptologists, native Egyptians, soldiers, representatives of the British government, adventurers and fortune-seekers have unveiled a previously undiscovered tomb. It is supposed to be the discovery of the century, as it is located far away from the traditional pharaoh burial site.

However, what they really found was the prison of an evil priest and his followers, who thousands of years ago tried to bring the end of the world by summoning the sun eating snake Apep, among other dark rituals. Foul creatures and malevolent spirits were trapped along with them, hoping no one will disturb their imprisonment.

Even though the tomb is covered with protective seals and several warnings and even an old man accompanying them urged them not to open the chambers, the members of the expedition chose to ignore because come on, who is going to believe that superstitious stuff anyways?

The doors open and they’re met with a chilling shriek and lots of dust. After the initial surprise (which should have been enough to send someone reasonable packing), the crew finds several sarcophaguses and what appear to be jars and statues. Not precisely the treasure that they were expecting, but still worth something.

Night is coming, so work will be resumed the next day. News aren’t good the next day: it seems that there were at least some expedition members were reasonable and decided to get going with most of the means of transportation and supplies. A little expedition is sent back to Cairo to ask for help, while the rest wait while cataloguing the contents of the chambers.

Inside the tomb, you discover that the sarcophaguses are open and empty but one, and a guard is found dead with a dagger on his chest among them.

What kind of evil has been unleashed? Will the remaining expedition members be able to defeat the curse of the mummy before all of them are sent to the underworld? Or will the priest be resurrected and unleash his evil upon the world once again?


SIGN UPS ARE NOW OPEN AND WILL CLOSE ON NOVEMBER 27

DEADLINE IS 14:00 CENTRAL TIME (GMT-6)

Votes and orders received at 13:59 count, those at 14:00 don't
 
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Rules
The Rules:
(Stolen from tamius23 with modifications of my own)

Werewolf For Newbies (by tamius):

You are either a "good" player or a "bad" player. Whichever you are, you are obliged to vote once per day, by posting in bold in the thread. eg. Vote Capibara. You may Unvote and Vote someone else as many times as you want, and the player with the most votes at the end of the day is brutally killed by everyone, that is, "lynched". If you are a werewolf, you may send in a "hunt" order by Private Message to the GM. The GM runs the game.

All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.

There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.

For the villagers and other "good" players to win, they must kill all the "bad" players. For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.

To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.

Each player must cast his vote (like so: Vote Capibara and it can be changed like so: Unvote Capibara, Vote ClaudeLC) before 14:00 GMT-6. Should a player miss a vote, he will be forgiven, but on his second or third non-vote, he will either be replaced with someone else or shot at the GM’s discretion.

Any votes cast with timestamp 14:00 (GMT-6) or thereafter but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting.

Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.

For scan and hunt orders, if the timestamp is 14:00 (GMT-6), they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, regardless of backup orders for previous days. If the orderer asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so.

A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.

Spectators and ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color.

You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message, and if you do, the GM will strike with lightning more times you can count. You may post PMs from the GM, but he can refuse to confirm it, ignore it, or even deny it, if he wants to. You can analyze PM numbers to your hearts' content but don't expect it to get you anywhere.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.


The Roles

Goodies

Expedition Member (Villager): Has no special abilities. Votes each day to decide who to lynch.

Expert Egyptologist (Seer): Scans once per night. Should the Seer scan a Werewolf or an unclaimed Apprentice, he would be told so, but anything else will give him the result "villager."

The Other Expert Egyptologist (Oracle): Scans one per night. Should the Seer scan a Werewolf or an unclaimed Apprentice, he would be told so, but anything else will give him the result "villager." The exceptions are cursed villagers, who will appear as a Werewolf to this role.

The Seer and the Oracle will not feature both in the same game.

Priest: Scans once per night. Should the Priest scan a Cultist, Werekitten, Sorcerer or Apprentice, he would be told so, but anything else will give him the result "villager".

Expedition Guard (Guardian Angel): Sends in a protection order once per night. Should the selected person be attacked by Werewolves, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice two nights in a row.

Doctor: Sends in a protection order once per night. Should the selected person be attacked by Werewolves, the GM will roll a dice, and the selected person has a fifty percent chance of surviving the attack, and a fifty percent chance of death. Should they survive, they will not be allowed to post, vote or talk about the game in any medium with the players (much as if they were not playing/dead) during the day after the hunt. If the Doctor is attacked whilst a patient is recovering, they will both be killed. The patient, upon waking up after a day without posting, will remember the name of one of the werewolves that attacked them. However, he will not learn the name of his protector.

The Doctor, like the GA, may not protect themselves, nor protect someone they protected the previous night.

Padre: Every night may stay with another player and administer unto them their last rites. If the player the Padre stays with is hunted and killed, the Padre receives the name of one of the werewolves who killed him.

The Padre may not stay with someone twice in two nights, as with the GA and Doctor, and for obvious reasons cannot administer last rites to themselves.

Shaman: Every night the Shaman is given a random totem to distribute. They are told which totem they have and its effects (see below). They may choose themselves, but may not give a totem to the same person multiple nights in a row. If they do not choose anyone, the totem will be given to a random person. When the update is posted, it will be revealed who received a totem, but not which totem (only the shaman knows which totem it is, not even the recipient is told).

Totems:
Revealing totem
If the person with the revealing totem is lynched during the day, they will survive and have their role revealed.

Silence totem
The person with the silence totem is unable to use any special powers they may have during the day and the following night phase.

Desperation totem
If the person with the desperation totem is lynched during the day, the last person to vote them will also die.

Impatience totem
The person with the impatience totem is counted as having voted for everyone except for themselves. They may still vote, but they are counted regardless of whether or not they do.

Pacifism totem
The person with the pacifism totem is counted as abstaining. They may still vote and the vote count won’t show that they are abstaining, but their vote will not count.

Influence totem
The person with the influence totem has their votes counted twice. As will the pacifism totem, this won’t show until the update is posted and only if the person’s vote influenced the final outcome.

Apprentice: If an apprentice is scanned by a scanning role, i.e. seer, priest or sorcerer, they become claimed by said role. If their master who scanned them dies, or somehow loses his scanner role, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits when that happens. Whilst the apprentice is a goodie role, sorcerer's apprentice is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Apprentices will not be aware they are apprentices upon game start, and will be told that they are villagers.

Baddies

Follower of the Evil Priest (Werewolf): Organized into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colors, but these have no bearing on them.

Junior Follower (Werekitten): The cutest member of the pack, the werekitten is seen as a villager by the seer and the oracle. Other roles like the priest still see through the disguise. Hunters will always miss when trying to shoot the werekitten.

Worshipper (Cultist): An evil player, who works with the Werewolves. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Some will start unattached, and may join a pack by sending a private message to the GM, as long as a wolf confirms this. They cannot subsequently switch packs, unless all the pack's wolves (and werekittens) are dead. They can only win if they are attached to a pack and that pack is victorious. They will not count for parity if unattached.

Sorcerer: Sends a scan order every night. Should the player be a seer, oracle, priest, apprentice, cultist or werekitten, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins, as do any apprentices he holds.

The Traits

Brutal: Upon being lynched, may kill one person in addition to themselves.

Blessed: If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. The Seer, Priest, Padre, and Guardian Angel will not be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a werewolf when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

If the pathological liar werewolf-hunts a cursed player, said player will start a new werewolf pack, which will affect hunt order for the other packs.

Hunter: May shoot a player once. If he does so, his name will be revealed in the nightly update.
If the Hunter is attacked by werewolves, he has a 50% chance to kill one of the werewolves. He will die regardless.

Witness: By asking by PM, the witness may see the nightly hunt and record the name of one of the werewolf attackers. The chance of the witness recording the name of one of the wolves is the day number multiplied by 10% (ie. 0 night 0, 10% night one, 70% night 7, etc). Whether the ability is successful or not, upon asking to use their witness powers they lose their trait.

Spiritually Attuned: If scanned, will sense so. Has a 25% chance to tell the role but not the name of the scanner, and a mutually exclusive 25% chance to tell the role and the name of the scanner.

Distiller: Can use his distiller powers on a player, which blocks any action for them that night. This trait is not lost when used and cannot stop werewolf packs from hunting.

Rivals: If a player's Rival is still alive at the end of the game, the player loses. Rivals will not necessarily be a pair.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman: Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.

Seerish powers: Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not.

Oraclish powers: Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not. Cursed villagers will scan as wolves.

Priestly powers: Once per game, may scan a player. He will be told if they are a cultist, werekitten, sorcerer, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not.

Sorcerous powers: Once per game, may scan a player. He will be told if they are a seer, oracle, priest, cultist, werekitten, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not.

Padreous powers: Once per game, may administer last rites in the manner of a padre. After the use of the trait, it is lost. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait. Padreous is a made-up word.

Pathological liar: The Pathological Liar lies so much he forgot that some of lies are true. To use his abilities, which he may three times per game and once per day, the Pathological Liar must both post openly in the thread and send a PM to the GM (containing a method for the GM to access the post, such as a link, post-number or quote-link) claiming one role or one trait, listed on the front page (i.e. listed in this post). He then gains the role (or trait) until immediately after the next deadline. He cannot use this power to change his allegiance to another side nor will it affect how he counts for parity.

By way of an example, were a villager pathological liar claim to be a wolf, he would scan as a wolf and be able to eat people that night (two hunts would happen), but would not count for parity on the wolves' side or learn names of a pack.

Restless: A restless player sometimes has trouble falling asleep at night and finds himself wandering the village at odd hours. Every other night, he can pass a note.

Passing Notes: This ability allows a player to contact another player while remaining anonymous. A player who can pass a note will PM the GM with the message they want passed along, and the name of the one player to whom they want to pass the note. Once the note is slid under the door of that player's house, there is no taking it back; in other words, once a player PMs the GM the note, he cannot retract or change the note. Recipients of notes will receive them after the nightly update.

Day actions are as follows:

1. GM autolynch of absent player
2. Liar
3. Votes
4. Plotter
5. Alderman
6. Lynch
7. Brutal

Night actions are as follows:

1. Distiller
2. Hunter hunt
3. GA protection
4. Doctor protection
5. Seer scan, including seerish powers
6. Priest scan, including priestly powers
7. Sorcerer scan, including sorcerous powers
8. Police Detective scan
9. Werewolf hunt
10. Spiritually attuned
11. Padre, including single-use
12. Shaman
13. Witness


If multiple of the same role/trait scan at the same time and they conflict, the GM will flip a coin or roll an imaginary dice to determine which goes first.

This order does not mean that powers later in the list can set conditional orders based on things earlier eg. "if the werewolves hunt xxx, use witness power" but serves as a way of resolving technicalities for the GM. Most games players should not need to care about this.

Extra stuff:
Messages from the Undead: If the baddies want to send a message to the expedition members -- perhaps to taunt them, perhaps to let someone know that he is next, or perhaps to mislead them during the next day's lynch -- then they may do so in the manner in which they kill their victim. They must send a PM to the GM with the context of the message (ie, text written in blood? Body cleaved open and left on another player's front stoop? Etc). This message will be part of the nightly update.
 
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Player list and events
Roster:
1. Rovsea, the Brutal Werewolf from the Ahmanet Pack, was lynched on Day 1.
2. Blackcrown, the Unattached Cultist with Seerish Powers, was lynched on Day 2.
3. aedan777, the Pathological Liar Villager with three used lies and used oraclish powers, was lynched on Day 11.
4. F72Voyager as Rick O'Connell, the Distiller Villager, was lynched on Day 7.

5. jeray2000 as Heath Ledger's Joker, the former apprentice turned Sorcerer, won on Day 11.
6. Eternaly_Lost, the Spiritually Attuned Plotter Villager, was lynched on Day 2.
7. Tornadoli, the unclaimed Apprentice Villager with used Priestly Powers, was lynched on Day 6.
8. alxeu, the formerly Blessed Villager with used Padreous Powers, was hunted on Night 6.
9. Wagonlitz, the Witness Villager, was lynched on Day 3.
10. Audren as John Cena, the Blessed Villager, was lynched on Day 11.

11. Claude LC, the Shaman, was lynched on Day 3.
12. Arkasas as Socrates, the Unattached Cultist, was hunted on Night 6.
13. Sleepyhead as Ignorant Expedition Member, the Werekitten from the Ahmanet Pack, was lynched on Day 4.
14. Capage as wilderpeople, the Seer, was hunted on Night 2.
15. johho888, the Werewolf from the Ahmanet Pack, was lynched on Day 9.
16. Castor94 as pharaoh, the former apprentice turned Priest, was overwhelmed and lost on Day 11.
17. enkhuush, the Spiritually Attuned Guardian Angel, was hunted on Night 3.
18. Hazbot, the Brutal Werewolf with Priestly Powers from the Imhotep Pack, was lynched on Day 8.
19. Emperor Ike as the Guy Who's Seen Way too Many Mummies but Is Yet Again Dragged into Mummy Hunt, the Werewolf from the Imhotep Pack, was lynched on Day 10.

20. De Chatillôn, the Hunter Villager with Seerish Powers, was hunted on Night 4.
21. ramius3443 as Lord Sauron apologist, the Doctor, was hunted on Night 1.
22. Hax as Robin Hood, the Sorcerer, was hunted on Night 9.
23. tamius23, the Priest, was hunted on Night 10.
24.
k-59, the Werekitten from the Imhotep pack, was hunted on Night 0.
25. EUROO7, the Werewolf from the Ahmanet pack, was hunted on Night 7.
26. JCan, the Hunter Werewolf from the Imhotep pack, was lynched on Day 5.
27. alynkio as a grave robber, the Cursed Villager, was brutalized by Hazbot on Day 8.
28. Druplesnubb, the Villager, was shot by Health on Night 9.

29. Health, the formerly cursed Hunter Werewolf with a used shot from the Ahmanet Pack, won on Day 11.

Subs:
1. MatthewFW190

Alive at start: 29
Remaining: 2

Events:
Night 0:
k-59 the Werekitten from the Imhotep pack is hunted.
Day 1 & Night 1: Rovsea the Brutal Werewolf from the Ahmanet pack is lynched, while ramius3443 the Doctor is hunted.
Day 2 & Night 2: Eternaly_Lost the Spiritually Attuned Plotter Villager and BlackCrown the Unattached Cultist with Seerish Powers are lynched, while Capage the Seer is hunted.
Day 3 & Night 3: Claude LC the Shaman and Wagonlitz the Witness Villager are lynched, while enkhuush the Spiritually Attuned Guardian Angel is hunted.
Day 4 & Night 4: Sleepyhead the Werekitten from the Ahmanet pack is lynched, while De Chatillôn the Hunter Villager with Seerish Powers is hunted.
Day 5 & Night 5: JCan the Hunter Werewolf from the Imhotep pack is lynched, while no one is hunted at night.
Day 6 & Night 6: Tornadoli the unclaimed Apprentice Villager with used Priestly Powers is lynched, while alxeu the formerly Blessed Villager with used Padreous Powers and Arkasas the Unattached Cultist are hunted.
Day 7 & Night 7: F72Voyager the Distiller Villager is lynched, while EUROO7 the Werewolf from the Ahmanet pack is hunted.
Day 8 & Night 8: Hazbot the Brutal Werewolf with Priestly Powers from the Imhotep pack is lynched but brutalizes alynkio the Cursed Villager before dying, while no one is hunted.
Day 9 & Night 9: johho888 the Blessed Werewolf from the Ahmanet pack is lynched, while Hunter Health shoots Druplesnubb the Villager and Hax the Sorcerer is hunted.
Day 10 & Night 10: Emperor Ike the Werewolf from the Imhotep pack is lynched, while tamius23 the Priest is hunted.
Day 11: aedan777 the Pathological Liar Villager with three used lies and used oraclish powers and Audren the Blessed Restless Villager are lynched while jeray2000 the former apprentice turned Sorcerer and Health the formerly cursed Hunter Werewolf with a used shot from the Ahmanet Pack overwhelm Castor94 the former apprentice turned Priest and win the game.

WINNERS

jeray2000
Health

Votecounts:
Day 1:

Rovsea: 8
De Chatillôn (243)
Emperor Ike (249)
Capage (250)
johho888 (255)
Hax (Tornadoli 267 -> 286)
ramius3443 (Eternaly_Lost 287 -> 291)
Castor94 (299)
Druplesnubb (Rovsea 272 -> Eternaly_Lost 285 -> 310)

Eternaly_Lost: 6
Audren (238)
JCan (251)
alxeu (257)
Wagonlitz (Rovsea 191 -> 275)
jeray2000 (Arkasas 230 -> 282)
Arkasas (Eternaly_Lost 239 -> Arksasas 301 -> 305)

Arkasas: 6
aedan777 (203)
Eternaly_Lost (235)
Hazbot (245)
Tornadoli (Wagonlitz 206 -> 261)
Sleepyhead (jeray2000 241 -> 292)
Claude LC (309)

Tornadoli: 1
F72Voyager (213)

F72Voyager: 1
alynkio (231)

Claude LC: 1
Tamius23 (234)

Capage: 1
Health (240)

Hazbot: 1
enkhuush (259)

Audren: 1
Blackcrown (262)

Not voted:
Rovsea
EUROO7

Day 2:
Eternaly_Lost: 8
alxeu (409)
tamius23 (410)
Capage (jeray2000 393 -> 411)
johho888 (415)
BlackCrown (420)
Claude LC (440)
Castor94 (447)
Wagonlitz (Capage 367 -> BlackCrown 371 -> Wagonlitz 470 -> 475)


BlackCrown: 8
Audren (375)
alynkio (382)
JCan (383)
Health (436)
Emperor Ike (F72 Voyager 412 -> BlackCrown 421 -> Capage 439 -> 442)
Tornadoli (Wagonlitz 338 -> 450)
Hax (Wagonlitz 449 -> 466)
Eternaly_Lost (BlackCrown 384 -> Capage 461 -> Plotter Power)

Capage: 7

aedan777 (362)
jeray2000 (Blackcrown 369 -> 428)
Arkasas (F72Voyager 373 -> 431)
Hazbot (F72Voyager 374 -> Eternaly Lost 414 -> 435)
F72Voyager (alynkio 370 -> jeray2000 402 -> 453)
Druplesnubb (jeray2000 390 -> 463)
EUROO7 (Wagonlitz 379 -> 464)

Wagonlitz: 1
De Chatillôn (Druplesnubb 346 -> 392)

F72Voyager: 1
enkhuush (396)

alynkio: 1
Sleepyhead (371)

Not voted:
None :) May Horus bless you all.

Day 3:
Claude LC: 7
Health (597)
aedan777 (613)
Wagonlitz (Hax 623 -> alxeu 643 -> 678)
EUROO7 (Wagonlitz 510 -> Audren 531 -> Wagonlitz 602 -> johho888 604 -> Hax 619 -> Wagonlitz 637 -> johho888 643 -> alxeu 648 -> johho888 668 -> 679)
alxeu (jeray2000 562 -> Hax 628 -> jeray2000 651 -> Wagonlitz 664 -> 681)
Hax (aedan777 530 -> EUROO7 610 -> alxeu 649 -> 694)
Castor94 (alxeu 661 -> EUROO7 683 -> 698)

Wagonlitz: 7
De Chatillon (545)
JCan (552)
Hazbot (571)
alynkio (579)
Tornadoli (582)
Emperor Ike (EUROO7 578 -> johho888 612 -> Wagonlitz 669 -> johho888 671 -> 697)
Claude LC (Emperor Ike 580 -> alxeu 657 -> EUROO7 692 -> 700)

johho888: 3
tamius23 (525)
Audren (526)
F72Voyager (Wagonlitz 524 -> 527)

EUROO7: 2
Arkasas (532)
enkhuush (534)

alxeu: 2
johho88 (568)
Sleepyhead (Arkasas 522 -> 667)

enkhuush: 1
jeray2000 (518)

F72Voyager: 1
Druplesnubb (Audren 551 -> 569)

Not voted:
None :D

Day 4:
Sleepyhead: 13
De Chatillôn (EUROO7 756 -> 763)
aedan777 (Emperor Ike 732 -> 778)
alynkio (Health 779 -> 784)
alxeu (Health 762 -> 788)
Arkasas (aedan777 731 -> 789)
johho888 (Emperor Ike 740 -> Audren 760 -> 790)
tamius23 (johho888 764 -> 793)
Hax (EUROO7 772 -> aedan777 773 -> 798)
Health (Castor94 766 -> 803)
Castor94 (EUROO7 771 -> 807)
Emperor Ike (EUROO7 745 -> 810)
jeray2000 (Emperor Ike 734 -> 811)
Druplesnubb (EUROO7 752 -> Unvote 785 -> EUROO7 792 -> Emperor Ike 806 -> 812)

Emperor Ike: 3
Sleepyhead (742)
JCan (743)
Hazbot (744)

EUROO7: 2
F72Voyager (733)
Tornadoli (745)

johho888: 1
Audren (753)

Not voted:
EUROO7

Day 5:
JCan: 5
Hax (838)
Arkasas (858)
johho888 (867)
alxeu (Tornadoli 850 -> 893)
alynkio (Hazbot 853 -> F72Voyager 897 -> 899)

EUROO7: 4
Tornadoli (843)
Emperor Ike (847)
F72Voyager (859)
Castor94 (886)

Emperor Ike: 4
EUROO7 (835)
Druplesnubb (865)
Health (873)
Audren (895)

F72Voyager: 2
jeray2000 (Emperor Ike 841 -> 851)
aedan777 (890)

Health: 1
JCan (844)

Audren: 1
Hazbot (854)

jeray2000: 1
tamius23 (856)

Not voted:
None :)

Day 6:
Tornadoli: 7
jeray2000 (F72Voyager 933 -> 957)
Audren (Health 932 -> 958)
Alxeu (973)
Johho888 (981)
EUROO7 (Druplesnubb 954 -> 987)
Health (993)
Castor94 (1011)

F72Voyager: 6
alynkio (945)
Hazbot (948)
Arkasas (949)
Emperor Ike (952)
Druplesnubb (953)
Hax (tamius23 962 -> Druplesnubb 977 -> 1001)

Hazbot: 2
aedan777 (980)
tamius23 (jeray2000 974 -> 1003)

EUROO7: 1
Tornadoli (943)

Not voted:
F72Voyager

Day 7:
F72Voyager: 11
Audren (1026)
Emperor Ike (1030)
aedan777 (1034)
Castor94 (1035)
Hazbot (1046)
tamius23 (1058)
alynkio (1071)
jeray2000 (tamius23 1043 -> 1064)
Health (Castor94 1050 -> 1065)
Hax (Castor94 1028 -> 1072)

Castor94: 3
F72Voyager (1022)
johho888 (1024)
EUROO7 (1045)

tamius23: 1
Druplesnubb (Castor94 1040 -> 1052)

Not voted:
None :)

Day 8:
Hazbot: 11
aedan777 (1097)
alynkio (1101)
Audren (jeray2000 1102 -> 1114)
Health (1115)
jeray2000 (aedan777 1095 -> 1116)
Hazbot (1117)
Druplesnubb (alynkio 1093 -> 1118)
Castor94 (1119)
Emperor Ike (Audren 1107 -> 1122)
johho888 (Health 1109 -> 1124)
Hax (Audren 1089 -> 1125)

Castor94: 1
Hazbot (1103)

Not voted:
None :D

Day 9:
johho888: 7
Audren (jeray2000 1165 -> 1170)
Emperor Ike (jeray2000 1160 -> 1171)
aedan777 (jeray2000 1168 -> 1172)
tamius23 (jeray2000 1167 -> 1175)
Castor94 (1178)
Health (1179)
Hax (1180)

Emperor Ike: 2
jeray2000 (1163)
johho888 (Emperor Ike 1164 -> Emperor Ike 1169 -> 1174)

Hax: 1
Druplesnubb (jeray2000 1156 -> 1181)

Not voted:
None.

Day 10:

Emperor Ike: 6

Audren (1201)
tamius23 (1202)
jeray2000 (Health 1190 -> 1206)
aedan777 (1207)
Health (1208)
Castor94 (1209)

Note voted:
Emperor Ike

Day 11:
FINAL DAY 11 VOTE COUNT

Audren: 2
aedan777 (1224)
Health (1244)

aedan777: 2
Audren (Castor94 1217 -> 1232)
jeray2000 (Auren 1218 -> 1233)

Not voted:
Castor94
 
Last edited:
INterested.
 
In
 
In

You might want to put those new role titles like Oracle, Werekitten, and Shaman in an extra large font or something so people know there are new roles.

Thanks for the advice. New roles are now in a different color.
 
What is the difference between the Oracle and Seer? Nothing? Then why are there two roles?
 
IN
 
IN as John Cena