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For lover, I did not like the implementation where they had to win together regardless of side, or the one where you basically became nearly immune to hunts. This one at least can be hunted on cooldown nights - though I would let the wolves know that nobody was there (instead of wondering whether it was protection), to compensate them with information. The danger with these types of traits is that they can be used to Ironman a JL.

Regarding alchemist, it doesn't look like much but it can grow to be even more decisive than a scanner role. It also has the disadvantage of constricting gameplay options in terms of trait-claiming in a way that warlock doesn't (because you can't just out yourself as a warlock to . I would limit it to a maximum number of uses or make it trait only to tone it down a notch.

I also dislike the dice roll on hunter trait deciding whether you win or lose a game (even if you might have a bit of information from warlocks) - this is supposed to be WW, not D&D. Also makes hunters less willing to spend their hunts because they want to dissuade wolves that warlock-scanned them from attacking them.
 
For lover, I did not like the implementation where they had to win together regardless of side, or the one where you basically became nearly immune to hunts. This one at least can be hunted on cooldown nights - though I would let the wolves know that nobody was there (instead of wondering whether it was protection), to compensate them with information. The danger with these types of traits is that they can be used to Ironman a JL.
Indeed. Which is something you need consider as players and I need to consider when setting up the game.

Regarding alchemist, it doesn't look like much but it can grow to be even more decisive than a scanner role. It also has the disadvantage of constricting gameplay options in terms of trait-claiming
Indeed. Which is something you need consider as players and I need to consider when setting up the game.

I also dislike the dice roll on hunter trait deciding whether you win or lose a game (even if you might have a bit of information from warlocks) - this is supposed to be WW, not D&D. Also makes hunters less willing to spend their hunts because they want to dissuade wolves that warlock-scanned them from attacking them.
But having some sort of Hunter self protect or One Eye Open has been part of Paradox Wereolf since game Werewolf I (one). Personally I like the choice this gives the Hunter rather than splitting it into Assassin and OEO.

@reis91 you might want to bold/enlarge your in, it looks like johho doesn't have you on the list of sign up players
No, I saw it, just forgot to add him to the player's list. :oops:

We can die from this?! :confused:
Well, have you seen The Gonzo, Garuda, The Phoenix or Mats_SX lately? Think about it.
 
Whenever the players are more scared of the GM then each other then the phoenix is with us in spirit
 
just to be sure I'm not misreading this: night 1 falling on wednesday means the first voting day/lynch is on thursday?
Yes
 
But having some sort of Hunter self protect or One Eye Open has been part of Paradox Wereolf since game Werewolf I (one). Personally I like the choice this gives the Hunter rather than splitting it into Assassin and OEO.

I believe that in the two thousand and twelfth year of our Lord there was a concilium where these texts were proclaimed to be mistranslated - and that following the One Whose Eye Is Always Open would be met with charges of heresy.
 
I believe that in the two thousand and twelfth year of our Lord there was a concilium where these texts were proclaimed to be mistranslated - and that following the One Whose Eye Is Always Open would be met with charges of heresy.

pics or it didn't happen
 
pics or it didn't happen
The fathers of Werewolf debating on the canonicity of one eye open
THE_FIRST_COUNCIL_OF_NICEA-56aaa8923df78cf772b46320.jpg
 
The fathers of Werewolf debating on the canonicity of one eye open
THE_FIRST_COUNCIL_OF_NICEA-56aaa8923df78cf772b46320.jpg
Sorry, but the Council of '12 was illegitimate and called by schismatics.
 
Sorry, but the Council of '12 was illegitimate and called by schismatics.
UOcsLpa.png

The Fathers of Werewolf continuing to debate the canonicity of one eye open.
 
Truly, brovahkiin, your dedication to pics is unmatched. I henceforth declare you Official Werewolf Iconographer, with all the iconography that entails.
 
Truly, brovahkiin, your dedication to pics is unmatched. I henceforth declare you Official Werewolf Iconographer, with all the iconography that entails.
thanks Arkasas, I worked quite hard on this. Did you know that most of the names of the participants in the old WW games didn't carry over in the migration? finding the phoenix was easy but finding gonzo was a lot harder
 
thanks Arkasas, I worked quite hard on this. Did you know that most of the names of the participants in the old WW games didn't carry over in the migration? finding the phoenix was easy but finding gonzo was a lot harder

Yeah, a lot of people had left and still haven't come back to reclaim their accounts. They still can, though... I mean, OY did, and I believe Kaetje did as well.

@madchemist gopher it