WW CCXXXVII: The Road to Veracruz
Werewolf CCXXXVII: The Road to Veracruz

Somewhere in central Mexico, mid-17th century. More than 100 years ago, Hernán Cortés managed to conquer one of the greatest civilizations the New World had ever seen: the Aztec Empire. Land was divided among the conquistadores, temples were destroyed, missionaries came along and Spanish rule was imposed. One would think that after so many years, the former crown jewel of the Spanish Empire would've been thoroughly Christianized and any native religions banished to the realm of memories.
However, it wasn't so. Some beliefs still linger, beliefs that still require sacrifices to the darkest deities of Mesoamerica that threaten to bring down the viceroyalty. Ever since the crown of Castille began its expansion across the Americas, a secret society within the Order of Santiago was formed to combat heresies, witchcraft and pagan beliefs across the Empire.
Recently, the Mexican cell of this society, the Knights of St. Michael, have been gathering evidence about unusual activity among natives and others person of interest followed by the Order. This comes at the same time as the discovery of an Aztec idol. Information and research gathered show that this particular piece has powerful magical properties that could unleash ancient calamities. If it were to fall in the wrong hands, who knows what could happen?
A group of the most trustworthy members of the order, along with Indian allies and hired mercenaries has been tasked with taking the piece back to Spain, where it will be far away from any potential threat that exists in the viceroyalty and can be studied more carefully.
You are part of this group which must travel from Mexico City to Veracruz, where you will take a boat to Cuba and from there all the way to Spain. Little you know that the Order was recently infiltrated and people interested in this artifact are aware of your trip, perhaps they're even part of the expedition and will stop at nothing until they get their hands on the coveted idol.
Now you're on a race against time to reach Veracruz before you are all killed and the artifact brings death and destruction to New Spain. Good luck, knights!
However, it wasn't so. Some beliefs still linger, beliefs that still require sacrifices to the darkest deities of Mesoamerica that threaten to bring down the viceroyalty. Ever since the crown of Castille began its expansion across the Americas, a secret society within the Order of Santiago was formed to combat heresies, witchcraft and pagan beliefs across the Empire.
Recently, the Mexican cell of this society, the Knights of St. Michael, have been gathering evidence about unusual activity among natives and others person of interest followed by the Order. This comes at the same time as the discovery of an Aztec idol. Information and research gathered show that this particular piece has powerful magical properties that could unleash ancient calamities. If it were to fall in the wrong hands, who knows what could happen?
A group of the most trustworthy members of the order, along with Indian allies and hired mercenaries has been tasked with taking the piece back to Spain, where it will be far away from any potential threat that exists in the viceroyalty and can be studied more carefully.
You are part of this group which must travel from Mexico City to Veracruz, where you will take a boat to Cuba and from there all the way to Spain. Little you know that the Order was recently infiltrated and people interested in this artifact are aware of your trip, perhaps they're even part of the expedition and will stop at nothing until they get their hands on the coveted idol.
Now you're on a race against time to reach Veracruz before you are all killed and the artifact brings death and destruction to New Spain. Good luck, knights!
Deadline is 13:30 Central Standard Time
SIGN UPS ARE NOW CLOSED
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