Vote Jopi
His "excuse" that he was hunted but blessed seems slightly TOO convenient.
It a lot worse when you look at it and realize that wolfs would hunt someone that they think is a wolf and not a villager at this point in the game. After you run the numbers it makes sense.
It appears to be 7 baddies and 5 goodies having run the numbers, assuming that we got all the Montague Martin pack wolfs.
The Montague Martin pack would have had a cultist left so that is one.
There is at least 2 wolfs left from each of Dutch Gunderson pack and The Frenchman's pack. So that brings us up to 5.
Dutch Gunderson pack should have a cultist left, so that brings us up to 6.
Throw in the Sorcerer and we get to seven.
However, it is good for the village in a way, as that means at worse, it is 5-2-5. Dutch, French Village. But that is only the case if the Montague Martin's Cultist has managed to contact the Dutch and the Sorcerer did as well.
The Sorcerer might have found the French, and the Cultist might have found the french as well. I would say that the Sorcerer will tend to find the Dutch Gunderson pack over the other because they have a cultist where the French likely does not.
However that means that it likely closer to 4-2-1-5. And until it goes down to 1 pack, the wolfs can't win. No matter what wolf pack Jopi is on, he still helps us by lynching him as the worse we can do is make it 5-1-5 after the lynch, and who knows where the hunt will go? However, I think it more likely it will end up 4-1-1-5 after the lynch, and if we are really lucky, it would be 4-1-2-5 (Dutch, French, Alone, Villagers)
Vote Jopi
Vote Count:
Jopi (5)- trespoe, Tornadoli, marty99, reis91, Eternaly_Lost
Tornadoli (2)- Lurken, Sedracus
Eternaly_Lost (1)- johho888