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Rysz

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Werewolf CIX: Budget Crunch


The year is 2011. Twenty years after the Berlin Wall collapsed. Ten years after the WTC collapsed, and right on time for the collapse of the world of finance.


  • Iceland's 4 greatest banks collapsed, forcing the UK and Netherlands to bail out people, companies and even governments who saved their money in Iceland.
  • Greece is facing heavy riots for the forced refomed of their budget by the IMF and the other euro-countries.
  • Ireland has been saved by the IMF and other euro-countries earlier, and is still recovering politically.
  • Spain has a big risk going the same way.
  • Italy has a leader who is too much engaged in his power plays to even notice his economy is going down the drain.
  • Japan suffered a huge earthquake and an ongoing nuclear crisis. Financial damage is probably quite big.
  • Belgium hasn't had a true national government for more than a year, but this doesn't seem to do any damage financially.
  • The director of the IMF had some troubles with hotel personnel and had to resign in the middle of Greece's financial crisis.
And to top this everything, the United States government is in a deadlock regarding the budget, and will default in 32 days if they can't solve it, creating without a doubt the biggest collapse.

But this is not a simple world! Many states, institutions, people, ranging from the world's most powerful men to the lowliest hotel cleaner, all have their influence on what is going to happen.

And so they all assemble this month. Davos will be the center of the world for the next 21 days, as they each bring their own agenda in an effort to save, or destroy the world.​
 
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THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:

1. Sorcerer
2. Seer
3. Priest
4. Hunter
5. Guardian Angel
6. Doctor
7. Werewolf
All hunts will be in a set order (ABAB or ABCABC)
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
8. Witness

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferabbly at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 21:00 CEST (19:00 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 20:59 will count while posts submitted 21:00 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Forged Private Messages (PMs) are allowed.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Quoting or forging PMs from the GM is also considered bad style but is allowed even in the thread. If you do this be aware that I might refuse to confirm the PM or even flat out deny the content of the PM (if that happens to please me at the time).

Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.


THE ROLES​
(for the theme, the usual roles are substituted with special names. However, each update will contain a footnote with the normal role-names)


Attendant (Villager): Has no special abilities.

Attendant with a desire to make huge personal gains, to the expense of the world economy (Werewolf): Will choose a victim to eat each night. More specific eating rules might be given to the werewolves but will not be public knowledge.

Director of the IMF (Seer): May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Director of the World Bank (Priest): May scan one person each night to see if he is a Seer, a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Secret leader of the Hedge Funds Alliance (Sorcerer): Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice, a lover or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.


Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role.

Bank President of the Eurozone (Guardian Angel): May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Federal Reserve Chairman (Doctor): May protect one person each night. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. A doctor can never protect himself but has a 33% chance of saving himself in case of an attack.

Boiler Room Trader (Cultist): Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start but the Werewolves do not know their identity in turn. Cultists can be pack specific and the cultists, sorcerer and werewolves will be given more detailed information.

Auditor (Witness): Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not.


THE TRAITS​
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed", see below).

Brilliant Economic Mastermind (Leader): May declare that the victim of a lynching will not be lynched, and pick another character to be lynched instead. If the lynched character is not a baddie the Leader ability is used up. There will be more Leaders. The leaders will know where they stand in the succession order. There will never be more than one Leader at any given time.

National Bank Presidents (Hunter): If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves. He can also send a nightly order2 to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

Journalist (Brutal): If lynched, has the power to immediately kill one person before being subdued.

Investor (Cursed): If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer, Priest, Guardian Angel and Doctor can not be cursed. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Lottery Winner (Blessed): A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed.

Photographer (Spiritually Attuned): A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person.




THE DEADLINE FOR SIGNING UP WILL BE SATURDAY JULY 2nd, 17:00 GMT (1900 CEST). Roles will be handed out then. Day 0 & nightly orders will begin once all roles have been handed out..

Please read the rules carefully, and if anyone has questions, or remarks, please feel free to post them. I am open to corrections and/or suggestions.
 
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Player List

1. Marty99 as some deluded corrupt union leader who doesn't have a clue about economics
2. drxav as Dominique Strauss-Kahn with his towel on
3. Boris ze Spider as a trillionaire (Morgan Stanley Wolf), lynched on Day 4
4. Najs as Anders Borg (Unaligned Cultist), lynched on Day 3
5. tamius23 as Fleet Admiral of the Tibetan Navy
6. snoopdogg as the cook (Villager), hunted on Night 0
7. Eternaly_Lost as Cthulhu (ex-Cursed Brutal ex-Witness Morgan Stanley Wolf), hunted on Night 7
8. Capt. Kiwi playing his part (SA Doctor), hunted on Night 10
9. Ciryandor as a brutal hunter wolf named Koko (Leader Guardian Angel), hunted on Night 4
10. Taiisatai64, subbed by Slinky on Night 3, as Bruce Wayne (ex-Leader Sorceror), lynched by the village on Day 9
11. Hearth as Barack Hussein Obama II (Villager), lynched on Day 6
12. Kingepyon (SA Villager), lynched on Day 10
13. Vainglory as Paul "World's Greatest Treasurer" Keating (Apprentice), lynched on Day 1
14. XenomorphII
15. randakar, subbed by Snoopdogg on Day 4, as Jan Peter Balkenende
16. joebthegreat as the insane-ruler hater (Goldman Sachs Wolf), lynched on Day 4
17. esemesas as Christine Lagardes Towel Boy (Villager), leader-lynched by Slinky on Day 7
18. Falc as John Q. Public, representing the interests of the common man (Brutal Goldman Sachs Wolf), hunter-self-defence killed on Night 1
19. Adamus as David William Donald Cameron (Apprentice), lynched on Day 2
20. Morrell8 as Arsene Wenger (Hunter Villager), hunted on Night 3
21. hebelecan as Greece (SA Morgan Stanley Wolf), Hunter-hunted by Randakar/snoopdogg on Day 9
22. trespoe as a victim of an arm twister (Villager), hunted on Night 8
23. Syber_sid as a shady Saudi oil sheikh (Goldman Sachs Wolf), lynched on Day 8
24. TheExecuter as Sir Humphrey Appleby (unaligned Cultist), hunted on Night 2
25. Steed as the last to arrive (Blessed Seer), lynched on Day 6

Available subs:
A. walrus

Meeting Notes

Night 0: Snoopdogg the Villager was hunted by the wolves.
Day 1: Vainglory the Apprentice was lynched by the village.
Night 1: Falc the Brutal Goldman Sachs Wolf was hunter-self-defence killed by Randakar
Day 2: Adamus the Apprentice was lynched by the village.
Night 2: TheExecuter the unaligned Cultist was hunted by the wolves.
Day 3: Najs the unaligned Cultist was lynched by the village.
Night 3: Morrell8 the Hunter Villager was hunted by the wolves, failing to defend himself.
Day 4: Boris ze Spider the Morgan Stanley Wolf was lynched by the village.
Night 5: Ciryandor the Leader Guardian Angel was hunted by the wolves.
Day 5: joebthegreat the Goldman Sachs Wolf was lynched by the village.
Night 5: Nothing happens during the night.
Day 6: Steed the Blessed Seer and Hearth the Villager were lynched by the village.
Night 6: Nothing happens during the night.
Day 7: esemesas the Villager was leader-lynched by Slinky
Night 7: Eternaly_Lost the ex-Cursed Brutal ex-Witness Morgan Stanley Wolf was hunted by the wolves.
Day 8: Syber_sid the Goldman Sachs Wolf was lynched by the village.
Night 8: trespoe the Villager was hunted by the wolves.
Day 9: Taiisatai64/Slinky the ex-Leader Sorceror was lynched by the village.
Day 9: hebelecan the SA Morgan Stanley Wolf was Hunter-hunted by Randakar/snoopdogg
Night 10: Nothing happens during the night.
Day 10: Kingepyon the SA Villager is lynched by the village.
Night 10: Capt. Kiwi the SA Doctor is hunted by the wolves.
 
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In

Although I should probably know better. Don't expect me to be quite as involved as I have been for the last three, although I can certainly play my part.
 
In as Koko. I want a brutal hunter wolf role. :D
 
I have a sneaking suspicion about this theme.

In as balkenende

balkenende.jpg