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tamius23

Indefatigable Psychotic
40 Badges
Feb 12, 2011
2.652
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  • Cities in Motion 2
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WEREWOLF CLXXI​
WHERE DRAGONS RULE



After a long, drawn-out war between the dragons and the humans, ending in an unfavourable peace for mankind, an entire village finds itself in land ceded to the dragons’ kingdom. Not welcome to stay where they are, the villagers must pack up all their belongings and travel as a group, with their families and livestock, out of the ceded land and into the rump lands of the humans.

Naturally, since this is a werewolf game, not all of these villagers are who you think they might be.

Deadline is 22:00 GMT
Signups closed Friday, December 19, 22:00 GMT
Night 0 deadline fell Saturday, December 20, 22:00 GMT


Previous games

[thread=203398]Werewolf -: The Game (Abandoned)[/thread]
[thread=203957]Werewolf II: The Other Game (goodies win)[/thread]
Werewolf III: Apocalypse Howl (baddies win)
Werewolf IV: A Post Apocalyptic Adventure (baddies win)
[thread=215795]Werewolf V: Who's afraid of the big bad wolf? (baddies win)[/thread]
Werewolf VI: Return to Castle Wolfenstein (goodies win)
Werewolf VII: Veni, Vidi, Vicious (baddies win)
Werewolf VIII: The Vinland Werewolves (goodies win)
[thread=238354]Werewolf IX: Dances With Wolves (baddies win)[/thread]
Werewolf X: In space no one can hear you scream (The Phoenix wins)
[thread=246884]Werewolf XI: The Return (baddies win)[/thread]
[thread=250530]Werewolf XII: Triskaidekaphobia (baddies win)[/thread]
[thread=257805]Werewolf XIII: The Siege of Rhodos (goodies win)[/thread]
[thread=260350]Werewolf XIV: The Curse of the Werepenguin (baddies win)[/thread]
[thread=264589]Werewolf XV: The Werenuts of Lupin Hill (baddies win)[/thread]
[thread=265686]Werewolf XVI: Rise of the Demon Clan (baddies win)[/thread]
[thread=265695]Werewolf XVII: Hound of the Baskervilles (baddies win)[/thread]
[thread=268648]Werewolf XVIII: The Iceland Vikings (baddies win)[/thread]
[thread=268774]Werewolf XIX: The Battle of the Bulge (baddies win)[/thread]
[thread=269701]Werewolf XX: Return of the Werepenguin (baddies win)[/thread]
[thread=272966] Werewolf XXI: Casino Royale (baddies win)[/thread]
[thread=275603]Werewolf XXII: Save das boot (goodies win)[/thread]
[thread=277704]Werewolf XXIII: Return of the Wolf (goodies win)[/thread]
[thread=282349]Werewolf XXIV: East, towards Ukraine (goodies win)[/thread]
[thread=292629]Werewolf XXV: The Wolves of Sherwood (goodies win)[/thread]
[thread=296644]Werewolf XXVI: Cosa Nostra (goodies win)[/thread]
[thread=300984]Werewolf XXVII: Villagers Strike Back (baddies win)[/thread]
[thread=301009]Werewolf XXVIII: Lycanthropic Wars (baddies win)[/thread]
[thread=307206]Werewolf XXIX: And did those paws... (goodies win)[/thread]
[thread=310811]Werewolf XXX: Werepenguin: Mutation (baddies win)[/thread]
[thread=203957]Werewolf XXX Rouge: Cute Werewolf Inside (baddies win)[/thread]
[thread=315287] Werewolf XXXI: You can't take the sky from me (goodies win)[/thread]
[thread=317781]Werewolf XXXII The Lost Colony (goodies win)[/thread]
[thread=320817]Werewolf XXXIII: The Island of Dr. Moreau (goodies win)[/thread]
[thread=323859]Werewolf XXXIV: Le Morte d'Arthur (goodies win)[/thread]
[thread=326270]Werewolf XXXV: Whodunnit (goodies win)[/thread]
[thread=329939]Werewolf XXXVI: Warthogs School of Witchcraft & Wizardry (baddies win)[/thread]
[thread=333264]Werewolf XXXVII: The Prince (goodies win)[/thread]
[thread=336925]Werewolf XXXVIII The Cursed Mist (baddies win)[/thread]
[thread=340492]Werewolf XXXIX:Cavemen (goodies win)[/thread]
[thread=342972]Werewolf XL: Tombstone (baddies win)[/thread]
[thread=345669]Werewolf XLI: Oh no! More werewolves! (goodies win)[/thread]
[thread=348350]Werewolf XLII: WereWolf Entertainment presents: WolfaMania XLII (baddies win)[/thread]
[thread=352331]Werewolf XLIII: Escape from Monkey Island (goodies win)[/thread]
[thread=355403]Werewolf XLIV: 17th Communist Party Congress (1934) (baddies win)[/thread]
[thread=360452]Werewolf XLV: The Games of the XXVII Olympiad (2000) (baddies win)[/thread]
[thread=362698]Werewolf XLVI: Sex Kittens Go to College (goodies win)[/thread]
[thread=364650]Werewolf XLVII: Austin Powah! (goodies win)[/thread]
[thread=366202]Werewolf XLIX The Werewolf's Revenge (AKA. The Game of WEREWOLF) (goodies win)[/thread]
[thread=368419]Werewolf L: The Werenuts of Lupin Hill II - Return of the Werenuts (baddies win)[/thread]
[thread=370948]Werewolf LI: Circus Lupus (goodies win)[/thread]
[thread=373325]Werewolf LII: The Reign of Terror (baddies win)[/thread]
[thread=375758]Werewolf LIII: The Masters of Rome (baddies win)[/thread]
[thread=377876]Werewolf LIV: The rise of Bal (goodies win)[/thread]
[thread=379256]Werewolf LV: The Robbery of the Ohio & Mississippi Railroad (baddies win)[/thread]
[thread=381970]Werewolf LVI: The battle of Kharkov (baddies win)[/thread]
[thread=383522]Werewolf LVII: Welcome to Castle Wolfenstein (baddies win)[/thread]
[thread=385403]Werewolf LVIII: It's a Werewolf Christmas (goodies win)[/thread]
[thread=388263]Werewolf LIX: The Salem Witch Trials (baddies win)[/thread]
[thread=390898]Werewolf LX: The Great Cook-off (goodies win)[/thread]
[thread=393795]Werewolf LXI: Dungeons and Dragons (baddies win)[/thread]
[thread=395860]Werewolf LXII: Wolf Totem (goodies win)[/thread]
[thread=398184]Werewolf LXIII: van Helsings Retirement Party (baddies win)[/thread]
[thread=399808]Werewolf LXIV: When Zombie Games Collide (goodies win)[/thread]
[thread=401463]Werewolf LXV: The Werewolf Within (goodies win)[/thread]
[thread=403793]Werewolf LXVI: Werewolves On Holiday (goodies win)[/thread]
[thread=406282]Werewolf LXVII: Flight 67 (goodies win)[/thread]
[thread=408258]Werewolf LXVIII: RAAAAAAID!!! (baddies win)[/thread]
[thread=411203]Werewolf LXIX: Operation Valkyrie (baddies win)[/thread]
[thread=412573]Werewolf LXX: Mushroom Kingdom (baddies win)[/thread]
[thread=414358]Werewolf LXXI: Dies Iræ (goodies win)[/thread]
[thread=421309]Werewolf LXXII: 007 (goodies win)[/thread]
[thread=426368]Werewolf LXXIII: Coruscant Nights (baddies win)[/thread]
[thread=433515]Werewolf LXXIV: The Quest for the Holy Grail (goodies win)[/thread]
[thread=437610]Werewolf LXXV: Werewolf Rules (baddies win)[/thread]
[thread=442088]Werewolf ----: Schools Out (Abondoned)[/thread]
[thread=444709]Werewolf LXXVII : Twenty Thousand Leagues Under the Sea (goodies win)[/thread]
[thread=447134]Werewolf LXXVIII: The Paradox Forums (goodies win)[/thread]
[thread=451888]Werewolf LXXIX: Chaos on Monster Island! (goodies win)[/thread]
[thread=456721]Werewolf LXXX: Harry Potter and the Game of Werewolf (baddies win)[/thread]
[thread=458926]Werewolf LXXXI: Doom of the WereYak, Part Three: Younghusband, 1904 (baddies win)[/thread]
[thread=460800]Werewolf LXXXII: Königsberg (goodies win)[/thread]
[thread=463391]Werewolf LXXXIII: No Dice (goodies win)[/thread]
[thread=466249]Werewolf LXXXIV: Aces of the Pacific (baddies win)[/thread]
[thread=469195]Werewolf LXXXV: The War to End All Wars (baddies win)[/thread]
[thread=472182]Werewolf LXXXVI: Fierce Creatures (baddies win)[/thread]
[thread=474296]Werewolf LXXXVII: A post-nuclear Werewolf game (goodies win)[/thread]
[thread=476466]Werewolf LXXXVIII The Shadow Wars (baddies win)[/thread]
[thread=478654]Werewolf LXXXIX: Werewolf Air (baddies win)[/thread]
[thread=482290]Werewolf XC: The Racoon Police Department (baddies win)[/thread]
[thread=485259]Werewolf XCI Simple is as Simple Does (goodies win)[/thread]
[thread=488106]Werewolf XCII: The Vampire Civil War (goodies win)[/thread]
[thread=490647]Werewolf XCIII: Defense of the Ancients (baddies win)[/thread]
[thread=495703]Werewolf XCIV: The Zeroth Law (goodies win)[/thread]
[thread=498961]Werewolf XCV, Doom of the WereYak 4: Urartu, 2348 B.C. (baddies win)[/thread]
[thread=502226]Werewolf XCVI: The Ghosts of the Wolves (goodies win)[/thread]
[thread=506188]Werewolf XCVII: LOST, The Others (baddies win)[/thread]
[thread=508877]Werewolf XCVIII: Misc Russian Village (goodies win)[/thread]
[thread=510293]Werewolf XCIX: The Seer Academy (goodies win)[/thread]
[thread=514270]Werewolf C: World in Conflict 2050 (goodies win)[/thread]
[thread=517653]Werewolf CI: It has babies (GM loses)[/thread]
[thread=521296]Werewolf CII: From the Files of Police Squad (baddies win)[/thread]
[thread=525194]Werewolf CIII: Kleptocratic Overlords and the Worldwide Revolution (baddies win)[/thread]
[thread=529269]Werewolf CIV: When the saints go marching in (baddies win)[/thread]
[thread=533831]Werewolf CV: The Most Dangerous Game (GM Fail - baddies win)[/thread]
[thread=536331]Werewolf CVI: Misc Sci-Fi-Western Theme to the Rescue! (goodies win)[/thread]
[thread=538693]Werewolf CVII: LZ-129 Hindenburg (baddies win)[/thread]
[thread=541429]Werewolf CVIII: The Paradox StarLeague (goodies win)[/thread]
[thread=545239]Werewolf CIX: Budget Crunch (mass suicide)[/thread]
[thread=548203]Werewolf CX: Do Cylons dream of Electric Sheep (baddies win)[/thread]
[thread=552528]Werewolf CXI: Demons on a Spaceplane (goodies win)[/thread]
[thread=555547]Werewolf CXII: Refugees (goodies win)[/thread]
[thread=559475]Werewolf CXIII: The Springtime of Nations (baddies win)[/thread]
[thread=562608]Werewolf CXIV: Willy Wonkas Chocolate Factory (goodies win)[/thread]
[thread=564991]Werewolf CXV: The Spanish Armada (baddies win)[/thread]
[thread=567897]Werewolf CXVI: The Inner Machinations of my Mind (goodies win)[/thread]
[thread=570368]Werewolf CXVII: Dentistry School (goodies win)[/thread]
[thread=572502]Werewolf CXVIII: The Airport (baddies win)[/thread]
[thread=575983]Werewolf CXIX: Occupy Paradox (GM Loses)[/thread]
[thread=579144]Werewolf CXX: Shipwrecked (baddies win)[/thread]
[thread=581630]Werewolf CXXI: Deus Omnia Vincit (goodies win)[/thread]
[thread=590991]Werewolf CXXII: The Golden Horde (baddies win)[/thread]
[thread=595356]Werewolf CXXIII: Murder Mystery (failed to start)[/thread]
[thread=597767]Werewolf CXXIV: The Game (Double Agents Win)[/thread]
[thread=601441]Werewolf CXXV: A Revolting Revolution (goodies win)[/thread]
[thread=606011]Werewolf CXXVI: Werewolf Wagon Train (goodies win)[/thread]
[thread=611170]Werewolf CXXVII: The First Crusade (baddies win)[/thread]
[thread=616066]Werewolf CXXVIII: The Fox and The Werehound (goodies win)[/thread]
[thread=620508]Werewolf CXXIX: Station 129 (goodies win)[/thread]
[thread=623047]Werewolf CXXX: Golf, Surgery and Martinis - Werewolfs visiting M*A*S*H 4077 (goodies win)[/thread]
[thread=626457]Werewolf CXXXI: Wedding Crashers, Korean Style! (goodies win)[/thread]
[thread=630805]Werewolf CXXXII: Doom of the Wereyak 6: The Khenzimana Pass 1959 (goodies win)[/thread]
[thread=635306]Werewolf CXXXIII: Justileaks (goodies win)[/thread]
[thread=639193]Werewolf CXXXIV: He's not the Messiah - He's a very Naughty Werewolf! (baddies win)[/thread]
[thread=644260]Werewolf CXXXV: Doomsday (baddies win)[/thread]
[thread=650723]Werewolf CXXXVI: Doom of the Wereyak 7: They will never know it's Christmas, 1984 (goodies win)[/thread]
[thread=656488]Werewolf CXXXVII: Convoy PQ17 to Murmansk (goodies win)[/thread]
[thread=660325]Werewolf CXXXVIII: The Secret of the Swordfish (baddies win)[/thread]
[thread=668642]Werewolf CXXXIX: Pining for the Fjords (baddies win)[/thread]
[thread=674141]Werewolf CXL: Praetorian (baddies win)[/thread]
[thread=678716]Werewolf CXLI: The Eurovision Song Contest (baddies win)[/thread]
[thread=680907]Werewolf CXLII: Civilization! (baddies win)[/thread]
[thread=685203]Werewolf CXLIII: League of Heroes of the Ancients (baddies win)[/thread]
[thread=688545]Werewolf CXLIV: Old Gods (goodies win)[/thread]
[thread=694105]Werewolf CXLV: The Alliance of Magicians (goodies win)[/thread]
[thread=699241]Werewolf -----: Hong Kong (Abandoned)[/THREAD]
[thread=705081]Werewolf CXLVII: The Great Norse Reformation (goodies win)[/thread]
[thread=718050]Werewolf CXLVIII: The Werewolf Apprentice (baddies win)[/thread]
[thread=732631]Werewolf CXLIX: Dwarves! (baddies win)[/thread]
[thread=737129]Werewolf CL: Railway Werewolf (mass suicide)[/thread]
[thread=746491]Werewolf CLI: I’m Your Villain! (baddies win)[/thread]
[thread=751986]Werewolf CLII: Source of Evil (baddies win)[/thread]
[thread=757590]Werewolf CLIII: Bloody, Bloody Sunday (goodies win)[/thread]
[thread=762596]Werewolf CLIV: The French Revolution (baddies win)[/thread]
[thread=765898]Werewolf ---: April Fool’s Edition (Abandoned)[/THREAD]
[thread=767290]Werewolf CLVI: Council of Trent (baddies win)[/thread]
[thread=771306]Werewolf CLVII: Little-Big Werewolf in a Caribbean village (goodies win)[/thread]
[thread=775252]Werewolf CLVIII: Infernal Affairs (goodies win)[/thread]
[thread=780283]Werewolf CLIX: Harbingers from the East (baddies win)[/thread]
[thread=784015]Werewolf CLX ▼▲▼ Wolfton Abbey (baddies win)[/thread]
[thread=787603]Werewolf CLXI: Played by The Chessmaster (baddies win)[/thread]
[thread=791100]Werewolf CLXII: 24/2 Angry Men (baddies win)[/thread]
[thread=793254]Werewolf CLXIII: The Last Council of Mankind (baddies win)[/thread]
[thread=798735]Werewolf CLXIV: Iditarod Sled Dog Race (goodies win)[/thread]
[thread=801063]Werewolf CLXV: Spanish Kings (goodies win)[/thread]
[thread=803301]Werewolf CLXVI: Mob Rule (baddies win)[/thread]
[thread=808542]Werewolf CLXVII: Seven Cities of gold (GM loses)[/thread]
[thread=812090]Werewolf CLXVIII - The Congress of Vienna (goodies win)[/thread]
[thread=817740]Werewolf CLXIX: After Brighton (goodies win)[/thread]
[thread=820750]Werewolf CLXX: Requiem of Blood (goodies win)[/thread]
[thread=824001]Werewolf CLXXI: Where Dragons Rule (ongoing)[/thread]

 
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The Rules:

Werewolf For Newbies (by tamius):

You are either a "good" player or a "bad" player. Whichever you are, you are obliged to vote once per day, by posting in bold in the thread. eg. Vote Tamius. You may Unvote and Vote someone else as many times as you want, and the player with the most votes at the end of the day is brutally killed by everyone, that is, "lynched". If you are a werewolf, you may send in a "hunt" order by Private Message to the GM. The GM runs the game.

All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.

There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.

For the villagers and other "good" players to win, they must kill all the "bad" players. For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.

To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.

Each player must cast his vote (like so: Vote Tamius and it can be changed like so: Unvote Tamius, Vote ese) before 22:00 GMT. Should a player miss a vote, he will be forgiven, but on his second or third non-vote, he will either be replaced with someone else or shot.

Any votes which have the timestamp 22:00 (GMT) will be ignored, and will not count towards the day just finished or the day just starting.
Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may edit for spelling, but it is preferred to make a new post - you can consider the rule against double-posting temporarily suspended in that situation.

For scan and hunt orders, if the timestamp is 22:00, they will be ignored. For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the orderer forgets to send an order, their action will not occur, regardless of backup orders for previous days. If the orderer asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so.

A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour. Stay off #AAAAFF, that's my colour.

You may, as always, fake private messages to anyone. However, you may not post a screenshot of a private message, and if you do, I'll kill you multiple times. You may post PMs from the GM, but I can refuse to confirm it, ignore it, or even deny it, if I want to.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.


The Roles

Goodies

Villager: Votes. Has no special abilities.

Seer: Scans once per night. Should the Seer scan a Werewolf or an Apprentice, he would be told so, but anything else will give him the result "villager."

Priest: Scans once per night. Should the Priest scan a Cultist, Sorcerer, or Apprentice, he would be told so, but anything else will give him the result "villager".

Guardian Angel: Sends in a protection order once per night. Should the selected person be attacked by Werewolves, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice in two nights.

Doctor: Sends in a protection order once per night. Should the selected person be attacked by Werewolves, the GM will roll a dice, and the selected person has a fifty percent chance of surviving the attack, and a fifty percent chance of death. Should they survive, they will not be allowed to post, vote or talk about the game in any medium with the players (much as if they were not playing/dead) during the day after the hunt. If the Doctor is attacked whilst a patient is recovering, they will both be killed. The patient, upon waking up after a day without posting, will remember the name of one of the werewolves that attacked them. They will not be told who saved them.

The Doctor, like the GA, may not protect themselves, nor protect someone they protected the previous night.

Padre: Every night may stay with another player and administer unto them their last rites. If the player the Padre stays with is hunted and killed, the Padre receives the name of one of the werewolves who killed him.

The Padre may not stay with someone twice in two nights, as with the GA and Doctor, and for obvious reasons cannot administer last rites to themselves.

There will not be all three of padre, doctor and guardian angel in a game.

Baddies

Werewolf: Organised into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colours, but these have no bearing on them. In a pack, a wolf will know the other wolves' names and may know the name of one cultist.

Cultist: An evil player, who works with the Werewolves. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Some will start unattached, and may join a pack by sending a private message to the GM, as long as a wolf confirms this. They cannot subsequently switch packs, unless all the pack's wolves are dead. They can only win if they are attached to a pack and that pack is victorious. They will not count for parity if unattached. In a pack, a cultist will know the name of one wolf, but not the other cultists' names.

Sorcerer: Sends a scan order every night. Should the player be a seer, priest, apprentice, or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins, as do any apprentices he holds.

Neutral

Thief: Starts Neutral but cannot win if they stay neutral, and while neutral do not count for parity for either side. Once per game, the thief may steal a player's role. He will permanently gain the role and all traits associated with it. The previous holder will die if he is not a wolf or cultist, and become a traitless, unattached cultist if he was a wolf or cultist.

The thief's name will not be mentioned in the end-of-day update when he steals the role causing the death of a non-wolf/cultist, and nothing will be mentioned if he steals a wolf or cultist's role.

The Traits

Brutal: Upon being lynched, may kill one person in addition to themselves.

Blessed: If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

Cursed: Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. The Seer, Priest, Padre, and Guardian Angel will not be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a werewolf when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

If a player who is not a werewolf (a pathological liar or a person whose abilities have been affected by jestering) werewolf-hunts a cursed player, that cursed player will start a new werewolf pack, which will affect hunt order for the other packs.

Hunter: If the Hunter is attacked by werewolves, he has a 50% chance to kill one of the werewolves. He will die regardless. He may also sacrifice his trait to kill a person during the night, regardless of anything that would stop him doing so, except if he is blocked by the Lover or Distiller.

Witness: By asking by PM, the witness may see the nightly hunt and record the name of one of the werewolf attackers. The chance of the witness recording the name of one of the wolves is the day number multiplied by 10% (ie. 0 night 0, 10% night one, 70% night 7, etc). Whether the ability is successful or not, upon asking to use their witness powers they lose their trait.

Apprentice: If an apprentice is scanned by a scanning role, ie seer priest or sorcerer, they become claimed by said role. If their master who scanned them dies, or somehow loses his scanner role, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits, except apprentice, when that happens. A sorcerer's apprentice, whatever their role, is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Apprentices will not be aware they are apprentices upon game start.

Leader: At the end of the day, the leader may decide that the lynch victim will survive, and choose another to lynch. The leaderlynch victim must have at least 50% the number of votes as the top victim. Should the leader leaderlynch a baddie, he keeps the trait, but if he leaderlynches a goodie, he loses it, and the leader passes down the chain of command to the next one alive. The leader's name will be revealed when he decides to leaderlynch someone.

In the case of the Leader leaderlynching on a day with a two-way tie, the Leader must select two players with at least 50% the votes of the top players, which may include either of the top two, and if either victims of the leaderlynch are not baddies, the Leader loses his trait. In the case of a tie with more than two players, the Leader has to leaderlynch the same number that would have been in the tie, and the same rules apply.

The leader may not use his ability to save himself.

Second in command: Becomes leader if the leader is dead or has lost his ability.

Third in command: Becomes leader if the leader and second in command are dead or have lost their abilities.

There are more players further down the chain of command.

Spiritually Attuned: If scanned, will sense so. Has a 25% chance to tell the role but not the name of the scanner, and a mutually exclusive 25% chance to tell the role and the name of the scanner.

Innkeeper: Upon declaring his intention to the GM to use this trait, all votes on the holder will not count, and the holder's vote will not count either. After this trait is used, it is lost. An innkeeper using his trait will have his role revealed in the update.

Distiller: Can use his distiller powers on a player, which blocks any action for them that night. This trait is not lost when used and cannot stop werewolf packs from hunting.

Rivals: If a player's Rival is still alive at the end of the game, the player loses. Rivals will not necessarily be a pair.

Seerish powers: Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not.

Priestly powers: Once per game, may scan a player. He will be told if they are a cultist, sorcerer, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not.

Sorcerous powers: Once per game, may scan a player. He will be told if they are a seer, priest, cultist, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not.

Padreous powers: Once per game, may administer last rites in the manner of a padre. After the use of the trait, it is lost. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait. Padreous is a made-up word.

Pathological liar: The Pathological Liar lies so much he forgot that some of lies are true. To use his abilities, which he may three times per game and once per day, the Pathological Liar must both post openly in the thread and send a PM to the GM (containing a method for the GM to access the post, such as a link, post-number or quote-link) claiming one role or one trait, listed on the front page (i.e. listed in this post). He then gains the role (or trait) until immediately after the next deadline. He cannot use this power to change his allegiance to another side nor will it affect how he counts for parity.
By way of an example, were a villager pathological liar claim to be a wolf, he would scan as a wolf and be able to eat people that night (two hunts would happen), but would not count for parity on the wolves' side or learn names of a pack.

Overnight, the orders take place in this order:

1. GM autolynch of absent player
2. Innkeeper
3. Leader
4. Lynch
5. Brutal
6. Distiller
7. Hunter hunt
8. GA protection
9. Doctor protection
10. Thief attack
11. Seer scan, including seerish powers
12. Priest scan, including priestly powers
13. Sorcerer scan, including sorcerous powers
14. Werewolf hunt
15. Spiritually attuned
16. Padre, including single-use
17. Witness

If multiple of the same role/trait scan at the same time and they conflict, the GM will flip a coin or roll an imaginary dice to determine which goes first.

This order does not mean that powers later in the list can set conditional orders based on things earlier eg. "if the werewolves hunt xxx, use witness power" but serves as a way of resolving technicalities for the GM. Most games players should not need to care about this.


Haven't read the rules?

This ruleset is based on WW CLIX (the last game I ran). Rules are (right now) identical to those, except the jester and insane traits have been removed and the cultist rules have been changed, and are fairly standard as WW rulesets go.

Deadline is 22:00 GMT, which is somewhat flexible if lots of players would prefer it at a different time.
Not properly unvoting will mean your vote isn't counted.
I keep the "GM does what he likes" rule: you're welcome to publicly post PMs (but never screenshots) purporting to be from the GM, but I can declare them true or false at whim.
Since the game will be running over Christmas, it's up to the players whether to have a regular day or a 48-hour day on Dec 25. It should be over by the New Year.

Sub rules:
Players who miss lots of votes will generally be subbed after three missed votes.
If there are no subs and the absent player continues to miss votes, they will be autolynched.
If the game is in its ending stages (seven or fewer players; I'll make an announcement at the time) missing your vote will result in an autolynch.
No role will be subbed twice.​
 
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Players:

1. AOK. 11
2. brovahkiin as Ancalagon the Black the villager, lynched Day 3
3. Arkasas as Esbern, Time-Lost Chronicler of the Blades
4. marty99
5. aedan777
6. Gen. Skobelev the sixth-in-command were-Wyvern with sorcerous powers, hunted Night 2
7. Kaisersohaib the innkeeper villager, hunted Night 5
8. Rovsea as the Quiet One the were-Wyvern, lynched Day 3
9. randakar the brutal ex-blessed sorcerer's apprentice, hunted Night 3
10. Rendap brovahkiin
11. Wagonlitz
12. Lord Strange
13. madchemist
14. EUROO7
15. Sedracus the cursed villager, lynched Day 1
16. JohnKjeken as Bjorn, a travelling performer with a dancing bear the fourth-in-command apprentice villager, brutalised Day 2
17. Sleepyhead as a bureaucrat
18. GreatUberGeek as Uther Pendragon the brutal cultist of the Wyvern pack, hunted Night 2
19. Leondark as the dragonborn Sedracus
20. alxeu as St. George the Dragon-slayer JohnKjeken the ex-hunter cultist with padreous powers of the Dragon pack, lynched Day 5
21. al-Aziz as a wise Chinese dragon the were-dragon with priestly powers, lynched Day 4
22. LatinKaiser as Fürst Klemens Wenzel von Metternich
23. Daffius
24. Panzer Commader the pathological liar villager, shot Night 4
25. Steed
26. Comm Cody as Talleyrand the second-in-command cultist of the Dragon pack, hunted Night 0

Players alive: 14

Subs: None

List of events:

On Day 0 Gen. Skobelev was elected winner of the shamvote.
On Night 0 Comm Cody the second-in-command cultist of the Dragon pack was hunted.

On Day 1 Sedracus the cursed villager was lynched.
On Night 1 nobody was killed.

On Day 2 GreatUberGeek the brutal cultist of the Wyvern pack was lynched.
On Day 2 GreatUberGeek brutalised JohnKjeken the fourth-in-command apprentice villager.
On Night 2 Gen. Skobelev the sixth-in-command were-Wyvern with sorcerous powers was hunted.

On Day 3 Rovsea the were-Wyvern was lynched.
On Day 3 brovahkiin the villager was lynched.
On Night 3 randakar the brutal ex-blessed sorcerer's apprentice was hunted.

On Day 4 al-Aziz the were-Dragon with priestly powers was lynched.
On Night 4 Panzer Commader the pathological liar villager was shot by JohnKjeken.
On Night 4 madchemist was attacked by wolves and saved by the doctor.

On Day 5 JohnKjeken the ex-hunter cultist of the Dragon pack with padreous powers was lynched.
On Night 5 Kaisersohaib the innkeeper villager was hunted.

On Day 6 the final weredragon surrendered to the villagers.
 
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I love it In
as Ancalagon the Black
 
In as Esbern, Time-Lost Chronicler of the Blades.
 
In
 
In.
 
In
 
In as the Quiet One.
 
In.
 
In
 
In
 
A game with AOK in from the start? This will be fun. Good to play with you again, at the very least. :)
 
Tamius here is the updated list of previous bigs so you can put it in the OP.




[thread=203398]Werewolf -: The Game (Abandoned)[/thread]
[thread=203957]Werewolf II: The Other Game (goodies win)[/thread]
Werewolf III: Apocalypse Howl (baddies win)
Werewolf IV: A Post Apocalyptic Adventure (baddies win)
[thread=215795]Werewolf V: Who's afraid of the big bad wolf? (baddies win)[/thread]
Werewolf VI: Return to Castle Wolfenstein (goodies win)
Werewolf VII: Veni, Vidi, Vicious (baddies win)
Werewolf VIII: The Vinland Werewolves (goodies win)
[thread=238354]Werewolf IX: Dances With Wolves (baddies win)[/thread]
Werewolf X: In space no one can hear you scream (The Phoenix wins)
[thread=246884]Werewolf XI: The Return (baddies win)[/thread]
[thread=250530]Werewolf XII: Triskaidekaphobia (baddies win)[/thread]
[thread=257805]Werewolf XIII: The Siege of Rhodos (goodies win)[/thread]
[thread=260350]Werewolf XIV: The Curse of the Werepenguin (baddies win)[/thread]
[thread=264589]Werewolf XV: The Werenuts of Lupin Hill (baddies win)[/thread]
[thread=265686]Werewolf XVI: Rise of the Demon Clan (baddies win)[/thread]
[thread=265695]Werewolf XVII: Hound of the Baskervilles (baddies win)[/thread]
[thread=268648]Werewolf XVIII: The Iceland Vikings (baddies win)[/thread]
[thread=268774]Werewolf XIX: The Battle of the Bulge (baddies win)[/thread]
[thread=269701]Werewolf XX: Return of the Werepenguin (baddies win)[/thread]
[thread=272966] Werewolf XXI: Casino Royale (baddies win)[/thread]
[thread=275603]Werewolf XXII: Save das boot (goodies win)[/thread]
[thread=277704]Werewolf XXIII: Return of the Wolf (goodies win)[/thread]
[thread=282349]Werewolf XXIV: East, towards Ukraine (goodies win)[/thread]
[thread=292629]Werewolf XXV: The Wolves of Sherwood (goodies win)[/thread]
[thread=296644]Werewolf XXVI: Cosa Nostra (goodies win)[/thread]
[thread=300984]Werewolf XXVII: Villagers Strike Back (baddies win)[/thread]
[thread=301009]Werewolf XXVIII: Lycanthropic Wars (baddies win)[/thread]
[thread=307206]Werewolf XXIX: And did those paws... (goodies win)[/thread]
[thread=310811]Werewolf XXX: Werepenguin: Mutation (baddies win)[/thread]
[thread=203957]Werewolf XXX Rouge: Cute Werewolf Inside (baddies win)[/thread]
[thread=315287] Werewolf XXXI: You can't take the sky from me (goodies win)[/thread]
[thread=317781]Werewolf XXXII The Lost Colony (goodies win)[/thread]
[thread=320817]Werewolf XXXIII: The Island of Dr. Moreau (goodies win)[/thread]
[thread=323859]Werewolf XXXIV: Le Morte d'Arthur (goodies win)[/thread]
[thread=326270]Werewolf XXXV: Whodunnit (goodies win)[/thread]
[thread=329939]Werewolf XXXVI: Warthogs School of Witchcraft & Wizardry (baddies win)[/thread]
[thread=333264]Werewolf XXXVII: The Prince (goodies win)[/thread]
[thread=336925]Werewolf XXXVIII The Cursed Mist (baddies win)[/thread]
[thread=340492]Werewolf XXXIX:Cavemen (goodies win)[/thread]
[thread=342972]Werewolf XL: Tombstone (baddies win)[/thread]
[thread=345669]Werewolf XLI: Oh no! More werewolves! (goodies win)[/thread]
[thread=348350]Werewolf XLII: WereWolf Entertainment presents: WolfaMania XLII (baddies win)[/thread]
[thread=352331]Werewolf XLIII: Escape from Monkey Island (goodies win)[/thread]
[thread=355403]Werewolf XLIV: 17th Communist Party Congress (1934) (baddies win)[/thread]
[thread=360452]Werewolf XLV: The Games of the XXVII Olympiad (2000) (baddies win)[/thread]
[thread=362698]Werewolf XLVI: Sex Kittens Go to College (goodies win)[/thread]
[thread=364650]Werewolf XLVII: Austin Powah! (goodies win)[/thread]
[thread=366202]Werewolf XLIX The Werewolf's Revenge (AKA. The Game of WEREWOLF) (goodies win)[/thread]
[thread=368419]Werewolf L: The Werenuts of Lupin Hill II - Return of the Werenuts (baddies win)[/thread]
[thread=370948]Werewolf LI: Circus Lupus (goodies win)[/thread]
[thread=373325]Werewolf LII: The Reign of Terror (baddies win)[/thread]
[thread=375758]Werewolf LIII: The Masters of Rome (baddies win)[/thread]
[thread=377876]Werewolf LIV: The rise of Bal (goodies win)[/thread]
[thread=379256]Werewolf LV: The Robbery of the Ohio & Mississippi Railroad (baddies win)[/thread]
[thread=381970]Werewolf LVI: The battle of Kharkov (baddies win)[/thread]
[thread=383522]Werewolf LVII: Welcome to Castle Wolfenstein (baddies win)[/thread]
[thread=385403]Werewolf LVIII: It's a Werewolf Christmas (goodies win)[/thread]
[thread=388263]Werewolf LIX: The Salem Witch Trials (baddies win)[/thread]
[thread=390898]Werewolf LX: The Great Cook-off (goodies win)[/thread]
[thread=393795]Werewolf LXI: Dungeons and Dragons (baddies win)[/thread]
[thread=395860]Werewolf LXII: Wolf Totem (goodies win)[/thread]
[thread=398184]Werewolf LXIII: van Helsings Retirement Party (baddies win)[/thread]
[thread=399808]Werewolf LXIV: When Zombie Games Collide (goodies win)[/thread]
[thread=401463]Werewolf LXV: The Werewolf Within (goodies win)[/thread]
[thread=403793]Werewolf LXVI: Werewolves On Holiday (goodies win)[/thread]
[thread=406282]Werewolf LXVII: Flight 67 (goodies win)[/thread]
[thread=408258]Werewolf LXVIII: RAAAAAAID!!! (baddies win)[/thread]
[thread=411203]Werewolf LXIX: Operation Valkyrie (baddies win)[/thread]
[thread=412573]Werewolf LXX: Mushroom Kingdom (baddies win)[/thread]
[thread=414358]Werewolf LXXI: Dies Iræ (goodies win)[/thread]
[thread=421309]Werewolf LXXII: 007 (goodies win)[/thread]
[thread=426368]Werewolf LXXIII: Coruscant Nights (baddies win)[/thread]
[thread=433515]Werewolf LXXIV: The Quest for the Holy Grail (goodies win)[/thread]
[thread=437610]Werewolf LXXV: Werewolf Rules (baddies win)[/thread]
[thread=442088]Werewolf ----: Schools Out (Abondoned)[/thread]
[thread=444709]Werewolf LXXVII : Twenty Thousand Leagues Under the Sea (goodies win)[/thread]
[thread=447134]Werewolf LXXVIII: The Paradox Forums (goodies win)[/thread]
[thread=451888]Werewolf LXXIX: Chaos on Monster Island! (goodies win)[/thread]
[thread=456721]Werewolf LXXX: Harry Potter and the Game of Werewolf (baddies win)[/thread]
[thread=458926]Werewolf LXXXI: Doom of the WereYak, Part Three: Younghusband, 1904 (baddies win)[/thread]
[thread=460800]Werewolf LXXXII: Königsberg (goodies win)[/thread]
[thread=463391]Werewolf LXXXIII: No Dice (goodies win)[/thread]
[thread=466249]Werewolf LXXXIV: Aces of the Pacific (baddies win)[/thread]
[thread=469195]Werewolf LXXXV: The War to End All Wars (baddies win)[/thread]
[thread=472182]Werewolf LXXXVI: Fierce Creatures (baddies win)[/thread]
[thread=474296]Werewolf LXXXVII: A post-nuclear Werewolf game (goodies win)[/thread]
[thread=476466]Werewolf LXXXVIII The Shadow Wars (baddies win)[/thread]
[thread=478654]Werewolf LXXXIX: Werewolf Air (baddies win)[/thread]
[thread=482290]Werewolf XC: The Racoon Police Department (baddies win)[/thread]
[thread=485259]Werewolf XCI Simple is as Simple Does (goodies win)[/thread]
[thread=488106]Werewolf XCII: The Vampire Civil War (goodies win)[/thread]
[thread=490647]Werewolf XCIII: Defense of the Ancients (baddies win)[/thread]
[thread=495703]Werewolf XCIV: The Zeroth Law (goodies win)[/thread]
[thread=498961]Werewolf XCV, Doom of the WereYak 4: Urartu, 2348 B.C. (baddies win)[/thread]
[thread=502226]Werewolf XCVI: The Ghosts of the Wolves (goodies win)[/thread]
[thread=506188]Werewolf XCVII: LOST, The Others (baddies win)[/thread]
[thread=508877]Werewolf XCVIII: Misc Russian Village (goodies win)[/thread]
[thread=510293]Werewolf XCIX: The Seer Academy (goodies win)[/thread]
[thread=514270]Werewolf C: World in Conflict 2050 (goodies win)[/thread]
[thread=517653]Werewolf CI: It has babies (GM loses)[/thread]
[thread=521296]Werewolf CII: From the Files of Police Squad (baddies win)[/thread]
[thread=525194]Werewolf CIII: Kleptocratic Overlords and the Worldwide Revolution (baddies win)[/thread]
[thread=529269]Werewolf CIV: When the saints go marching in (baddies win)[/thread]
[thread=533831]Werewolf CV: The Most Dangerous Game (GM Fail - baddies win)[/thread]
[thread=536331]Werewolf CVI: Misc Sci-Fi-Western Theme to the Rescue! (goodies win)[/thread]
[thread=538693]Werewolf CVII: LZ-129 Hindenburg (baddies win)[/thread]
[thread=541429]Werewolf CVIII: The Paradox StarLeague (goodies win)[/thread]
[thread=545239]Werewolf CIX: Budget Crunch (mass suicide)[/thread]
[thread=548203]Werewolf CX: Do Cylons dream of Electric Sheep (baddies win)[/thread]
[thread=552528]Werewolf CXI: Demons on a Spaceplane (goodies win)[/thread]
[thread=555547]Werewolf CXII: Refugees (goodies win)[/thread]
[thread=559475]Werewolf CXIII: The Springtime of Nations (baddies win)[/thread]
[thread=562608]Werewolf CXIV: Willy Wonkas Chocolate Factory (goodies win)[/thread]
[thread=564991]Werewolf CXV: The Spanish Armada (baddies win)[/thread]
[thread=567897]Werewolf CXVI: The Inner Machinations of my Mind (goodies win)[/thread]
[thread=570368]Werewolf CXVII: Dentistry School (goodies win)[/thread]
[thread=572502]Werewolf CXVIII: The Airport (baddies win)[/thread]
[thread=575983]Werewolf CXIX: Occupy Paradox (GM Loses)[/thread]
[thread=579144]Werewolf CXX: Shipwrecked (baddies win)[/thread]
[thread=581630]Werewolf CXXI: Deus Omnia Vincit (goodies win)[/thread]
[thread=590991]Werewolf CXXII: The Golden Horde (baddies win)[/thread]
[thread=595356]Werewolf CXXIII: Murder Mystery (failed to start)[/thread]
[thread=597767]Werewolf CXXIV: The Game (Double Agents Win)[/thread]
[thread=601441]Werewolf CXXV: A Revolting Revolution (goodies win)[/thread]
[thread=606011]Werewolf CXXVI: Werewolf Wagon Train (goodies win)[/thread]
[thread=611170]Werewolf CXXVII: The First Crusade (baddies win)[/thread]
[thread=616066]Werewolf CXXVIII: The Fox and The Werehound (goodies win)[/thread]
[thread=620508]Werewolf CXXIX: Station 129 (goodies win)[/thread]
[thread=623047]Werewolf CXXX: Golf, Surgery and Martinis - Werewolfs visiting M*A*S*H 4077 (goodies win)[/thread]
[thread=626457]Werewolf CXXXI: Wedding Crashers, Korean Style! (goodies win)[/thread]
[thread=630805]Werewolf CXXXII: Doom of the Wereyak 6: The Khenzimana Pass 1959 (goodies win)[/thread]
[thread=635306]Werewolf CXXXIII: Justileaks (goodies win)[/thread]
[thread=639193]Werewolf CXXXIV: He's not the Messiah - He's a very Naughty Werewolf! (baddies win)[/thread]
[thread=644260]Werewolf CXXXV: Doomsday (baddies win)[/thread]
[thread=650723]Werewolf CXXXVI: Doom of the Wereyak 7: They will never know it's Christmas, 1984 (goodies win)[/thread]
[thread=656488]Werewolf CXXXVII: Convoy PQ17 to Murmansk (goodies win)[/thread]
[thread=660325]Werewolf CXXXVIII: The Secret of the Swordfish (baddies win)[/thread]
[thread=668642]Werewolf CXXXIX: Pining for the Fjords (baddies win)[/thread]
[thread=674141]Werewolf CXL: Praetorian (baddies win)[/thread]
[thread=678716]Werewolf CXLI: The Eurovision Song Contest (baddies win)[/thread]
[thread=680907]Werewolf CXLII: Civilization! (baddies win)[/thread]
[thread=685203]Werewolf CXLIII: League of Heroes of the Ancients (baddies win)[/thread]
[thread=688545]Werewolf CXLIV: Old Gods (goodies win)[/thread]
[thread=694105]Werewolf CXLV: The Alliance of Magicians (goodies win)[/thread]
[thread=699241]Werewolf -----: Hong Kong (Abandoned)[/THREAD]
[thread=705081]Werewolf CXLVII: The Great Norse Reformation (goodies win)[/thread]
[thread=718050]Werewolf CXLVIII: The Werewolf Apprentice (baddies win)[/thread]
[thread=732631]Werewolf CXLIX: Dwarves! (baddies win)[/thread]
[thread=737129]Werewolf CL: Railway Werewolf (mass suicide)[/thread]
[thread=746491]Werewolf CLI: I’m Your Villain! (baddies win)[/thread]
[thread=751986]Werewolf CLII: Source of Evil (baddies win)[/thread]
[thread=757590]Werewolf CLIII: Bloody, Bloody Sunday (goodies win)[/thread]
[thread=762596]Werewolf CLIV: The French Revolution (baddies win)[/thread]
[thread=765898]Werewolf ---: April Fool’s Edition (Abandoned)[/THREAD]
[thread=767290]Werewolf CLVI: Council of Trent (baddies win)[/thread]
[thread=771306]Werewolf CLVII: Little-Big Werewolf in a Caribbean village (goodies win)[/thread]
[thread=775252]Werewolf CLVIII: Infernal Affairs (goodies win)[/thread]
[thread=780283]Werewolf CLIX: Harbingers from the East (baddies win)[/thread]
[thread=784015]Werewolf CLX ▼▲▼ Wolfton Abbey (baddies win)[/thread]
[thread=787603]Werewolf CLXI: Played by The Chessmaster (baddies win)[/thread]
[thread=791100]Werewolf CLXII: 24/2 Angry Men (baddies win)[/thread]
[thread=793254]Werewolf CLXIII: The Last Council of Mankind (baddies win)[/thread]
[thread=798735]Werewolf CLXIV: Iditarod Sled Dog Race (goodies win)[/thread]
[thread=801063]Werewolf CLXV: Spanish Kings (goodies win)[/thread]
[thread=803301]Werewolf CLXVI: Mob Rule (baddies win)[/thread]
[thread=808542]Werewolf CLXVII: Seven Cities of gold (GM loses)[/thread]
[thread=812090]Werewolf CLXVIII - The Congress of Vienna (goodies win)[/thread]
[thread=817740]Werewolf CLXIX: After Brighton (goodies win)[/thread]
[thread=820750]Werewolf CLXX: Requiem of Blood (goodies win)[/thread]





Good vs Bad: the stats​
Last ten games:
Good 5 - 4 Evil

Total number of completed games: 170

The Phoenix: 1 (0,588%)
GM loses: 3 (1,76%)
Baddie wins: 82 (48,2%)
Goodie wins: 76 (44,7%)
Agent wins: 1 (0,588%)
Mass Suicide: 2 (1,18%)
Abandoned: 5 (2,94%)

Longest goodie streak: 6 games
Longest baddie streak: 8 games​
 
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