This is how people play Mafia IRL. Even with 10 or so people they often only have one wolf total.
And man used to live in the trees and eat wild berries and dead squirrels. Paradox werewolf is us climbing down from the tree of irl mafia.
This is how people play Mafia IRL. Even with 10 or so people they often only have one wolf total.
This may be true, but all interested parties should blame you for this mess.
the Rules said:Werewolf: Organised into packs, each night the pack hunting that night (the information on which pack hunts when is told to the wolves, but is a secret) chooses a victim and attempts to eat them. The packs have names and colours, but these have no bearing on them. In a pack, a wolf will know the other wolves' names and may know the name of one cultist.
Cultist: An evil player, who works with the Werewolves. Some cultists will start as part of a pack, but can never switch to another pack, unless all the wolves in that pack are dead. Some will start unattached, and may join a pack by sending a private message to the GM, as long as a wolf confirms this. They cannot subsequently switch packs, unless all the pack's wolves are dead. They can only win if they are attached to a pack and that pack is victorious. They will not count for parity if unattached. In a pack, a cultist will know the name of one wolf, but not the other cultists' names.
Sorcerer: Sends a scan order every night. Should the player be a seer, priest, apprentice, or cultist, the Sorcerer will be told what their role is, but should he scan anyone else, he will simply be told that they are a villager. Counts for parity with any pack and wins if any pack wins, as do any apprentices he holds.
Of all new GMs, I expected Dadarian to have the thickest skin.
You run a good game, Dad. Just needs better setup.
I have a gameplay question, since we had so many Pathological Liars in this game.
What would have happened if one of them claimed cultist, and then contacted a Wolf to be attached?
Next is the setup: I had 27 players, so I decided that about 30% wolf would be a nice and round arbitrary number. So I created 8 packs of 1 wolf (entirely because it seems that it has never been done before), that hunted 2 by 2 every day. The pairings were as such:
johho (who did kill Sleepy)/Kai
Sleepy/Rovsea
Euro/Falc
sohaib/AOK
Unfortunantly, Kai and sohaib were afk on the hunts (I trusted Kai's word and thought it'd be nice to play off the couple), and Sleepy and AOK/Latinkaiser were dead before their hunts. This left only the Euro/Falc double hit intact. While it sowed confusion it showed the undesirability of less useful wolves.
There was 1 innkeeper (Daffius), 4 PL (madchemist, alexu, Falc, johho), 1 Brutal (Euro), and 2 blessed (Sedracus and Gorganslayer).
Mistakes made: because they did happen and you guys are douches. 1) I forgot to write down the Pack Names. 2) I told Sedracus and GS they were blessed (didn't read the rules I copy pasted from tamius). 3) Apparently telling of a blessed save is a bad idea. 4) Apparently GMing cause you're all crotchety.
Lessons learned: This for everyone, not just me. This kind of setup can work if there are tweaks to the setup. 1) less wolves, much more cursed. 2) no innkeepers and take it out of the rules. 3) No blessed (it's a pain in the butt and not worth the space it takes up on the front page).
This could work, and honestly could've worked into the longer game if: A) sohaib wasn't such an afk wolf. B) the wolves didn't hunt themselves so vigourously in the beginning. However both occurred and that's that.
I'd GM another game in the future but you guys have made it quite clear my kind is desired round these here parts.
Now take this AAR and go.
1), 2) and 3) seem like relatively minor mistakes and they happen. 4) people will always criticise you mid-game usually from a position of total ignorance about the actual set-up.
Mistakes made: because they did happen and you guys are douches. 1) I forgot to write down the Pack Names. 2) I told Sedracus and GS they were blessed (didn't read the rules I copy pasted from tamius). 3) Apparently telling of a blessed save is a bad idea. 4) Apparently GMing cause you're all crotchety.
1), 2) and 3) seem like relatively minor mistakes and they happen. 4) people will always criticise you mid-game usually from a position of total ignorance about the actual set-up.
I think you should GM again Dadarian and I'd fully support. However, I still maintain you should have had more experienced before running this game as per my general rule I outlined (which has been more or less ignored by everyone) and I think from not just this game but others I've been vindicated in believing this. But that's not a personal issue and since the game's over and next time you won't be so inexperienced I will absolutely support you innovating.
However, I do believe we really should think about my idea of a certain amount of Big playing experienced, along with a few Lites GMed, as a requirement. This game, from my perspective, wasn't a disaster or close to it, but had Dadarian played a bit more first I think he could have executed his ideas maybe a bit more smoothly. Although as first-time GMed games go, this was actually among the better ones I've seen, which is more of the reason I want there to be more stringent requirements, not official of course, but informally enforced.
If you've done it in other fora that's fine too. And some people are naturally organised anyway, but I'm not at least and I try to make rules somewhat universal at least in theory if not in practice. In any case you carried out orders very well from what I've seen so this one isn't as applicable here.I don't think that you need to GM a couple Lites in order to GM a Big, however since set up is 1/3 the game, having it double checked is not the worse idea out there.
Edit: However my experiance GMing other games in the past helped alot when applied to WW.
Oh wow, Daffius was a plain innkeeper. I thought he was a PL.