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GG, and thanks for hosting, Kiwi. From my perspective, this was a very weird game. I didn't understand how we could trust that MC was a baddie, especially since he hadn't officially made contact with the pack. Then he got me lynched (oh, and I still don't see how switching to gorgan would've helped me survive if tonka was just going to switch to me anyway).
Tonka might not have switched to you had you voted gorgan earlier, since tonka only sniped to you for self-preservation. Granted had you made the switch to gorgan, then you, me, and Ithvan would look suspicious for a switch to kill a villager.
 
GG, and thanks for hosting, Kiwi. From my perspective, this was a very weird game. I didn't understand how we could trust that MC was a baddie, especially since he hadn't officially made contact with the pack. Then he got me lynched (oh, and I still don't see how switching to gorgan would've helped me survive if tonka was just going to switch to me anyway).

It was meant to be a little out of the ordinary. Much of what happened was in there because I wanted it to be possible, but I didn't expect it to happen all at once.

What aedan said regarding tonkatoy.
 
GG, and thanks for hosting, Kiwi. From my perspective, this was a very weird game. I didn't understand how we could trust that MC was a baddie, especially since he hadn't officially made contact with the pack. Then he got me lynched (oh, and I still don't see how switching to gorgan would've helped me survive if tonka was just going to switch to me anyway).

He made contact with me, but I deemed it unwise to add him to our conversation.

I finished reading it about a month ago, yeah. It's an odd book to evaluate. It's all so intricately and impressively crafted, but for the most part the events and characters didn't really grab my heart? The only exception to that was one part at the end of the novel. Don't expect it to be a murder mystery novel either, even if it sure looks like one to start with and is about a mysterious death.

The first 500 pages are like watching the workings of the most complicated mechanical watch ever put together, the next 200 are a wonderfully frantic dash to the finish line that are well worth getting to, and then the last 200 pages return to the start and tell you what you've already pieced together from a different perspective.

I tried to borrow from the novel's themes and techniques (sans spoilers for your benefit), though I don't really have the skills or the time to do it justice. All of the updates were based around the characteristics of the astrological house or body I'd assigned to people at start, while pictures were superficially related to events while more deeply driven by the golden ratio (ϕ).

I'll be interested to see what the TV mini series of it they're filming comes out like.

Considerate, and very interesting. Thank you very much!
 
GG and imo this is just another example of a game where the vast majority of players, villagers especially, did absolutely nothing. For the wolves this is great because they can just blend in but really if you are only making a post a day then you shouldn't be playing this game especially if that post is just vote someone with no real information or just a bullshit case.
 
So, game setup:

This was mostly the inevitable consequence of my guiding signs ( :p). To start with I don't like packs with less than four names, as that reduces the ability of ordinary villagers to analyse. With 19 players, that immediately meant a single pack. I wanted this to be a trial of dual wolf types, so a two-two split was natural, and meant there would have to be two seers. That on its own would probably be a balanced-ish setup, Lite with the wolves needing an extra lynch but compensated by the need for double scans.

The question was whether to have two sorcerers, heavily tilting things towards the wolves but allowing for more shenanigans, or to leave it at that and add traits for flavour. Obviously I went with the former, and I think the shenanigans paid off better than could be expected. A sorcerer JL spokesman contacting a wolf claiming (honestly) to be helping him while inadvertently lynching his pack mate? Yes please.

But this left a question of balance. Traditionally if you give toys to one side you try to give the same amount of toys to the other, and hope it works out. But that can make for a frail setup - it won't matter to the village that they're loaded with assassins and leaders if the wolves only need to lynch three villagers to win, as would have been the case here. The only way to force the wolves to lynch more villagers was to deny them hunts. Looking at the Fall X Lite setups, there was an obvious candidate - 4 wolves, 1 warlock, 1 seer, 1 GA, 10 villagers. Split the warlock as sorcerers, split the seer, that makes 19. So I added a GA. However, I was conscious that would still be an unstable setup in favour of the wolves due to the two scan types, so I blessed a little under half of the goodies including all the important ones. I wanted to have about half of hunts be successful; that would push it out from the wolves needing three villager lynches to needing about five, factoring in the GA. That's what it took in the end, too.

I also knew there had to be a secret council, as it's a key element of the book. Scanning powers were the obvious choice as a fall back in case the seers died early. At this point I wasn't sure whether to make it all goodie or mixed. In the end I decided to see what random.org came up with - a sorcerer, a wolf he couldn't scan for, the GA, and two villagers. That seemed an interesting enough setup, so I stuck with it. I figured that much like the last game baddies on the council could hurt them more than it helped, and it did - it played no small part in LatinKaiser getting lynched.

Did it all work? In hindsight I would have gone for no GA, and instead blessings for everyone. It would be more predictable that way. Or to have given signups another day, and have sent invites a day earlier, to get more players and more breathing space for balance. I would have had the exact same distribution of baddies with as many as 23 players, so that's telling.

I would have liked there to be another day or two of gameplay for it to run closer, but the fact is that it should have anyway. The wolves took advantage of the absence of a couple of players and did so with great skill. Who dares wins. Well done madchemist, and boo to the village for not spotting how openly the wolves were saving each other as they looked for that one last lynch they needed :p I know a few of you simply didn't expect parity to be so close, but with so few players it should have been meta-able. Lack of activity cost you the game.
 
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GG and imo this is just another example of a game where the vast majority of players, villagers especially, did absolutely nothing. For the wolves this is great because they can just blend in but really if you are only making a post a day then you shouldn't be playing this game especially if that post is just vote someone with no real information or just a bullshit case.

Yes. I made the same conclusion in my game setup AAR.
 
GG. I take full responsibility for my terribleness as seer. In fact it was my first time ever as seer!
 
I knew it lol.... I had my doubts that he was a seer.

WOW! I voted correctly every single time lol. (initially)

Yes, which is why I couldn't come down too hard on you for fear of putting people off Audren. So now that the game is over: Meta feuds are bad, m'kay? Really game wreckingly bad.

Also, now that all danger is past, I thank you, but I'd appreciate the compliment post-game, not while my status might still be in doubt. :D And if you do think I have something I can teach you, don't hesitate to PM me. I try not to keep my methods to myself.

Likewise, I can stop acting like what CaesarCzech did was no big deal. This was the message I sent the Secret Council:

You're not excused from ghost rules just because madchemist has engaged in a little private gloating. Be careful what you say. Fortunately madchemist was the first voter on LatinKaiser, so he has something open to public view as a plausible cause, however weird it was for CaesarCzech to be commenting then.

Unfortunately I can't ask you to remove it as that would suggest it actually was important to anyone who saw it. Leave it in place and make no further reference. Please avoid anything that might make the situation worse such as suggesting I've spoken to you about it. It's not your job to make the JL suspicious of their spokesman.

Seeing that, and then deciding to make further reference and suggest I'd spoken to you about it? Avoid ghost posting in future is my advice.

GG. I take full responsibility for my terribleness as seer. In fact it was my first time ever as seer!

You did alright. You're lucky that the first person you reached out to could actually be trusted and could guide you through things. The wolves could easily have hunted madchemist if they'd felt like it, I'm not sure why they didn't. That would have turned out excellently for the village. It's all a matter of fine lines.
 
Thanks for hosting and congratulations to the winners. I think Big games with small roster are more prone to suffer from deviations from the expected results as any swing is much more likely to stick and easier to happen. Numerous blesseds here was a step in the right direction but I'm not sure it was enough. With just 19 players it's comparable to Lite and here we had 2 extra baddies, scans split in half, sorcerer helping to find important goodies (though he needed to find wolves, too) and council which offered the scan results to baddie side, too.

I think the setup would have worked much better if there had been few extra goodie players to balance the single pack having almost the % of two packs in "standard big" but unfortunately GMs don't have the luxury of selecting player numbers. And of course the very unfortunate lack of activity is the fault of players. Anyways, again thanks to Kiwi for GMing. I for one liked the updates.
 
All of the updates were based around the characteristics of the astrological house or body I'd assigned to people at start, while pictures were superficially related to events while more deeply driven by the golden ratio (ϕ).
So were those signs connected to people's roles?

Also what did MC say to again being sorc on the council?
 
I gave them out before I thought of roles. All I did was take Ithvan's claim on Aries (which happens to be the first house), then cycle through the other 11, then the seven other historically recognised ones in a fairly standard order (sun, moon, planets by distance from sun).

The only use they had was to guide my updates. Take the signs of the dead people, come up with a story using those, and some sort of snappy sub-chapter header (I was quite proud of "Venus in mourning"). For example the EURO/Jacksonian update, Cancer and Capricorn, something along the lines of father figures and early development versus ambition I think. Hong Kong and Queensland happen to lie around the tropics of Cancer and Capricorn, too.

I gave myself a goal of half an hour to confirm the votes and orders and cobble together something. Mostly I was pretty close to that.

The first page is completed for posterity, by the way. Could someone check if the links to updates work? My router is currently having a hissy fit with the paradoxplaza domain, so I can't check them. I was pretty sure they were working but I've just discovered the formatting was weird; the mouse over says it should be fine anyway though.

Edit:

madchemist said:
The universe must have some sort of vested interest in making me a council member sorc, or something.
 
I gave them out before I thought of roles. All I did was take Ithvan's claim on Aries (which happens to be the first house), then cycle through the other 11, then the seven other historically recognised ones in a fairly standard order (sun, moon, planets by distance from sun).

The only use they had was to guide my updates. Take the signs of the dead people, come up with a story using those, and some sort of snappy sub-chapter header (I was quite proud of "Venus in mourning"). For example the EURO/Jacksonian update, Cancer and Capricorn, something along the lines of father figures and early development versus ambition I think. Hong Kong and Queensland happen to lie around the tropics of Cancer and Capricorn, too.

I gave myself a goal of half an hour to confirm the votes and orders and cobble together something. Mostly I was pretty close to that.

The first page is completed for posterity, by the way. Could someone check if the links to updates work? My router is currently having a hissy fit with the paradoxplaza domain, so I can't check them. I was pretty sure they were working but I've just discovered the formatting was weird; the mouse over says it should be fine anyway though.

Edit:
The link to night 0 works; all the others don't.
 
All fixed now. I must have forgotten the new forums automatically add URL tags when you select an individual post, because I had URL tags nested inside the URL tags.
 
The links work now; also in the future then use the plain editor instead of the WYSIWYG editor; then you don't get that automatic url adding.
 
New Werewolf Big

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It's the year 2018 and werewolf is running rampant. It has become one of the most famous games on parties and forums, played by millions. A real party game. As it happens in such cases, communities started bragging about their abilities and achievements and it didn't take long before seperate communities started competing. This led to the first ww world cup and much coverage across the media.

It was during this time that a former werewolf player and a hungarian billionaire named Daffius decided to do a 'reality show' with coverage across the world. TV channels immediately bought the idea and a plan was formulated. Daffius bought a small Island in the Indian ocean and created a small village by the beach. It was cramed with cameras with online streaming and he started the recruitment of the candidates to participate.

As can be expected, there were candidates from several countries and diverse skill levels. The grand prize was €1m tax free, but more importantly it was a luxury all included holiday on a beautiful Island. He hand picked 25 of those that would take part in his little game on the island. The players were then given their vaccinations, travel papers and transported to the little Island.

The first thing the players noticed was that the little village was abandoned. It could be seen that it was built recently, however there was noone there, no bartenders, no lifeguards, nothing, only them. The next strange thing was that the jeeps that brought them from the boat all had military personel with guns by their sides.

Upon entering the village the jeeps turned around and left towards the boats they came from without a word. An uneasy feeling decended on the participants as they stood in the town square with no idea what to do. Someone suggested to go into the neighbouring town hall, perhaps there is someone there that can give directions.

As could be expected the town hall was empty, however they did find an envelope on the table. One of the players openned it and read it out loud:

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The players heart sank and they slowly made their way to their designated residence. The first night was dark and full of horrors.


https://forum.paradoxplaza.com/forum/index.php?threads/werewolf-clxxxviii-werewolf-live.880911/