• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

esemesas

Disobedient, but expert
25 Badges
Apr 21, 2011
107
2
  • Deus Vult
  • Crusader Kings II
  • Magicka
  • Sword of the Stars
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Werewolf CXLII: Civilization!

k6rmb.jpg


A new Civilization game is starting. It has a great many countries and city-states, but not all of them will reach the Future Era. You see, there are whispers in the background. Spies report of an alliance created in secret, one which is not afraid to use some of the more immoral methods to achieve victory.

You are the leader of a country, be it a leader of the past, present or someplace else. Are you one of the righteous, or part of one of the cunning alliances? Will you lead your nation to glory and prosperity, or to death and decline? Time to find out!

Sign-ups close Tuesday, 17:30 GMT
 
Last edited:
The Rules

Werewolf is a game of paranoia, deception and betrayal. Hidden amongst the innocent, ignorant villagers are small Packs of Werewolves looking to eat them. The villagers outnumber the Werewolves, but they don't know who to trust. Meanwhile, the Werewolves know their fellow Pack members and can work together to even the odds. The Werewolves want to kill enough villagers so that they can reach parity and overthrow the village openly; the villagers want to destroy the Werewolf menace by uncovering their secret identities.

If that wasn't a dire enough situation for the village, even amongst the villagers there are Cultists looking to help their Werewolf masters and people Cursed to become Werewolves if attacked. Fortunately the village has the aid of the Seers, who can find the true allegiance of the villagers, and of the Doctors and Guardian Angels, who might be able to protect them. These players must hide their identity just as much as the Werewolves must, as they are the greatest threat to the forces of evil and will surely be killed if revealed.

It may seem like a simple Villager is powerless in this clash of good and evil, but they are not. Every day the village gets to choose one person to lynch, as punishment for the nightly murder. The village must vote to choose the person they think most likely to be responsible. With their vote, the Villager can reveal much about the motives of others. But they must be cunning, or more than a little lucky, if they are to survive.


Standard Big Rules


All roles will be handed out after the last person signs up, with all players receiving a PM containing their role and (known) traits. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a Werewolf or other baddie. Each night, the Werewolves decide who to kill. In each 24 hour period, the village will lynch, and the Werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the Werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

There are also other things that go bump in the night. The order these will be resolved in is as follows:
1. Lover
2. Priest/Priestly powers
3. Seer/Seerish powers
4. Sorcerer/Sorcery powers
5. Hunter
6. Guardian Angel
7. Medic
8. Werewolf
9. Witness


Werewolves will be divided into one or more Packs, with one Pack hunting each night. The order the Packs hunt in will be known only to them.

The Werewolves and attached Cultists of a Pack win if they eliminate all rival Packs and, along with unattached Cultists, manage to reach parity with the rest of the village.
The Villagers, Seer, Guardian Angel and unclaimed Apprentices win if they manage to destroy all the Packs.
Claimed Apprentices win under the same conditions as their master.
The Wizard wins with either team if all the cultists(attached and unattached) are dead.


Standard Werewolf Rules


§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote on three occasions will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in green text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes that player is adversely affecting the game, for example through failure to fulfill voting obligations or deliberate violation of the rules. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.

§10. - Failure to vote on 2 occasions without prior notice will result in automatic substitution. If no substitution have been found 6 hours before deadline, the player will be autolynched at next deadline.

Deadline

The deadline of this game is 18:00 GMT.
Votes and orders made on 17:59 will count, while those made on 18:00 WILL NOT.


The Roles

Except for Villager and Werewolf, all other Roles MAY, not will, be in the game

Head of a Civilized State (Villager): The head of one of the many civilized states on the world map. Has the power to vote. Wins when all the Werewolves are eliminated.

Nefarious Leader (Werewolf): A leader bent on world domination by any means necessary. Works in packs with other such leaders and City-states. Hunts during the Nights, wins if all rival packs are eliminated and they have reached parity or outnumber the good roles.

Secretary-General of the UN (Seer): De facto head of the UN, this person has the special ability to scan one person per night to see if they are a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager. Wins when all the Werewolves are eliminated.

City-state (Cultist): A once-powerful civilization, which seeks to regain its former glory by helping the Nefarious Leaders. Wins with the Werewolves and counts for parity.

General (Guardian Angel): May choose to protect one person against Werewolf attack every night, but can't choose to protect the same person two nights in a row and can never protect themselves. Wins when all the Werewolves are eliminated.

President of the UN General Assembly (Priest): A powerful leader who presides over the meetings of the UN. Can scan one person each night to see if they are a Seer, Sorcerer, Cultist or unclaimed Apprentice. Any other role will appear as a regular Villager. Wins when all the Werewolves are eliminated.

Corrupt Officer of the UN(Sorcerer): A person among the higher ranks of the UN who is sympathetic to the cause of the Nefarious Leaders. Knows the inside of the UN and can thus send in a scan each Night to check if someone is a Seer, Priest, Cultist or unclaimed Apprentice(will be claimed). All other roles will return as Villager. Wins with the Werewolves but DOES NOT count for parity.

The Traits

Lover: At night, the Lover may choose to stay with a player (the target). The Lover and the target are unable to perform any other action during the night. Scans against the Lover or the target will scan both without revealing the identity of either. Protection aimed at the target affects the Lover as well, but the Lover can only be directly protected if staying at home. Attacks against the Lover will fail if the Lover is out. Attacks against the target kills the Lover as well (barring protection). The target will only learn of the visit if he was stopped from performing a nightly activity. The target will not learn the lovers identity (since the Lover sneaks about in the dark). A lover may not make love to a doc's patient. After a night of loving the lover must stay home one night (the Lover needs its beauty sleep to keep its good looks).

Blessed: a blessed person will survive a single Werewolf attack if no other protection is placed on them. The attacker will not know why the attack failed, nor will the victim be aware of his blessing.

Cursed: if a cursed person is successfully attacked by the Werewolves they lose their existing role and instead become a Werewolf of the pack that hunted them. The cursed will be unaware of his affliction until successfully attacked by a Werewolf. Seers, Priests, Sorcerers and Guardian Angels cannot be cursed at game start. A claimed Apprentice that is cursed and turns into a Werewolf loses his apprenticeship, but this is not revealed to their mentor.

Brutal: if lynched, has the power to immediately kill one person before being subdued.

Apprentice: Apprentices have the potential to become truly great if taken under the wing of one of the masters. If unclaimed and scanned by a Seer or Priest, that scanner becomes their Master. If an Apprentice has a Master and that Master dies, they lose any traits and their Apprentice role and instead become the role of their Master. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Will always know their master if claimed. If a scanner scans a claimed Apprentice, he/she will get "Villager" as a scan result.

Hunter: Carrying a small gun in his pocket, the hunter has the ability to place a night attack order on a person, once per game. This attack will bypass all forms of protection and kill the target. The hunter's identity will be revealed.

One Eye Open (Self-defense): this person has the proverbial ability to sleep with one eye open. If they are attacked they will succeed in mortally wounding their assailant before they are killed.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role. If they succeed at identifying the scanner role, they have a 33% chance to learn the identity of the actual person.

Priestly Powers: Has a one time Priest scan that will show if the target is a Cultist or Seer. All others will show up as villagers.

Seerish powers: Has a one time Seer scan that will show if the target is a Werewolf. All others will show up as villagers.

Sorcery powers: Has a one time Sorcerer scan that will show if the target is a Seer or Priest. All others will show up as Villagers.

Rivals: these players hate each other obsessively, and must do everything in their power to eliminate their rival. If they are both alive at the end of the game, they both lose, no matter which side wins, if their rival is killed, they will in turn win if alive at endgame, and their side wins. They will know the name of their rival from the start.

Witness: The Witness may try to see the nightly Werewolf attack. Witness success rate increases by 15% each night (15% on Night 1, 30% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not. Can be used more than once, however, cannot be used for two Nights in a row. After a use, succesful or not, the chances of witnessing a hunt reset.

Medic: Once per game, can send in the name of the person they wish to protect. If that person is attacked by the Werewolves, he/she is saved by the Medic instead of dying. The person cannot vote, send orders or speak in public the following day and cannot be directly attacked by the Werewolves. The patient wakes up the next day and is given the identity of one of his attackers. If the Medic is attacked and has a patient, the patient dies. If a person the Medic attempts to save is not attacked or is saved by the Guardian Angel, this trait is wasted.

Leader: May select one person who was not chosen to be lynched, and have them lynched in place of one person who was a lynch target. The Leader's charisma can only do so much, and so they can only redirect the lynch to someone with at least 50% of the original lynch target's votes. If there is a TIE, the Leader must pick as many people to leaderlynch as there are participants in the TIE. If not enough people are available, the Leader's power may not be used. If the lynched character is not a baddie (Werewolf or Cultist) or if the Leader dies, the Leader ability is used up. There will never be more than one Leader at any given time. A Leader's identity is revealed in the update if they successfully leader lynch someone of any role.

Second in Command: Will become the Leader immediately if the current Leader ability is used up (eg killed or has leaderlynched a goodie). As this takes place immediately it creates the possibility of chains of Leader traits firing at the same deadline. There will be no more than one Second in Command at game start.

Third in Command: Will become the Leader immediately if the Leader and Second in Command abilities are used up (eg killed or have leaderlynched goodies). As this takes place immediately it creates the possibility of chains of Leader traits firing at the same deadline. There will be no more than one Third in Command at game start.

Fourth in Command, Fifth in Command etc: Should be obvious, no?
 
Last edited:
Great leaders:

1. tamius23 as Dido of Carthage the Villager with seerish powers and a rival lynched Day 8
2. EUROO7 as Napoleon Bonaparte, Emperor of France subbed by marty99 the 7th in command Seer with One Eye Open hunted Night 11
3. RepBentley as Arnold Schwarzenegger, God-Emperor of California the blessed SA Villager was lynched Day 1
4. Cliges as Pharaoh Thutmose III of Egypt the 2nd in command Werewolf of the Anarchist pack was lynched Day 6
5. Adamus as Vittorio Emanuele II, King of Italy the apprentice Villager lynched Day 9
6. Lord Dalek as Franklin Delano Roosevelt, President for Life of the United States of America subbed by gliomarto 2.0
7. Falc as Tokugawa, Great Shogun and ruler of Japan subbed by RepBentley 2.0 the Werewolf with expended seerish powers of the Fascist pack killed while hunting marty
8. Najs as Canute the One-Eyed, glorious Viking Leader and occasional Hunter-Gatherer the apprentice turned Priest hunted Night 10
9. gliomarto as Marco Dandolo, The Serene Doge of The Most Serene Republic of Venice the former-leader blessed Villager lynched Day 5
10. Xarkan as Montezuma I, Emperor of the Aztecs the lover 8th in command unattached Cultist lynched Day 7
11. Reis91 as Alexander the Great, King of Macedon the witness 6th in command Sorcerer was hunted by the wolves on Night 0
12. the_hdk as Augustus, Caesar of Rome the formerly-blessed Villager lynched Day 10
13. Mr. G as chief Shaka of the Zulu the cursed spiritually attuned Villager was leaderlynched Day 4
14. walrus as Zombie Lenin of the Sovie...uh, Russian Federation the turned Werewolf with seerish powers of the Anarchist pack slain by THE_SPLIT on Night 6
15. jpr123 as Sun Goddess Boudīka of the Holy Celtish Theocracy
16. johho888 as Atahualpa of the Incas the medic Villager with a rival hunted Night 5
17. THE_SPLIT as Slobo the Wise. The great and just leader of the glorious Yugoslavia - the birthplace of of Yugo GV. Remember GV stands for great value! the Villager with one eye open was hunted Night 6
18. Davisx3m as Catherine the Great, Empress of Russia the blessed Guardian Angel with a rival lynched Day 7
19. bakerydog as Fredrick the Great, King of Prussia subbed by Rendap as Otto von Bismarck, Chancellor of Prussia
20. gigau as Carolus Magnus, leader of the great Frankish empire subbed by reis 2.0 as King Charles the Bald
21. Cymsdale as Gengis Khan, Great Khan of the Mongol Empire the 5th in command medic Villager, lynched Day 2
22. Suirantes as Friedrich Barbarosa, Holy Roman Emperor and King of Germany
23. Nautilu as Mao Tse-Tung, Chairman of the Central Committee of the Communist Party of China the Villager hunted Night 8
24. Eternaly_Lost as Saladin, Sultan of Egypt and Syria subbed by Adamus 2.0
25. son of liberty as Sam Houston, Governor of Texas the turned 9th in command Werewolf of the Fascist Pack lynched Day 9
26. Citizen1oo1 as Oliver Cromwell Lord Protector of the Commonwealth of England, Scotland and Ireland the 4th in command Priest's apprentice was hunted Night 3
27. Funnyman320 as Suleiman the Magnificent, Sultan of the Ottoman Empire the Werewolf of the Anarchist pack lynched Day 11
28. Jack118 as Mindaugas the Great of Lithuania the priestly powered Villager with a rival lynched Day 3
29. Trinitrotoluen as Julius Caesar, founder of the Roman Empire the former-hunter Villager hunted Night 7
30. The Super Pope as Alexander VI of the Papal State the Priest hunted Night 9
31. trespoe as Jan III Sobieski, King of Poland and Grand Duke of Lithuania the brutal Cultist with priestly powers of the Anarchist pack hunted by Trinitrotoluen the hunter on Night 7

Potentially great leaders:

1. THE_SPLIT 2.0

History of the world:

On Day 0, 31 great leaders attended the Miss Universe pageant, hoping their entry would win.
On Night 0, Reis91 as Alexander the Great, King of Macedon the witness 6th in command Sorcerer was hunted by the wolves.
On Day 1, RepBentley as Arnold Schwarzenegger, God-Emperor of California the blessed SA Villager was lynched.
No-one was hunted by the wolves on Night 1
On Day 2, Cymsdale as Gengis Khan, Great Khan of the Mongol Empire the 5th in command medic Villager was lynched.
No-one was hunted by the wolves on Night 2
On Day 3, Jack118 as Mindaugas the Great of Lithuania the priestly powered Villager with a rival was lynched.
Citizen1oo1 as Oliver Cromwell Lord Protector of the Commonwealth of England, Scotland and Ireland the 4th in command Priet's apprentice was hunted Night 3
On Day 4, Mr. G as chief Shaka of the Zulu the cursed spiritually attuned Villager was leaderlynched.
No-one was hunted during the Night.
On Day 5, gliomarto as Marco Dandolo, The Serene Doge of The Most Serene Republic of Venice the former-leader blessed Villager was lynched.
johho888 as Atahualpa of the Incas the medic Villager with a rival was hunted Night 5
On Day 6, Cliges as Pharaoh Thutmose III of Egypt the 2nd in command Werewolf of the Anarchist pack was lynched
THE_SPLIT as Slobo the Wise. The great and just leader of the glorious Yugoslavia - the birthplace of of Yugo GV. Remember GV stands for great value! the Villager with one eye open was hunted Night 6
Before his death, THE_SPLIT killed walrus as Zombie Lenin of the Sovie...uh, Russian Federation the turned Werewolf with seerish powers of the Anarchist pack
On Day 7, Davisx3m as Catherine the Great, Empress of Russia the blessed Guardian Angel with a rival and Xarkan as Montezuma I, Emperor of the Aztecs the lover 8th in command unattached Cultist were lynched.
Trinitrotoluen hunter killed trespoe as Jan III Sobieski, King of Poland and Grand Duke of Lithuania the brutal Cultist with priestly powers of the Anarchist pack
Trinitrotoluen as Julius Caesar, founder of the Roman Empire the former-hunter Villager was hunted Night 7
On Day 8, tamius23 as Dido of Carthage the Villager with seerish powers and a rival was lynched
Nautilu as Mao Tse-Tung, Chairman of the Central Committee of the Communist Party of China the Villager was hunted Night 8
On Day 9, Adamus as Vittorio Emanuele II, King of Italy the apprentice Villager and son of liberty as Sam Houston, Governor of Texas the turned 9th in command Werewolf of the Fascist Pack were lynched
The Super Pope as Alexander VI of the Papal State the Priest was hunted Night 9
On Day 10, the_hdk as Augustus, Caesar of Rome the formerly-blessed Villager was lynched
Najs as Canute the One-Eyed, glorious Viking Leader and occasional Hunter-Gatherer the apprentice turned Priest was hunted Night 10
On Day 11, Funnyman320 as Suleiman the Magnificent, Sultan of the Ottoman Empire the Werewolf of the Anarchist pack was lynched
marty99 as Napoleon Bonaparte, Emperor of France the 7th in command Seer with One Eye Open was hunted Night 11, but not before killing RepBentley 2.0 as Arnold Schwarzenegger returning from beyond the Arctic Circle the Werewolf with expended seerish powers of the Fascist pack

Notice #1: The GM's colour is Yellowgreen. Use it at your own risk.

Notice #2: If you see anything in the rules you don't like/don't understand, feel free to post here.

Notice #3: If you pick a nonsensical RP persona, you will receive no punishment, however, the Day/Night summaries concerning you will have far less thought put into them. If you do not pick a persona, one will be picked for you by the GM.
 
Last edited:
Sign ups close on Tuesday or Wednesday, depending on the player count and my general well-being. Also, forum are being kind of bitchy today :/
 
OUT

Will be travelling from Saturday through Thursday and probably wont have Net Access, so I'll be available to sub from the 18th only.
 
Ah, whatever. I'll probably be hunted or lynched before it interferes with the rest of my life anyway...

In as Canute the One-Eyed, glorious Viking Leader and occasional Hunter-Gatherer.
 
In as Marco Dandolo, The Serene Doge of The Most Serene Republic of Venice.
 
In as Shaka of the Zulu.
 
Last edited: