Thanks for the game everyone and well played AVN.
I don't recall when we actually got confirmation of him being the seer :/
You lied to me. :sad:
That was probably my fault, I had contacted snoopdogg on the second night posing as the sorcerer, so Eternaly_Lost probably thought you were lying at first.Randakar knew Night 3. The other pack was informed through Eternaly_Lost, who failed to give me any kind of contact, on the night he was outed. I was disapointed by my game as Sorcerer, perhaps next time I'll have more wolves to work with...
I have 3 questions for anyone who played.
1. Do you think I did a good job GMing? I made one or two mistakes, but I don't think a massive change in outcomes occurred,
I found one serious mistake while I was playing. The wolves were allowed to hunt me while I was in coma. Normally this isn't allowed.2. Do you think my ruleset was good?
3. Do you think the role/trait distribution was good? (I tried to give the baddies a few traits, and for those traits have them mostly on the cultists to stop them being trown under buses by the wolves, which happily worked).
a) Informing apprentices that they were an apprentice.
b) Not giving me the scan results when I scanned a villager who was visited by the lover.
c) Informing the lover that he visited an empty home.
d) Telling me that reis91 was an apprentice when I scanned him. He was a sorc at that moment and I should have scanned him as a villager.
b) was corrected quickly. a) didn't influence the game because the apprentices were lazy. d) I could work out, but didn't make a difference for the outcome of the game and only c) had serious consequences for the game. It handicapped the baddies.
Well, what were we supposed to tell her? I think you would notice the fact that you're fucking with a bed sheet.
It was either telling Jopi she found an empty bed, telling johho she was preoccupied with another lover and didn't go out that night or pretending we're in two parallel universes where in one Jopi slept with johho and the other where Jopi didn't sleep with johho.
I fail to see how lovers being able to find other lovers screws the balance of the game.
It's certainly a change of rules that should be thought about, and you should set your game up to be balanced with this new rule if you include it, but I can think of worse rule changes that have been used in games.
The issue is not that lovers know if the bed they visit is empty. The issue is whether or not the game is balanced with this in mind.
Ideally yes, but as a GM you can't think of everything beforehand. Had I been online when Jopi accused me it might have ended differently.It should be made as clear as possible before the game starts, though.
Another win, another very boring game for me personally. The JL, especially AVN, deserves a lot of credit for the way it played but I think once again the power of the JL tarred this game. I don't think the GM's learned the lessons of the previous game, although I haven't had time to look at set-up, perhaps it was just luck. Whatever, I still think we need to focus on reducing the power of the JL; this should be every prospective GM's modus operandi in the immediate.
Neverthless, thanks to tamius and esemesas for GM'ing. I didn't find the theme too promising at the start of the game, but in the end I did quite like the updates.
I don't think this game repeated the mistakes of the last one: EUROO7 tried something new and it didn't pan out; the apprentices sold everyone out and caused a landslide.
This game was a landslide too, but not for the same reasons. One problem is that usually a seer doesn't act as a mouthpiece, and so they usually aren't given GA/Doc protection every night the way mouthpieces are. A blessed trait on a seer isn't that unbalanced in a normal playstyle, but with a blessed seer subject to protection... even with the loophole that coma patients can be hunted, the wolves still would have needed two more hunts on AVN to finish him off.
Personally I would think that blessing the seer or priest should never be done unless there are no apprentices. Killing AVN would have been like trying to sprint through molasses, particularly if the GA was in: 50% chance of blocking by the GA, then next hunt 50% of working versus Doc; if it doesn't then the hunt is blocked by the blessed trait and you need to hunt again; the GA will likely be protecting again, that's another hunt, then back to the Doc... GA+Doc+Blessed is virtually impregnable. Need a hunter or brutal to circumvent it. So we're getting back toward the planning thread discussion of how to prevent super JLs.
Poor baddie play might actually have contributed here, although I'm not sure what tools the baddies really had. A lot of baddies with no tools is less useful than fewer baddies with more tools. When your only tool is hunts and the other side's spokesman and seer is virtually impervious to hunts, what can you do? Someone else said the seerish and priestly powers also affected it. Depending on how many there were, that might also have been an issue.
Personally I think the game was already decided on day 4, when E_L confirmed that he was a baddie.
Then the priest contacted me and so much information became available for the JL that normally the goodies should have won the game.
Even if I was hunted that night.
If I was hunted that night (by Prince of Savoy) the win would have been delayed, but I still think the goodies would have won if the JL members had cooperated.
Only bad luck with the cursed villagers could have prevented such a win.
And I don't believe it's specific for this game.
I think it's usual for a game in which the seer and priest are able to to survive till day 4/5 and then create a functioning JL (based on 24 starting players).