Falc was completely unintended, and sucked a lot for us, as his trait was pretty useful.
Falc was completely unintended, and sucked a lot for us, as his trait was pretty useful.
Well, I was the backup hunt target even when I was already dead (by an earlier hunt). Perhaps people thought my inactivity was odd?I was pretty popular as well. No idea why, really. I had been terribly inactive at that stage of the game - perhaps people thought that odd?
As for me not blocking anyone I thought that at least before you had a clue on who was who it was more likely I accidentally blocked the seer/priest/GA/goodie hunter than a sorcerer/baddie hunter/baddie spy/last wolf of a pack. I didn't plan to never use it.
The bastard didn't seem to get tired of trying to lynch meLemeard the seer: "Scan Mr.G the wolf!, Backup: Walrus, Backup2: Randakar". No idea what made him look into Mr. G, who was, in fact, a waffle.
One of the fine lines you have to walk as a baddie this game is figuring out when to save a packmate and when to sacrifice him. If you do neither, you lose either way.
One of the biggest compliments I have gotten recently was from Kingepyon, when I succeeded in saving vainglory from getting hung only to get him brutalized by walrus, and King called my vote into question, who called it '.. or possibly a very well done attempt at saving a packmate'. Which was completely correct, but I talked my way out of it anyway![]()
Get over to the general discussion thread and discuss my initial batch of item ideas for an items game. :closedeyes:
Well, here the problem was compounded because Vainglory did not include anywhere in the rules that cultists do not reveal allegiance on death.
If you can find any rules that have ever specified this before, I'll be surprised. It also has nothing to do with the fact that your pack did nothing to save your cultist.
No, it doesn't. But there have been instances when GMs have given out cultist allegience, usually when cultists have been pack specific.Rules only have to specify when there are exceptions. Cultist's allegiance being hidden (while wolves's isn't) constitutes an exception.
No, it doesn't. But there have been instances when GMs have given out cultist allegience, usually when cultists have been pack specific.
Which was the case here. If something isn't an universal rule applicable to all games, then it should be posted in the rules thread.
I am not most people, and disregarding rules isn't something we should encourage.
It's up to the GM to decide whether or not he reveals the cultist's affiliation - if there's even one at all. End of story. Move on.