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I see no extra value in having 3 villagers know each other. Especially since the key of this game is that the wolves know each other, and the villagers do not know any other role. Regarding behaviour in-thread, you have the effect of having 2 wolf packs that way, because for the other villagers, it will be very difficult to see the difference between the wolf pack and the village pack. Both are working together and (to a limit) protecting each other.

Also, part of the game is that the wolves always run the risk of being scanned, that's why their first task is getting the seer dead. Even AOK says that he does and dare different things once the seer is dead.

I like the idea that people think about the game, and are not afraid to do something else, but with every rule change for Lite, you always need to think about how this game works. This idea does not go well with that. Sorry.
 
No. Jacob, it won't work. We can try it so you see for yourself. I'm up for some crazy Euro-stunts.
 
No. Jacob, it won't work. We can try it so you see for yourself. I'm up for some crazy Euro-stunts.

By the way, I made an attempt to explain why it won't work, but the possibilities of something going wrong were too many and compounded on each other like nothing I've seen before. :D Let's try this game, Jacob.
 
So outside the fact no one will ever agree to what active actually is, has anyone a complaint with the shift experiment away from having a seer and back to smaller numbers for a while? Obviously people who GM can set up however they want but if this try DOES still work it might make for a better game when numbers are light.

I have no complaints. Go right ahead.