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Rovsea

Captain of Dragons
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Jan 5, 2014
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Werewolf Lite CCCLVI: Brutality in Bhutan




7KUlp78.jpg



Today Bhutan is known as a peace-loving country, filled with fresh mountain air, beautiful views (often contrasted with the urban bustle and squalor of nearby India), and thought to be the home of Shangri-la. Has anything bad ever really happened in such a paradise? As it turns out, yes. In the 1980s, the Bhutanese government decided that the large number of immigrants of Nepalese descent, called the Lhotshampas, weren’t really participating in politics or the economy, and simply weren’t assimilating at any reasonable rate with Bhutanese culture. They were forcefully deported. This is the struggle between one group of Lhotshampas, and the agents who worked against them.

RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).

The Roles:
1x Double Agent (Seer): This agent sympathizes with the Nepalese plight. He works for the Bhutanese government, but instead of deporting the Lhotshampas he finds, he instead helps them to further ingrain themselves into Bhutanese society, and live a relatively normal life (Can scan for Bhutanese Agents).
4x Bhutanese Agents (Werewolves): A small squad of Bhutanese officials seeking out the Lhotshampas so that they can be deported from the country. They believe that the foreigners are corrupting their country, and would like nothing more than to see them gone, at any cost (Once a Night may choose another player to hunt).
12x Lhotshampas (Villagers): These relatively harmless people simply happen to be of Nepalese descent, and for this they are being forcefully deported. Somehow, they have to find a way to throw the Bhutanese Agents off their trail (each villager starts only with the knowledge of their own role).
Deadlines for votes and hunts is 2:00 GMT – (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 1:59 will count, whereas a vote at 2:00 will not.
Game starts with a nocturnal deadline.

Winning:
The Lhotshampas win by eliminating the Bhutanese Agents. The Bhutanese Agents win by achieving numerical parity with the other players, at which point they can overpower the Nepalese and force them to abandon their country.

Various rules:

§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed lynch victim(s) should not post anything before the actual update is posted.
§2E. - All dead players must privately request to sub. The GM will keep a private sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, excluding vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging and posting PMs from the GM and other players is allowed. Screenshots of PMs are not. ID numbers of PMs are not.
§7B. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold, oversized text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold, oversized text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting; see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A. - Trust no one. Especially not the GM.
§10B - Always trust the GM.
§11. - Please include the GM in any private conversations you establish that relates to this game.
§12. - This is my GM color. Do not use it.
((Some credit to Audren for the rules, and credit as well to whomever he stole them from.))
 
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Sign-up Roster:
1. LatinKaiser
2. Ironhide G1
3. deathbywombat
4. Wagonlitz
5. aedan777
6. Hazbot
7. Audren
8. Myoon
9. k-59
10. Jacksonian Missionary
11. JermanTK
12. Gorganslayer
13. Spockyt as an X-Com Agent
14. Health as a yak
15. al-Aziz as a weird Muslim man with a squeaky voice
16. Velasco as the Master of the Silk Road
17. CaesarCzech as a Mad Wolf
 
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In
 
In

Also horrible deadline so don't expect me on for it. (Yes I am well aware that it is almost 2 GMT, but I am putting the finishing touches on a slideshow so today is a special case; plus I am going to bed very soon so wouldn't be up for deadline anyway---need to get up to the polling booths when they open tomorrow after all.)
 
In

Also horrible deadline so don't expect me on for it. (Yes I am well aware that it is almost 2 GMT, but I am putting the finishing touches on a slideshow so today is a special case; plus I am going to bed very soon so wouldn't be up for deadline anyway---need to get up to the polling booths when they open tomorrow after all.)
I understand. I apologize for such a late deadline to those living in Europe, but it works best for me. Hopefully it doesn't pose too much of a problem sign-up wise.
 
So this will be 1 minute before Big Deadline? That'll be "fun"

In
 
I understand. I apologize for such a late deadline to those living in Europe, but it works best for me. Hopefully it doesn't pose too much of a problem sign-up wise.
Don't apologise; as I always say deadline primarily should be when the GM has time. If that also fits when it is good for most players then that is super, but GM being near certain to always be on at deadline and a good while before deadline is most important.
Just wanted to note I most likely won't be on at deadline any day so that I am not lynched for lack of deadline activity.
 
So this will be 1 minute before Big Deadline? That'll be "fun"

In
Ah right hadn't noticed that; will be interesting indeed. Good thing I don't have that problem due to normally sleeping at deadline.
 
So this will be 1 minute before Big Deadline? That'll be "fun"

In
Odd that they'd both be that late. I'm not going to move mine; if I did it would be even later, which just seems gratuitous to those poor Europeans
 
Odd that they'd both be that late. I'm not going to move mine; if I did it would be even later, which just seems gratuitous to those poor Europeans
When you already are in the middle of the night then moving it forward in time really doesn't matter. In fact if you move it forward enough (at least 2.5 hours) I would even be able to be online, since getting up 5.30 instead of 6 isn't that big a difference. Though then it would approach your midnigt and start being problematic for Americans.
As mentioned put it where you feel it is best; and don't think of us Europeans with regard to moving it forward. Moving it forward cannot really make it worse, since it is in the middle of the night anyway.

Also we will need to continue this discussion tomorrow; I really need to go to bed now. The polling stations open in just 6 hours after all and I normally cast my vote when they open, because why not.
 
IN as the Queen of Bhutan

And my only major contribution to those rules was adding back the "Always trust the GM" line and the line about subbing (which was stolen from k-59 anyway). The rest (I think) is from al-Aziz.
 
In
 
Love the theme lol

In
 
In as rovsea