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Kaisersohaib

HONEYMOON
2 Badges
May 6, 2012
298
20
  • Victoria 2
  • 500k Club
WEREWOLF LITE CCCLVII - ATLAS
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You're pretty sure he said there was a 5-star hotel here somewhere, you were also pretty sure that his ID was definitely real. At least it's a beautiful scenery...

Your team of sun-craving Europeans decided to get that deserved break from hard work and enjoy the beaches of Morocco, being a good European, you drank yourself to death and blindly followed some man who promised you a much needed bed, the bus ride was pretty long, but you thought it was just the headache.

Find your way back to Marrakech and get out of the mountains, but beware, there might just be some revengeful Berbers who are waiting for their chance to get back at you for invading their lands decades ago...

RULES:
There will be 17 players, no more, no less.
The game will then proceed to the First Night.


The Roles:

1 Local:
He has had some experience with situations like these, and he can see right through your tricks. This person has the ability to scan you for information.

4 Berbers:
These people will have no mercy with flimsy Westerners like you. Try and find small details to stop them before they attack you.

12 Tourists: You're still not sure if it was a tequila or a mojito. Get the hell out of the range before you get yourself in trouble.

Deadlines for votes and hunts is 15:00 GMT – (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 14:59 will count, whereas a vote at 15:00 will not.

Game starts with a nocturnal deadline.

Winning:
The Tourists win by eliminating the Berbers. The Berbers win by reaching parity with the Tourists, they will overpower you, and they'll probably feed you to some mountain lions too, who knows...

Various rules:
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed lynch victim(s) should not post anything before the actual update is posted.
§2E. - All dead players must privately request to sub. The GM will keep a private sub list in the normal fashion. Players new to the game may request to sub directly in the thread.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, excluding vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging and posting PMs from the GM and other players is allowed. Screenshots of PMs are not. ID numbers of PMs are not.
§7B. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold, oversized text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold, oversized text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting; see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A. - Trust no one. Especially not the GM.
§10B - Always trust the GM.
§11. - Please include the GM in any private conversations you establish that relates to this game.
§12. - This is my GM color. Do not use it.
 
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RESERVED FOR PLAYER LIST

1. DEATHBYWOMBAT
2. SPOCKYT, AS THE BERBER BARBER
3. DE CHATILLON
4. JACKSONIAN MISSIONARY
5. GENERAL MARSHALL

6. K-59

7. AEDAN777
8. WAGONLITZ
9. JERMANTK

10. ROVSEA, AS A (CLICHÉ) CAMEL
11. TEEP, AS LUSIUS QUIETUS

12. HEALTH, AS A YAK
13. AUDREN, AS ANGELA MERKEL

14. IRONHIDE, AS AN INDIAN TRAIN
15. BLACK_GRIFFIN, AS AN ANCIENT MOROCCAN GHOST
16. MADCHEMIST

17. DAFFIUS (GEN. MARSHALL V.2)
 
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RESERVED JUST IN CASE
 
In
 
In
 
In
 
In as a Camel
 
Is this the first time that particular RP choice has made sense with the theme?
I think so. Though are there actually camels in Morocco?
 
Of course there are! Berbers are quite well known for their extensive use of camels.
Sure, but wasn't certain on whether or not they were used that far west since Morocco doesn't have that much of Sahara and whether or not they used camels of dromedaries.
 
In as a yak