I would also be curious to hear how the balance of the game was. Since this is a new setup, I wasn't sure whether it would be balanced. Coming out of it, I think it mostly is, perhaps slightly leaning in favour of the village, but I think the extra intrigue was a good tradeoff for it.
Heavily in favor of the village. Things went about as well for the wolves as they could have gone in the early game (one inquisitor N0 hunted, one lynched), but they really needed to get all three in order to have a chance in the endgame, or needed a Stalingrad.
Just to compare to a standard Lite, you had:
3 goodies who should automatically never have been lynched (compared to 1 in a normal Lite).
An average of 1.5 scans per night (compared to 1). (Obviously this decreases with time as inquisitors get hunted, but still, it's substantial).
All scans returning villager results (all scans returning results from the same team can lead to a rapid steamrolling by the village).
This is a lot.
Yes, they're a bit uncoordinated, and there are ways for the wolves to game the system a bit, but I think the wolves have to be extraordinarily fortunate (or the village extraordinarily incompetent) for the wolves to win in this setup. I'd guess at least 90-10 in favor of the village, maybe even more lopsided, if it was played out.
Drop it to two inquisitors and it might be more reasonable, though I still am a bit skeptical. It's a nice idea, but I think it has some issues in practice.