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Wagonlitz

Resident WW Foreigner
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Jul 19, 2010
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Werewolf Lite CCCXCVII:
Welcome to the jungle!




The jungle planet of Geritlia is a quite inhospitable place. Its jungles are full of scary beasts who pose a serious threat to any human settlement---there even are rumours of beasts as large as giants. As such the planet has generally been left alone, but you have discovered a credible map leading to a long lost temple said to hold a magical and very valuable artifact! During your trip towards the temple several expedition members have already disappeared though and while they might have fallen prey to the beasts of this Godforsaken planet, you have reason to suspect that some of the expedition members have been behind the disappearances, because they don't actually have the intention of letting the artifact be used for the good of mankind, but wants to personally profit from it! You must find out whether these scoundrels actually exist and if so then get rid of them before they have you perish!


RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).


The Roles
2x Seer
4x Werewolves
11x Villagers

Adventurer (Villagers): This adventurer wants to explore the jungles of Geritlia primarily for the thrill of exploration. He believes that any important find should be used for the good of mankind.

Egotist (Werewolves): This adventurer is a big egotist and wants to use any important finds for his own benefit. Either through selling it, or if a powerful artifact, use it to personal gain. A few egotists have banded together on their search for personal wealth and glory... And if an adventurer "accidentally" should end up mauled by a beast, well then it's not their fault.

Lewis and Clarke (Seer): Lewis and Clarke are two old adventurers who have explored several planets for the good of mankind. They have extensive experience with egotists and each night they each have a 50% chance of thoroughly examining an expedition member. Examining an egotist will tell so whereas everybody else will look like an adventurer.


NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.

Deadlines for votes are given by 21:00 GMT – one hour before the forum reboot. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 21:00 will count, whereas a vote at 21:01 will not.

Game starts with a nocturnal deadline.

Winning: The egotists win by achieving parity with the rest of the expedition.


Werewolf Lite Primer for Absolute Newbies
Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. The game is played with seventeen players divided into two sides: the Villagers and Seer on one side, the Werewolves on the other. Each side's goal is to eliminate the other. Out of these seventeen, five are given a special role. Four are Werewolves, and one is a Seer. Their identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.

The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.

Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
Standard Lite Rules

There shall be seventeen players. All roles will be handed out after the last person signs up. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.


Various rules:
§1. You sign up for the game by requesting so in a post in this thread.
§2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
§2b. Players who have been subbed due to failure to participate may not sub for others
§3. You are responsible for keeping your private message inbox empty enough to receive private messages. You are yourself responsible for any messages missed due to your inbox being full.

§4a. Orders not delivered on time are IGNORED.
§4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
§4d. Lying to the GM results in permanent ban from werewolf games.
§4e. Private messages from GM (whether true or fake) can be quoted in the game.
§4f. Your initial role private message can't be quoted in the game---i.e. you can quote from later in the role PM thread, but you can't quote the initial one.
§4g. Screenshots of private messages aren’t allowed in the game.
§4h. Discussion of PM numbers is forbidden.

§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour, but don't use gold which is the GM colour.

§6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.

§7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
§7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§7c. Players will be dead when GM posts the update saying so, until such time happens every player still in game is alive (if barely in the case of vote winners)
§7d. Editing vote posts is strictly forbidden.

§8a. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§8b. - When asking to sub then please do so by PM; the GM will keep a hidden sub list.
§8c. - The GM is always right.

§9a. – Trust no one. Especially not the GM.
§9b. - Always Trust the GM.
 
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Roster:
  1. Spockyt
  2. ramius3443 as a Spanish Conquestador
  3. Claude LC
  4. SPAMbuca
  5. Audren as Axl Rose
  6. aedan777
  7. Arkasas
  8. Adamgerd
  9. Comm Cody
  10. alynkio as Indiana Jones
  11. Rovsea
  12. jeray2000
  13. Jacksonian Missionary as Joseph Conrad
  14. deathbywombat
  15. F72Voyager as Rick O'Connel
  16. k-59
  17. Blackcrown



Sub:
The GM will keep a hidden list of subs; if you have already been in the game then please only sub through PM. If you haven't been in the game already then you're welcome to sub in the thread too.


Events:

Living players:
  1. SPAMbuca
  2. jeray2000 v2
  3. alynkio
  4. Arkasas v2
  5. ramius3443
  6. Spockyt
  7. aedan777
  8. Capage
  9. Rovsea
  10. deathbywombat
 
Last edited:
In as a Spanish Conquistador
 
Since we talked about PMs in the other game then note that in this game it's allowed to post and or forge PMs from the GM. The only thing you aren't allowed to post/forge is the original role PM.
 
I said I'd play if it was about the kvetching, but two seers......

IN as Axl Rose
 
Oh god not the 2 seers again.:D
 
I said I'd play if it was about the kvetching, but two seers......

IN as Axl Rose
Kvetching?

Oh god not the 2 seers again.:D
You can thank @Arkasas for that. I had completely forgot the setup existed until he reminded me a few months ago and talked about how I should use it again. And he had a point that it hadn't been used in a long time.


Also is that an in?
 
In
 
Hmm I wanted to wait for the previous game to end, but won't including these 50% seers make the game more luck based?
Yes.
 
I already blocked out what you were complaining about in the Lite.
I meant what you meant by kvetching.

Hmm I wanted to wait for the previous game to end, but won't including these 50% seers make the game more luck based?
Not really. On average there'll still be a scan a night. And while there's some luck in that then remember that normal setup has luck in whehter the seer lives long and whether his scans live or die.
 
In
 
I now have time again for another WW games as my other comintments are over. /in
 
neato.

in