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Second Lieutenant
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Jul 14, 2009
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Werewolf Lite CCLIII - USS Bronstein​

ussbronsteinff1038.jpg

Plot:

June, 1963

The USS Bronstein (DE-1037) is about to embark on her maiden voyage when Naval Intelligence and FBI learns that Soviet Agents have infiltrated her crew. It is rumoured that the Soviets would love to get some information on the new AN/SPS-40 Air-Search Radar being fitted on US Naval ships.

There is only 1 option for Naval Intelligence - Send one of their own agents to find the Soviets and bring them to Justice!

Rules:

There shall be no more than seventeen (17) players. Special Roles will be handed out after the last person signs up.

The game will then proceed to a Day deadline.

The game is divided into two periods - Day and Night. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

Winning:

The werewolves win if they manage to reach parity with the villagers.
The villagers win if they manage to kill all the werewolves.

Player Roles:


12x US Sailors (Villagers): Your Average US Sailor
4x Soviet Infiltrators (Werewolves): Commie Infiltrators determined to wrest the secrets from the decadent Capitalists!
1x Naval Intelligence Agent (Seer): Special Agent working undercover to discover Soviet Spies.

Roleplaying:
Not necessary, but feel free to do so.

The Deadline:

DEADLINE FOR VOTES AND OTHER STUFF IS 20:00 GMT.

A vote posted at 19:59 will count. One posted at 20:00 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!

Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.

§2. - Orders and votes submitted after deadline are ignored.

§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.

§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is allowed - have fun trying to convince everyone that the GM actually wrote it.

§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:

VOTE EUROO7

If you wish to un-vote someone, write UNVOTE:

UNVOTE EUROO7 - VOTE Lemeard

Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.

§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.

§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM. For further information see rule 10C.
§10C. - If any doubts see rule 10B.

§11. - EUROO7 will deal with all medical problems!
§11.1 - Sadly, even EUROO7 can't cure stupidity.

SIGNUP IS CLOSED!
 
Last edited:
Sailors on the USS Bronstein:

1.
2. Seaman Split
3.
4. Seaman Citizen 1oo1 subbed by Snoop the Second Ship Dog.
5.
6. XO Gigau Haddock subbed by Lord Strange the new XO.
7. Radar Operator Nautilu
8.
9. Ensign S. Pope
10.
11.
12.
13.
14.
15. Corpsman Cliges
16.
17.

Rescued Submariners:
1. Marty, if he get's out of the brig
2. Falc

Activity:
On Night 0, Snoop the Ship Dogg was shot due to a false regulation.
On Day 1, The Drunken Irish Sailor Marty the 99th the Villager was thrown into the brig for being Drunk on duty.
On Night 1, Walrus the Ship Cat ate a poisoned Rat and perished.
On Day 2, Falc the gunnery Officer was thrown into the Brig, despite having an apparant get-out-of-jail card.
On Night 2, Lt. Commander Jacob "Benson" Lundgren was framed as insane and admited to the ship infermary.
On Day 3, Lt. Delta the 107th The New Navigator was sent to the bridge after accidentally trying to Beach the ship.
On Day 3, Mr. Adamus the Sonar Operator was evacuated after being the victim for shoddy wiring.
On Night 3, Mr. Cymsdale the Bosun was killed in a Vodka related incident.
On Day 4, You Lynch Xarkan the Soviet Infiltrator.
On Day 4, You Lynch Lord Dalek the US Sailor
On Night 4, Euroo7 the US Sailor was shot by the Soviets.

On Night 4, Lord Strange the Soviet Infiltrator was struck down by the GM but helped secure a wolf win.

Wolf Win:

The_Split
Nautilu





 
Last edited:
In as Capitaine Haddock
 
In as Admiral Benson's (from hot shots!) even more confused brother, Commander Benson.


.....euro better get his booty in here.
 
Uh... As a note DD-130 is not a guided missile destroyer. That radar is used on guided missile destroyers. Assuming you do want a guided missile destroyer, it is DDG-X (X being the ship of this type being built in numerical order)
 
Captain Nemo surfaces for one last voyage at sea.
 
Captain Nemo surfaces for one last voyage at sea.
I have taken several voyages out to sea. Even managed to find my way home once. Someone kept stealing my socks though.