I knew that randy was a wolf and pointed it out too... Yet I guess that everyone wanted to ignore my vote. No one even decided to ask about it, prefering to allow the rest of the wolves to lead them around...
We want your opinion on the game, though.
Well, I always feel like the ideal GM is something like an ideal umpire or referee: calls the shots fairly, does his job, and is nearly invisible. Plus as GM I'm omniscient and the players work with limited information so I can't understand why they do what they do when they do it.
But I'll try to give my thoughts, and probably end up coming across as an asshole...
For starters, the deck seems to have been stacked against the village:
- The wolfpack had no players that are deadweight, to the contrary it had some of the foremost analyzers, and some of the guys I find hardest to get a handle on.
- Kiwi as seer was unfortunate for the village since he's often targeted by wolves. A far less capable player as seer would have been better because they'd be less likely to get hunted.
- Virtually all the players I consider to be brilliant were either wolves, dead, or not in the game by Day 4.
Those who remained on Day 4 seemed, to a man, to lack the, shall we say, will to power necessary to wrest control of the village and lynch a wolf. Certainly some of the remaining villagers had identified wolves, but they seemed to lack the verve to get the job done. Rather like their roleplay avatars, their morale seemed to be totally destroyed.
I believe that for the most part the village was methodical in its prosecution of targets. There was some overlap at times, but nothing too bad from where I was standing. No particular sudden swings either. I could be wrong, since as GM I didn't really have a feel for what was going on. Perhaps the deadline was slightly problematic for the village, as there were a fair number of irrelevant votes, presumably from players asleep well before deadline.
For the wolves, the proof is in the pudding. It appears to me that at times Kingepyon's slip was showing, but that's no major indictment: in the Lite just two games back I was part of a Stalingrad in similar circumstances, having over-extended myself in prosecuting Falc, and inadvertently associating myself with a packmate and a chewtoy. Randakar and the_hdk had their names pop up a few times, maybe even Najs' did; that may not reflect any mistakes on their part, since obviously villagers consider villagers suspicious for the wrong reasons all the time. The pack got the Stalingrad, which entirely validates their strategy and execution.
thanks
Of my final 5, I had Randakar, hdk, and Najs. I had King and Taii switched, however, and that was my only error in my analysis.
The problem was that there were people who do the same thing game after game. I can never get a handle on Nautilu, Mr G, Yakman since they have the same MO every game. Yakman always accuses players as a wolf when he votes them. Nautilu always makes votes with little or no comment, etc. Mr G at least came out with the JL post that helped clear him and Boris.
tYakman always accuses players as a wolf when he votes them.
He thought the village was on to me day 3, so he was going to alibi out on me.
Boy was I annoyed at that![]()
Was it Ironhead to employ it first? I thought it was from an old Big game with some Nazi Germany theme. More recently, I used it against Ironhead.
I got run up too often in this game, and it really helps the wolves a lot to have a villager run up, and escape several times. Less attention on them means they have less chance to make a mistake. I should never have been run up the second time without a seer outing.
It could have been worse, really. The village is getting better.
Vain is right about the willpower thing. If people had bothered to talk more the village could have gotten us figured out entirely. It was very clear to me that they were on the verge of doing so. But.. King posting those walls of text made them complacent.
anyone trying to be TOO helpful is a villain.Yes, people should learn that walls of text does not imply innocent villager. Especially when they are particularly inane.
anyone trying to be TOO helpful is a villain.
anyone trying to be TOO helpful is a villain.
:bleeding eyes:
Yes, people should learn that walls of text does not imply innocent villager. Especially when they are particularly inane.
anyone trying to be TOO helpful is a villain.
There is indeed something about walls of text that discourages further action from others. I don't think I read a single one of his WoTs all the way through this game.