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I knew that randy was a wolf and pointed it out too... Yet I guess that everyone wanted to ignore my vote. No one even decided to ask about it, prefering to allow the rest of the wolves to lead them around...
 
God Amongst the Ashes

The Setting


Mankind has fled Earth, leaving behind a shattered world. For over two centuries, they have floated through space, subsisting on what little food they can grow in the dark hulls of their derelict spaceships. The reason for fleeing Earth has faded into myth, the true reason known only to Pyotr Kamarov, the Undying God-Emperor, and the first Psychic. For a generation, Pyotr alone guided the fleet, a hard chore that required intense concentration.

At the end of the generation, more men and women were born who exhibited Psychic ability. These men and women were trained by Pyotr himself, and assigned ships to captain, until eventually Pyotr was left only to guide the Flagship, Revenge of the Exile.

When Pyotr's body began to fail him, those remaining who still had Scientific training developed a machine to keep him alive, and his mind at work, but now he lies in a state of near-death, unable to die, but unable to project his thoughts through the haze of pain and fever that affects him constantly. The original Psykers he trained have passed away, and their disciples, and the disciples after them, until only seventeen remain; seventeen, for the seventeen ships where once there were hundreds.

These seventeen have no loyalty to the God-Emperor. Their senses, thrown ever wide, have finally detected one of the elusive "jump points", areas of space filled with enough energy to power the long-dormant Jump Engines attached to the Exodus's ships. It is believed that this jump point has enough stored energy to allow the fleet to jump to their destination; the lightyears distant "Destiny" star system. There are those, however, who would rather see the fleet pass by the jump point, and continue as it has. Men and women who have gathered power of a sort, on this lonely and terrible journey, and who are loth to give it up. And they will do anything to ensure that the fleet does not reach its destination in their lifetime, for they know that to reach a planet capable of holding life, will be as anathema to their newfound power. After all, what use is the navigator, if the destination has been reached?


 
There's not a lot to tell as far as a GM AAR goes. Stock Lite setup, the fates decided on the allocation of the roles.

I sent this PM to the wolves:

Human life is a brief candle, made all the briefer in the Imperium of Mankind. The God-Emperor apparently watches over you and all of humanity from his undeath, but you've seen no evidence of that. What you have seen is that life is the same everywhere: the weak are consumed by the strong, whether as food, servants, amusements, or sacrifices. But the whispers... the dark whispers you listened to from that outhab wiseman, that unsanctioned preacher whom the Ministorum quickly burned as a heretic... you'd almost think they were afraid of what he said. And such words did he speak, so softly, yet so seductively. Immortality. Immortality for mortal men, if only they would seize it. Not just immortality, but elevation to the status of a god. Lorgar. Perturabo. Men who became gods, one sacrifice at a time. No more suffering in the name of the God-Emperor - let the sacrifices to the Dark Powers begin!

This to Kiwi:

Like all Adeptus Arbites, your world of residence is not your world of birth. In fact, you don't know where you were born: an orphaned child of upstanding Imperial citizens, you were raised in the Schola Progenium on Bellerophon and selected to be one of the enforcers of the Emperor's righteous Law. Bellerophon might as well have been your home, but in any case you owe no loyalty to Saumarez. No loyalty, except that to the Emperor. And Saumarez is one of His worlds. The Grace of the God-Emperor has placed you on Saumarez to keep the population true to His teachings using the righteous strength He granted His Arbites. And Saumarez of late seems to need it, even if your Precinct-House remains unconvinced that the Taint has spread to St Peters Port.

For Night 0 Kiwi put in Standing Orders that had Mr. G at the top, and Kiwi decided he was a good scan anyway. The wolves put in SOs, and discussed who to hunt. After a discussion, Ese was picked.

I gave Kiwi a roleplay scan:

Fridrich Walter didn't know what hit him. Unsurprising, really, since he'd never been rabbit-punched by an Arbites Chastener before to know what it felt like. He was slammed into a wall a moment later, and pinned there by strong arms. He could hardly bear to look at the face staring down into his. That was an angry face.

Captain Wulf had seen Walter near to the crime scene while on patrol, and had made an excursion specifically to have a "chat" with him. It was obvious that he wasn't a cultist, though, from his terrified mewling and lack of Chaos artifacts on his person or Chaos brands on his body. His alibi checked out too - he could account, to the minute, where he had been during the murder.

But Walter knew his way around the darkened back-streets of outhab Saumarez. He could be a valuable asset in Wulf's one-man war against Chaos insurgency.


Night 1 Kiwi decided to put a scan on Boris ze Spider. He didn't change it. The wolves put a hunt on Boris, and then discussed Kiwi or Nautilu, opting for Kiwi backup Nautilu since Naut was freshly returned. Kingepyon put it on Seen much later because Seen was pushing to lynch him so hard. Thus the seer escaped for a day.

I gave Kiwi a roleplay scan:

Who could possibly have started a cult in St Peters Port? Surely someone with connections offworld? Captain Wulf didn't have access to all the resources of a Precinct-House to discover the most likely culprits, but some old-fashioned detective work - asking questions of the locals while foot patrolling St Peters Port - got a lead.

Frederick William IV. Wealthy merchant; scion of a noble family, although he inherited very little other than his title. Precisely how he managed to convert what little he had into the sizable flotilla of tramp freighters and handful of new bulkers he owned nobody could explain. That was suspicious enough to begin with, but what really piqued Wulf's interest was the furtively whispered gossip that one of the tramps had been impounded several months ago for smuggling xenos artifacts. No blame had attached itself to the owner, and the master had subsequently been publicly hanged for the crime, but Wulf's instincts led him to Mr William's mansion nonetheless.

A covert break-in and examination of Frederick's papers revealed nothing. Nor did a search of the apartments for anything incriminating. Eventually Wulf found his way into an expensively appointed, and immaculately maintained private chapel... in which Frederick William IV himself was to be found, so deep in audible prayer to the God-Emperor that Wulf felt himself moved. Surely even the most guileful servants of the Dark Powers couldn't feign this devotion? The recitations alone should turn their stomachs. That the merchant placed all of his assets at Wulf's disposal upon being brought into his confidence was the last proof the Arbites needed.


Night 2 rolled around and Kiwi put a scan on EL with a backup on Nautilu if EL was a wolf, on Kingepyon if EL wasn't a wolf. Kiwi was starting to get on the right track but the wolves had set their hunt on Kiwi that night and never shifted it.

Night 3 the wolves had more discussion going on about who to hunt. It shifted a lot, there was some indecision about whether to hunt Reis or Boris or Tai. The first order was to hunt Boris, but if King was lynched to hunt Reis, with a backup on Tai. It was decided that Boris was a better Day 4 target, so the wolves rearranged it to hunt Reis.

Night 4 the wolves set it on Boris with Mr. G as the backup.

If you remove my roleplay slabs of text, there's really not a lot that went on. Stock Lite setup. The seer set scans and then left them in place, and the wolves only ever made minor changes. There wasn't a lot going on behind the scenes, really, because there was no need. The seer never had anything to really induce a sudden change in scan target, and neither did the wolves really have to react to suddenly changing situations.
 
We want your opinion on the game, though.

Well, I always feel like the ideal GM is something like an ideal umpire or referee: calls the shots fairly, does his job, and is nearly invisible. Plus as GM I'm omniscient and the players work with limited information so I can't understand why they do what they do when they do it.

But I'll try to give my thoughts, and probably end up coming across as an asshole...

For starters, the deck seems to have been stacked against the village:

- The wolfpack had no players that are deadweight, to the contrary it had some of the foremost analyzers, and some of the guys I find hardest to get a handle on.
- Kiwi as seer was unfortunate for the village since he's often targeted by wolves. A far less capable player as seer would have been better because they'd be less likely to get hunted.
- Virtually all the players I consider to be brilliant were either wolves, dead, or not in the game by Day 4.

Those who remained on Day 4 seemed, to a man, to lack the, shall we say, will to power necessary to wrest control of the village and lynch a wolf. Certainly some of the remaining villagers had identified wolves, but they seemed to lack the verve to get the job done. Rather like their roleplay avatars, their morale seemed to be totally destroyed.

I believe that for the most part the village was methodical in its prosecution of targets. There was some overlap at times, but nothing too bad from where I was standing. No particular sudden swings either. I could be wrong, since as GM I didn't really have a feel for what was going on. Perhaps the deadline was slightly problematic for the village, as there were a fair number of irrelevant votes, presumably from players asleep well before deadline.

For the wolves, the proof is in the pudding. It appears to me that at times Kingepyon's slip was showing, but that's no major indictment: in the Lite just two games back I was part of a Stalingrad in similar circumstances, having over-extended myself in prosecuting Falc, and inadvertently associating myself with a packmate and a chewtoy. Randakar and the_hdk had their names pop up a few times, maybe even Najs' did; that may not reflect any mistakes on their part, since obviously villagers consider villagers suspicious for the wrong reasons all the time. The pack got the Stalingrad, which entirely validates their strategy and execution.
 
Well, I always feel like the ideal GM is something like an ideal umpire or referee: calls the shots fairly, does his job, and is nearly invisible. Plus as GM I'm omniscient and the players work with limited information so I can't understand why they do what they do when they do it.

But I'll try to give my thoughts, and probably end up coming across as an asshole...

For starters, the deck seems to have been stacked against the village:

- The wolfpack had no players that are deadweight, to the contrary it had some of the foremost analyzers, and some of the guys I find hardest to get a handle on.
- Kiwi as seer was unfortunate for the village since he's often targeted by wolves. A far less capable player as seer would have been better because they'd be less likely to get hunted.
- Virtually all the players I consider to be brilliant were either wolves, dead, or not in the game by Day 4.

Those who remained on Day 4 seemed, to a man, to lack the, shall we say, will to power necessary to wrest control of the village and lynch a wolf. Certainly some of the remaining villagers had identified wolves, but they seemed to lack the verve to get the job done. Rather like their roleplay avatars, their morale seemed to be totally destroyed.

I believe that for the most part the village was methodical in its prosecution of targets. There was some overlap at times, but nothing too bad from where I was standing. No particular sudden swings either. I could be wrong, since as GM I didn't really have a feel for what was going on. Perhaps the deadline was slightly problematic for the village, as there were a fair number of irrelevant votes, presumably from players asleep well before deadline.

For the wolves, the proof is in the pudding. It appears to me that at times Kingepyon's slip was showing, but that's no major indictment: in the Lite just two games back I was part of a Stalingrad in similar circumstances, having over-extended myself in prosecuting Falc, and inadvertently associating myself with a packmate and a chewtoy. Randakar and the_hdk had their names pop up a few times, maybe even Najs' did; that may not reflect any mistakes on their part, since obviously villagers consider villagers suspicious for the wrong reasons all the time. The pack got the Stalingrad, which entirely validates their strategy and execution.

thanks

Of my final 5, I had Randakar, hdk, and Najs. I had King and Taii switched, however, and that was my only error in my analysis.

The problem was that there were people who do the same thing game after game. I can never get a handle on Nautilu, Mr G, Yakman since they have the same MO every game. Yakman always accuses players as a wolf when he votes them. Nautilu always makes votes with little or no comment, etc. Mr G at least came out with the JL post that helped clear him and Boris.
 
thanks

Of my final 5, I had Randakar, hdk, and Najs. I had King and Taii switched, however, and that was my only error in my analysis.

The problem was that there were people who do the same thing game after game. I can never get a handle on Nautilu, Mr G, Yakman since they have the same MO every game. Yakman always accuses players as a wolf when he votes them. Nautilu always makes votes with little or no comment, etc. Mr G at least came out with the JL post that helped clear him and Boris.

I said virtually all, not all. FWIW I actually expected you to do a lot better than you did on Day 4. I wasn't in the game, so I don't know if I'd have done better, but it seemed like you weren't really giving it any thought.
 
tYakman always accuses players as a wolf when he votes them.

don't get me wrong - but isn't that what you are supposed to do? vote for wolves? ;)
 
He thought the village was on to me day 3, so he was going to alibi out on me.

Boy was I annoyed at that :p

It was more of a contingency plan, really. That kind of vote is mostly done to make is look like unlikely pack mates in the later days and throw the village off the scent.

That bit worked fine, really.
 
I got run up too often in this game, and it really helps the wolves a lot to have a villager run up, and escape several times. Less attention on them means they have less chance to make a mistake. I should never have been run up the second time without a seer outing.
 
Was it Ironhead to employ it first? I thought it was from an old Big game with some Nazi Germany theme. More recently, I used it against Ironhead.

Yes, I5 used out against me in my second big game.
Good times :)
 
I got run up too often in this game, and it really helps the wolves a lot to have a villager run up, and escape several times. Less attention on them means they have less chance to make a mistake. I should never have been run up the second time without a seer outing.

It could have been worse, really. The village is getting better.

Vain is right about the willpower thing. If people had bothered to talk more the village could have gotten us figured out entirely. It was very clear to me that they were on the verge of doing so. But.. King posting those walls of text made them complacent.
 
It could have been worse, really. The village is getting better.

Vain is right about the willpower thing. If people had bothered to talk more the village could have gotten us figured out entirely. It was very clear to me that they were on the verge of doing so. But.. King posting those walls of text made them complacent.

There is indeed something about walls of text that discourages further action from others. I don't think I read a single one of his WoTs all the way through this game.
 
Yes, people should learn that walls of text does not imply innocent villager. Especially when they are particularly inane.
anyone trying to be TOO helpful is a villain.
 
anyone trying to be TOO helpful is a villain.

Nope. But anyone trying to be too helpful should certainly come into question, all the moreso if they don't accomplish anything. Somebody came to that conclusion about randakar and Kingepyon, but they didn't do anything meaningful about it.

As for accusing random players of being a wolf, you need to at least give a reason.
 
anyone trying to be TOO helpful is a villain.

I always am helpful. When I'm a wolf as well as when I'm a villager.
If people had listened to me, taisataii wouldn't have gotten votes, reis wouldn't have even been run up, and King would have died. :D
Of course, I said a lot of other things that people *did* listen to apparently .. they just didn't listen to the good information :)

:bleeding eyes:

Indeed.
Ironhead 5 is a legend :)
 
Yes, people should learn that walls of text does not imply innocent villager. Especially when they are particularly inane.

They were recaps with a focus on major events, to give my analysis some ground. I do it sometimes, but if people don't want to read back/want proof, that's what they're mostly there for.

anyone trying to be TOO helpful is a villain.

I disagree, a few games back I posted many a wall of text, and caught kiwi.

There is indeed something about walls of text that discourages further action from others. I don't think I read a single one of his WoTs all the way through this game.

If you don't want to read you lose a lot in the ability to analyse. You can learn a lot from a wall of text, almost as much as a vote in some cases.