aka. Welcome back to Werediplomacy
Your canvas map to paint!
Background:
Following a disputed election and a tie vote, the U.S. Congress installs the most unpopular President in U.S. history, as Elon Reeve Musk becomes the 48th President of the United States. Shortly after the election, increased unrest, rioting, and a growing number of militias have given rise to ever-increasing domestic terrorism. In response, the President invokes the Homeland Security Act and declares martial law on the West Coast and other areas of the country.
Though highly contested, a Supreme Court ruling sidesteps the electoral process, disqualifying other popular Presidential candidates such as Mr. Beast and Taylor Swift from several states. Public outrage explodes when a sham election leads to incumbent Elongated Muskrat accepting a second term in office. During the 61st Inauguration Day ceremonies, Washington, D.C. is struck by a low-yield nuclear weapon, killing Musk and most of the U.S. Congress. The destruction of Washington, D.C. effectively breaks the chain of succession, sending the nation into chaos.
In an emergency vote, the European Union deploys peacekeepers to the greater D.C. area to secure international interests. With separatist sentiment rising, the free Republic of Cascadia declares home rule and secedes from the Union. The Republic of Greater Texas follows quickly and declares sovereignty, taking neighboring states with it. Soon, the Tri-State Authority, the Illinois Khanate, and Old Dominion Confederation establish their own governments, each rallying around regional interests and shared identity.
Elsewhere, the Pine Republic, Bay Federation, and Rust Belt Republic form coalitions based on cultural and historical ties, while the Great Plains Union and High Sierra Republic assert their independence over vast stretches of farmland and mountainous terrain. Meanwhile, the Enclave attempts to re-establish a government in DC (though they would never claim to want to unite the entire country under a single rule... at least not publicly) and the forgotten states of the midwest form a Frontier Pact, giving them unprecedented political power.
Now, the once-United States of America lie in ruin. The time for words is past, and a Second American Civil War now erupts as sixteen factions wage war across the land. They battle one another to reclaim a nation, to restore peace—to rebuild this shattered Union.
Rules:
A maximum of sixteen (16) players can sign up. Roles shall be handed out when the game is full at the discretion of the Game Moderator (GM). After sign-ups are closed, and roles passed out, the game will proceed to a fall (night) deadline.
The game shall continue in a spring/fall (day/night) cycle with each 24 hour period (one day and night) occurring in one update. In this period, the day time shall be consumed with debate among the Free Nations (villagers) over whom to lynch. Sometimes the nations (villagers) may decide to target more than one of their companions, in which case a Lemeard-approved TIE can occur, and all targeted Nations (villagers) will be eliminated. At night, the Loyalist Powers will retaliate and target one nation state.
The nation states win by eliminating all the Loyalist Powers, guaranteeing their survival and independence for years to come. The Loyalist Powers win by equaling the number of Free Nations, allowing them to defeat them in open warfare.
Special Rules for Werediplomacy (please read):
Of the newly formed nation states, most want to coexist peacefully as independent powers. However, a number of states are secretly loyalists of the old regime, and will use its nuclear weapons to restore a one-state hegemony.
During the spring seasons (day), the Free Nations vote through the United Military Governance for which nation to sanction and divide up. The territories of said nation will be split up among its neighbors. This is important because each free nation gets one vote per state that it controls. During the fall seasons (night), the Loyalists choose a number of territories to strike with nuclear weapons, colouring them black on the map and rendering them useless for voting purposes. A Nation which has 0 states left is considered as dead and eliminated. Loyalists may strike their own territories if they so choose. Loyalists may destroy a number of territories each night equal to (1 / <number of nations in the game> * <number of territories in the game>) = (48 / number of surviving players) i.e. 3 territories at game start.
When signing up for this game, please also pick a nation you would like to play from the second post.
- You may change your nation's name or colour, but not its starting states.
The game will start with a night deadline, but there will be no hunt on the first night.
Roles:
The game will have one of the following set-ups:
Fall Weiß
1x Seer
3x Werewolves
8x Villagers
Fall Grün
1x Guardian Angel
3x Werewolves
8x Villagers
Fall Gelb
1x Seer
1x Guardian Angel
1x Warlock
3x Werewolves
6x Villagers
Fall Blau
1x Seer
1x Warlock
2x Werewolves
8x Villagers
Fall Rot
2x Werewolves
10x Villagers
Role RP Translations:
Free Nation (Villager): These countries have complied with the terms of the peace treaty and disarmed their weapons of mass destruction. This has now however left them defenseless against the weapons of the Loyalist Powers, and their only chance is to band together to try to find and eliminate these powers one by one.
European Union Intervention Force (Seer): Has a good cybersecurity Department. Can spend a year performing scan to detect the presence or absence of advanced destruction weaponry in a certain country.
Loyalist Powers (Wolves): Not satisfied to see the Union Shattered, these states have kept in their possessions weapons that they may use to completely wipe a number of states off the face of the planet, although these weapons take a year to charge so they can only use them once per turn.
Russian Intervention Force (Warlock): Has a good cyberwarfare department. Can block the actions of the European Union or the Ukrainian Peacekeepers once per year.
Ukrainian Intervention Force (Guardian Angel): Armed with Stingers, S-300s and Patriots, this force is able to protect a number of territories per year from the Loyalist's WMDs.
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THE DEADLINE WILL BE AT 18:00 GMT. ANY VOTES WITH THE TIMESTAMP 18:00 WILL COUNT, ANY WITH THE TIMESTAMP 18:01 WILL NOT.
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Full Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), and critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - PMs from the Game Moderator may not be quoted or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 5 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - The GM reserves the right to confuse everyone and ruin the game if players do not please the GM.
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