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The GM's final words
Your GM's take on the game

Let's be blunt - I was a terrible GM. This game was an unmitigated disaster - for me. It was a terrible game to GM for one reason - I GMed it in a catastrophic way. Leaves a real bitter taste in my mouth.

I have no idea why I went ahead with @Panzer Commader and @jeray2000 's autolynches. With alynkio scanned Night 0 - sorry alynkio, you were the random Night 0 scan -, and Rovsea v2 scanned a couple nights later, I knew that autolynching Panzer was essentially giving the village the victory. Yet I was too focused on the principle of "one missed vote = sub, or autolynch if no sub available" to act rationally and give them a second chance.

A principle, btw, which I applied because I thought it was in use here. But afterwards, curious, I decided to read a couple older Lites... And realized nobody actually autolynches players at the first missed vote. Of course. Why would you do that ?

I also realized, at various points, that.... I just didn't know what I was doing. When you're organizing something, you need to have a pretty detailed idea of what you want to do. But here I was, clueless, navigating on sight. I was not trying to GM; I was trying to be what I figured was a standard Werewolf Lite GM here (and ended up being quite far off the target). Heck, my rules and my GM's color are stolen, because I thought stealing them was enough to be a GM !

I will try my hand at GMing Werewolf Lite again, if there are still players who will accept to play one of my games. But first I will have to erase the rules that are contained in the OP, and write my own rules from scratch to bottom. And take my own color while I'm at it.



I'm sorry for ruining what could've been a perfectly fine game otherwise. I can only offer you my deepest apologies for the waste of your time this game has been, and hope we can move on with the next Lite's game, which is to be hosted by... whoever wants it, I think ?

And if you got this far, thanks for having the patience to read my Communist-style autocritic :)
 
Your GM's take on the game

Let's be blunt - I was a terrible GM. This game was an unmitigated disaster - for me. It was a terrible game to GM for one reason - I GMed it in a catastrophic way. Leaves a real bitter taste in my mouth.

I have no idea why I went ahead with @Panzer Commader and @jeray2000 's autolynches. With alynkio scanned Night 0 - sorry alynkio, you were the random Night 0 scan -, and Rovsea v2 scanned a couple nights later, I knew that autolynching Panzer was essentially giving the village the victory. Yet I was too focused on the principle of "one missed vote = sub, or autolynch if no sub available" to act rationally and give them a second chance.

A principle, btw, which I applied because I thought it was in use here. But afterwards, curious, I decided to read a couple older Lites... And realized nobody actually autolynches players at the first missed vote. Of course. Why would you do that ?

I also realized, at various points, that.... I just didn't know what I was doing. When you're organizing something, you need to have a pretty detailed idea of what you want to do. But here I was, clueless, navigating on sight. I was not trying to GM; I was trying to be what I figured was a standard Werewolf Lite GM here (and ended up being quite far off the target). Heck, my rules and my GM's color are stolen, because I thought stealing them was enough to be a GM !

I will try my hand at GMing Werewolf Lite again, if there are still players who will accept to play one of my games. But first I will have to erase the rules that are contained in the OP, and write my own rules from scratch to bottom. And take my own color while I'm at it.



I'm sorry for ruining what could've been a perfectly fine game otherwise. I can only offer you my deepest apologies for the waste of your time this game has been, and hope we can move on with the next Lite's game, which is to be hosted by... whoever wants it, I think ?

And if you got this far, thanks for having the patience to read my Communist-style autocritic :)

It really isn't that bad at all!! There were frequent votecounts and timely updates. The only potentially questionable actions were the autolynches, but as others have said they're understandable.

Really the problem of this game, which led to it being pretty bad in my view, is the horrific inactivity. And yes I know I was a part of that and am 100% guilty especially as I had a role that I actually like in a pack that I actually liked. But still, 12 pages for a lite game! That's so little. And people were voting so late in the day... I think it's just a slow time for werewolf in general. The big too had a small turnout, despite being hosted by probably the best werewolf GM on the forums. It's sad but I think we've been through worse. Personally I have decided I need a small break from playing werewolf(might still watch games), and I think maybe others need one too. Maybe the next lite shouldn't be put up immediately now.
 
Oh sorry I was extremly unexpected busy the whole day and completly forgot to vote :( I just arrived at home.
 
Your GM's take on the game

Let's be blunt - I was a terrible GM. This game was an unmitigated disaster - for me. It was a terrible game to GM for one reason - I GMed it in a catastrophic way. Leaves a real bitter taste in my mouth.

I have no idea why I went ahead with @Panzer Commader and @jeray2000 's autolynches. With alynkio scanned Night 0 - sorry alynkio, you were the random Night 0 scan -, and Rovsea v2 scanned a couple nights later, I knew that autolynching Panzer was essentially giving the village the victory. Yet I was too focused on the principle of "one missed vote = sub, or autolynch if no sub available" to act rationally and give them a second chance.

A principle, btw, which I applied because I thought it was in use here. But afterwards, curious, I decided to read a couple older Lites... And realized nobody actually autolynches players at the first missed vote. Of course. Why would you do that ?

I also realized, at various points, that.... I just didn't know what I was doing. When you're organizing something, you need to have a pretty detailed idea of what you want to do. But here I was, clueless, navigating on sight. I was not trying to GM; I was trying to be what I figured was a standard Werewolf Lite GM here (and ended up being quite far off the target). Heck, my rules and my GM's color are stolen, because I thought stealing them was enough to be a GM !

I will try my hand at GMing Werewolf Lite again, if there are still players who will accept to play one of my games. But first I will have to erase the rules that are contained in the OP, and write my own rules from scratch to bottom. And take my own color while I'm at it.



I'm sorry for ruining what could've been a perfectly fine game otherwise. I can only offer you my deepest apologies for the waste of your time this game has been, and hope we can move on with the next Lite's game, which is to be hosted by... whoever wants it, I think ?

And if you got this far, thanks for having the patience to read my Communist-style autocritic :)

Not your fault at all, it was the fact that people, including and especially me, were inactive. If I wasn't autolynched I can tell you things would not have gone much better.
 
GG and thanks for hosting Yvanoff.
You did a great job at hosting and really deserved more active players.
So at least for me then I definitely would want to play in other games hosted by you!

I'll also like to apologise for missing the vote last night. I was hammered and ended up falling asleep during the early evening, waking up again at 2 AM.
 
Thanks for hosting Yvanoff.

Don't feel bad, you don't learn without a few ****ups, and you will be a better GM for them.
 
If you want to study some real GM failures there are plenty to find in the old (and not so old) Bigs (granted the potential for fail is larger there). We've had GMs disapprearing just when it's down to a few players left, we've had GMs that absolutely refused to listen to advice, we've had GMs that set up game so that they ended after 2-3 days, we've had GMs that rearranged the setup in the middle of the game, we've had GMs that constantly were absent at deadline, we've had GMs that messed up the vote counts several times and lynched the wrong players, we've had GMs that revealed game setup to live players, we've had GMs introduced roles that were so overpowered they couldn't be killed, we've had GMs that had roles so underpowered they had no chance to win, we've had GMs that got mad at the players because they used the rules to their advantage to win the game (and not how the GM thought would make a fun watching the game for him), we've had GMs that put up the game and then disappear even before the game started...

Autolynching a few players because the rules said you should do so won't get you into the top-20 Bad GMs list. So cheer up! :) (and be more active in the Big ;))
 
As others have said, don't worry about mistakes. The only way to not eventually make mistakes as a GM, is to not gm. Everyone that GMs screws up in some fashion eventually.
 
If you want to study some real GM failures there are plenty to find in the old (and not so old) Bigs (granted the potential for fail is larger there). We've had GMs disapprearing just when it's down to a few players left, we've had GMs that absolutely refused to listen to advice, we've had GMs that set up game so that they ended after 2-3 days, we've had GMs that rearranged the setup in the middle of the game, we've had GMs that constantly were absent at deadline, we've had GMs that messed up the vote counts several times and lynched the wrong players, we've had GMs that revealed game setup to live players, we've had GMs introduced roles that were so overpowered they couldn't be killed, we've had GMs that had roles so underpowered they had no chance to win, we've had GMs that got mad at the players because they used the rules to their advantage to win the game (and not how the GM thought would make a fun watching the game for him), we've had GMs that put up the game and then disappear even before the game started...

Autolynching a few players because the rules said you should do so won't get you into the top-20 Bad GMs list. So cheer up! :) (and be more active in the Big ;))

Am horrified at checking multiple items on that list despite having only gm'd 4 bigs :eek:
 
If you want to study some real GM failures there are plenty to find in the old (and not so old) Bigs (granted the potential for fail is larger there). We've had GMs disapprearing just when it's down to a few players left, we've had GMs that absolutely refused to listen to advice, we've had GMs that set up game so that they ended after 2-3 days, we've had GMs that rearranged the setup in the middle of the game, we've had GMs that constantly were absent at deadline, we've had GMs that messed up the vote counts several times and lynched the wrong players, we've had GMs that revealed game setup to live players, we've had GMs introduced roles that were so overpowered they couldn't be killed, we've had GMs that had roles so underpowered they had no chance to win, we've had GMs that got mad at the players because they used the rules to their advantage to win the game (and not how the GM thought would make a fun watching the game for him), we've had GMs that put up the game and then disappear even before the game started...

Autolynching a few players because the rules said you should do so won't get you into the top-20 Bad GMs list. So cheer up! :) (and be more active in the Big ;))
Don't forget getting so mad as a GM that you just end the game.
Or literally forgetting the setup halfway through the game and then making a new one up as you go.

There's also things like two lover wolves, which @aedan777 would remember.
Or having the seer and a wolf as lovers, or was it priest and wolf?
Think cultist and priest have been lovers in the past too.
Or having three packs, one being a one man pack, the second having two or three players, and the third having 5 or 6 players (can't remember exactly anymore, but it was something ridiculous like that).
Or having two 50% chance seers.
Etc.
 
There's also things like two lover wolves, which @aedan777 would remember.
Or having the seer and a wolf as lovers, or was it priest and wolf?
Think cultist and priest have been lovers in the past too.
It can basically be expanded to include any game with the paired version of lovers in it, since they have a notorious track record for ruining games.

Or literally forgetting the setup halfway through the game and then making a new one up as you go.
Or having three packs, one being a one man pack, the second having two or three players, and the third having 5 or 6 players (can't remember exactly anymore, but it was something ridiculous like that).
For anyone who wasn't around then, these both were also the same game. I think it also had seer-priest lovers in it too. And the gm gave hints (really obvious ones) about which pack made each hunt. Such as the Olmec pack made the hunt, and the update included a picture of an Olmec head. It was a wild game.

Or having two 50% chance seers.
This actually was never game ruining as far as I recall. It was used a couple of times, and while the luck aspects were derided (for good reason), I don't believe they ruined any game. Now, claiming you were a 50% chance seer in a game that makes no mention of the concept whatsoever was certainly been a player ruining move.