Y
Yvanoff
Guest
Not a problem in this case thoughOh, just realised you actually killed of a player. That shouldn't have happened.
Not a problem in this case thoughOh, just realised you actually killed of a player. That shouldn't have happened.
Not a problem in this case though
beartjah becomes beartjah v2 in place of the bot, and you got 16 players backWhat do you mean?
The seer is supposed to get a random scan too, so that balances things out. Of course, the seer could get hunted (didn't happen here) or the scan could get hunted (and it might have happened here, nobody except the seer and GM know)OOC: I don't play lites often but doesn't this give the wolves the upper hand?
beartjah becomes beartjah v2 in place of the bot, and you got 16 players back
OOC: but we would all know he's a villagerbeartjah becomes beartjah v2 in place of the bot, and you got 16 players back
Bearth would be 100% cleared then. Not good.That could work... I guess?
If the wolves and seer agree to it then having the night 1 hunt be the dummy and have there be a 1/16 chance that the seer doesn't scan his order, but instead the hunted dummy on night 1 is an option too.True true, only a restart of the game then I guess.
Oh, he made the zombie into a villager ? obviously then it doesn't work indeedOOC: but we would all know he's a villager
The zombie's role always must be stated. That's the way that it'll be known whether the random hunt was the seer or a villager.Oh, he made the zombie into a villager ? obviously then it doesn't work indeed
Well, in case you want to restart this, here are the 4 steps for 16-players WW Lite:I really don't want to restart this
but I also don't want to have an unbalanced start