WEREWOLF LITE CDXXV: בְּמִדְבַּר
(Or: God Hates Seers, Part III)
It is 717 BC. Five years ago, Sargon II staged a coup for the Assyrian throne with the aid of the Israelite slaves. In exchange, he ended their 120-year captivity in Nineveh, and allowed them to resettle their ancient homeland. Gathering their wives, children, animals, possessions, and various traveling equipment, the Israelites set out into the Syrian Desert. There was just one minor issue; nobody thought to bring a map. (Or: God Hates Seers, Part III)
For five years, the Israelites have wandered the desert, lost. Morale has cratered. Order is breaking down; murder, theft and orgies are at an all-time high, wolves and sheep are being pastured together, and it doesn't rain. Worse, a growing number think that this whole "Promised Land" venture was a stupid idea, and everyone should just pack it up and go back to Nineveh. Despite all this, not to mention God's going incommunicado for five years, many among the people still have faith. In order to resolve this crisis, the High Priest has gathered together the elders to use the scriptures to divine where Israel actually is.
Unbeknownst to him, but beknownst to us, some of the elders are in favor of going back to Nineveh. Will they succeed? Or will the Israelites find their way home? Will Assyrian kings or lustful pencils be involved again? All these questions and more will be answered by the conclusion of this game!
Rules:
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up.The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the other players - the person they think is most likely to be pro-Assyrian. Each night, the pro-Assyrians decide who to kill. In each 24 hour period, the pro-Israelites will lynch, and the pro-Assyrians will hunt. The pro-Israelites can try to lynch multiple people by creating a deck, Lemeard-approved TIE, and the pro-Assyrians can also decide not to hunt anyone at all at night.
The pro-Assyrians win if they reach parity with the pro-Israelites. The pro-Israelites win if they eliminate the pro-Assyrians, for certain values of victory, because the old world is gone, and life still sucks and probably will for quite some time, but hey, optimism costs you nothing, don't it?
Roles:
12 (9) X Pro-Israelite Elders: These elders are some of the few learned scholars among the Israelites, hoping to use their knowledge to find the way home.4 (3) X Pro-Assyrian Elders: These other elders think the Israelites were better off in Assyria, and thus want to go back. (Hopefully not as slaves, though. They're not that morally bankrupt.)
1 X High Priest: This is the leader of the elders. Every night, he may choose to sup with one of his fellows, and thus glean which faction they are a part of.
Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS 21:00 GMT
A vote posted at 20:59 will count. One posted at 21:00 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
(Unless stated otherwise by GM)
The Ten-ish Commandments:
DEADLINE FOR VOTES AND OTHER STUFF IS 21:00 GMT
A vote posted at 20:59 will count. One posted at 21:00 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
(Unless stated otherwise by GM)
The Ten-ish Commandments:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
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