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How many do you have?

He's not counting previous dead AOKs, so I have 0.

Join me. You know you want to.

You too Randy. AOK made you ruin your game. He deserves it.
 
HDK, please set your order on EURO. If you don't and I lynch without EURO dying I will hate you forever.

If I go, you go too you treacherous madman.

You too Randy. AOK made you ruin your game. He deserves it.

That game was better with uber-wolf AOK. Besides, it allowed me to torch the village and burn Ironhead alive in his bed. That was the final goal and it was accomplished.
 
jonti, did you have some popcorn left? I need some naow!
 
The last wolf, the_hdk, surrenders

Goodie victory!
Winners:​

Lemeard the normal senator
Adamus the normal senator
randakar the normal senator
AOK.11 the normal senator
punkbob the normal senator
EUROO7 the normal senator
 
The last wolf, the_hdk, surrenders

Goodie victory!
Winners:​

Lemeard the normal senator
Adamus the normal senator
randakar the normal senator
AOK.11 the normal senator
punkbob the normal senator
EUROO7 the normal senator
Hey! I haven't surrendered! Last wolf isn't gone yet!
 
Once again, another of my GM'ed games ends up in total wolf capitulation. This game confirmed my suspicions I had after the previous Lite: namely, that the 15-3 set-up greatly favours the goodies. I heard it was the most balanced somewhere, but in both games the village has been able to win easily without any brilliant analysis on the part of the village nor a single pinged wolf from the seer. It's simply the numerical advantage, compared to 17-4 there's only 1 less villager, and in a night start for17 players the extra villager gets hunted anyway. Therefore I won't be using this set-up again.
 
Once again, another of my GM'ed games ends up in total wolf capitulation. This game confirmed my suspicions I had after the previous Lite: namely, that the 15-3 set-up greatly favours the goodies. I heard it was the most balanced somewhere, but in both games the village has been able to win easily without any brilliant analysis on the part of the village nor a single pinged wolf from the seer. It's simply the numerical advantage, compared to 17-4 there's only 1 less villager, and in a night start for17 players the extra villager gets hunted anyway. Therefore I won't be using this set-up again.

Bad luck. Some games just end like this. Setup did not cause this, and 15-3 is pretty balanced in my view. If I get G the Seer lynched day 1 this game is completely different. Luck sometimes decides the issue.


Your treason will be remembered.
 
Bad luck. Some games just end like this. Setup did not cause this, and 15-3 is pretty balanced in my view. If I get G the Seer lynched day 1 this game is completely different. Luck sometimes decides the issue.

But compared to the 17 player set-up, in purely numerical terms this is more in the village's favour. Last game we were able to have two all-villager ties, and still win rather comfortably.

Although yes, if you had killed Mr.G first day things would have been different, yes, and the wolves might have won. But villager AOK railroading the seer day one is what I would consider an anomalous event.
 
But compared to the 17 player set-up, in purely numerical terms this is more in the village's favour. Last game we were able to have two all-villager ties, and still win rather comfortably.

Although yes, if you had killed Mr.G first day things would have been different, yes, and the wolves might have won. But villager AOK railroading the seer day one is what I would consider an anomalous event.[/B][/COLOR]

statistically 15-3 is more balanced than 17-4 although not by a much. we just had bad luck and me being a disgrace :p
 
statistically 15-3 is more balanced than 17-4 although not by a much. we just had bad luck and me being a disgrace :p

Not true. The more subjects, the less chance of a freak occurence (my railroading tornadoli) having a large impact on the game.