WEREWOLF LITE CXLIX: FOR SCIENCE!

The Setting
You are a scientist with a goal! You have an invention in your head that you just know is going to CHANGE THE WORLD! Unfortunately for you, there are other scientists out there with different inventions that they think will change the world! The government is only offering a limited ammount of funding, and not everyone can get the funding to create their invention. To make things worse, some scientists have gone MAD, and plan to use their inventions to DESTROY THE WORLD, and are willing to kill any other scientist to make sure their evil scheme is advanced. Fortunately, one scientist is a PURE GENIUS, he can use his already amazing inventions to discover the MAD SCIENTISTS, and if he gets the funding his invention will SAVE THE WORLD.
Rules (LARGE BOLD IF CHANGED)
There shall be seventeen(17) players. Special roles will be handed out after the last person signs up.
The game will then proceed to a day deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next. Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well (actually don't, those don't happen)!
Winning
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Aside from winning, one player will be chosen from the group of survivors to recieve funding for their invention, based on who the Game Moderator thinks had the most interesting invention/roleplay.
Player Roles
12 X Scientists (Villager): You are a normal scientist with an invention. You're trying to create an invention to CHANGE THE WORLD (in an unspecified way)
4 X MAD SCIENTISTS (Werewolf): You are a MAD SCIENTIST with an EVIL invention that you plan to use to DESTROY THE WORLD! Every night you can send a hunt order and you will know the identity of your evil compatriots, the other MAD SCIENTISTS.
1 X PURE GENIUS (Seer): This scientist is a genius and his invention is sure to SAVE THE WORLD from certain doom. Each night he can scan one player to see if they are a MAD SCIENTIST or just a normal scientist.
The Deadline
DEADLINE FOR VOTES AND OTHER STUFF IS 11:00 PM GMT.
A vote posted at 10:59 PM will count. One posted at 11:00 PM will NOT!
Voting ends at deadline even if Game Moderator is not present!
Other Rules
§1A. - You sign up to the game by requesting so in a post in this thread. You must sign up with a post stating "IN" ALONG WITH a description of what invention you plan on using. (If you don't do this I'll give you an insulting invention until you change it).
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Other types of votes will still be counted so long as I see them. If not, then they count as a no-vote, and make the player eligible for subbing out. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
ALL POSTS IN GAME BY THE GM WILL BE MADE IN THIS COLOR FROM NOW ON
Last edited: