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Well, a dragon should not only be a force multiplier boosting Martial by some amount, but also have a great deal of killing power of its own. That might be possible to implement via battle events, but the problem would remain that the AI would not "know" that the trait "dragon" gives these awesome event-driven combat bonuses, and would underestimate the combat power of forces having dragons in them.

I don't really think a force modifier via Martial bonuses is too much of a stretch. It's kind of wonky, but it still works. It's also something the AI can account for.

Really, I just think it's more important that dragons are in at all in some way broadly consistent with their military power than it is that they're perfectly modeled. Neither a historical scenario (i.e. Aegon's conquest) nor a book-based scenario (on account of Daenerys) will work without them.
 
Hmm ill keep experimenting with Dragons. Today I have been testing a "Red Wedding" event, its pretty awesome it will be in 2.05 but for the impatient:

character_event = { #The Red Wedding
id = 40071

picture = "event_ambush"

trigger = {
condition = { type = ruler }
condition = { type = num_rivals value = 1 }
condition = { type = not value = { type = atwar } }
condition = { type = not value = { type = trait value = honest } }
condition = { type = not value = { type = trait value = romantic } }
condition = { type = not value = { type = trait value = merciful } }
condition = { type = not value = { type = trait value = forgiving } }
condition = { type = gold value = 150 }
condition = { type = intrigue value = 7 }
condition = { type = age value = 16 }
condition = { type = any_rival
condition = { type = ruler }
condition = { type = num_of_sons value = 1 }
condition = { type = not value = { type = has_law value = { elective_law = yes } } }
condition = { type = not value = { type = intrigue value = 9 } }
condition = { type = not value = { type = trait value = suspicious } }
condition = { type = save_target }
}
condition = { type = has_target }
}

mean_time_to_happen = {
months = 666

modifier = {
condition = { type = intrigue value = 9 }
factor = 0.7
}
modifier = {
condition = { type = intrigue value = 12 }
factor = 0.7
}
modifier = {
condition = { type = intrigue value = 15 }
factor = 0.7
}
modifier = {
condition = { type = target_csc condition = { type = not value = { type = intrigue value = 2 } } }
factor = 0.7
}
modifier = {
condition = { type = target_csc condition = { type = not value = { type = intrigue value = 5 } } }
factor = 0.8
}
modifier = {
condition = { type = target_csc condition = { type = intrigue value = 8 } }
factor = 2.5
}
modifier = {
condition = { type = target_csc condition = { type = intrigue value = 12 } }
factor = 2.5
}
modifier = {
condition = { type = target_csc condition = { type = intrigue value = 16 } }
factor = 2.5
}
modifier = {
condition = { type = trait value = proud }
factor = 0.8
}
modifier = {
condition = { type = trait value = deceitful }
factor = 0.6
}
modifier = {
condition = { type = trait value = hostile }
factor = 0.7
}
modifier = {
condition = { type = trait value = reckless }
factor = 0.8
}
modifier = {
condition = { type = trait value = pragmatic }
factor = 0.5
}
modifier = {
condition = { type = trait value = cruel }
factor = 0.5
}
modifier = {
condition = { type = trait value = vengeful }
factor = 0.6
}
modifier = {
condition = { type = trait value = modest }
factor = 3
}
modifier = {
condition = { type = trait value = amiable }
factor = 2
}
modifier = {
condition = { type = trait value = wise }
factor = 2.5
}
modifier = {
condition = { type = trait value = coward }
factor = 3
}
modifier = {
condition = { type = trait value = lazy }
factor = 2
}
modifier = {
condition = { type = trait value = schizofrenia }
factor = 0.7
}
modifier = {
condition = { type = trait value = maniac }
factor = 0.5
}
}

action_a = {
ai_chance = 40
effect = { type = gold value = -150 }
effect = { type = random_list
45 = { type = no_effect }
15 = { type = add_trait value = excommunicated }
20 = { type = add_trait value = deceitful }
20 = { type = piety value = -50 }
}
effect = { type = trigger for = load_target value = 40072 }
}
action_b = { # Slaughter the whole family!
ai_chance = 30
effect = { type = trigger for = load_target value = 40073 }
effect = { type = random_list
70 = { type = add_trait value = excommunicated }
10 = { type = piety value = -100 }
20 = { type = badboy value = 2 }
}
effect = { type = random chance = 30
effect = { type = add_trait value = cruel }
}
effect = { type = random chance = 30
effect = { type = add_trait value = pragmatic }
}
effect = { type = declare_war value = load_target }
}
action_c = {
ai_chance = 30
effect = { type = remove_trait value = deceitful }
effect = { type = random chance = 20
effect = { type = add_trait value = romantic }
}
}
}

# General reaction events

character_event = {
id = 40072

picture = "event_ambush"

action_a = { # Good
effect = { type = random chance = 30
effect = { type = death }
}
}
}

# General reaction events

character_event = {
id = 40073

picture = "event_redwedding"

action_a = { # Good
effect = { type = random chance = 75
effect = { type = death }
}
effect = { type = random chance = 75
effect = { type = death value = best_son }
}
effect = { type = random chance = 75
effect = { type = death value = worst_son }
}
effect = { type = random chance = 75
effect = { type = death value = random_son }
}
effect = { type = random chance = 75
effect = { type = death value = spouse }
}
effect = { type = random chance = 75
effect = { type = death value = random_courtier }
}
effect = { type = random chance = 75
effect = { type = death value = random_courtier }
}
}
}


EVT_40071_NAME;The retinue of your rival is passing through your lands;;;;;;;;;;;;;X,,,,,,,
ACTIONNAME40071A;Pay Hedge knights to harrass them on their journey;;;;;;;;;;;;;X,,,,,,,
ACTIONNAME40071B;Break the Guest Right at a feast and slay them all!;;;;;;;;;;;;;X,,,,,,,
ACTIONNAME40071C;They shall have safe passage;;;;;;;;;;;;;X,,,,,,,
EVT_40072_NAME;You are ambushed by hedge knights hired by a rival;;;;;;;;;;;;;X,,,,,,,
ACTIONNAME40072A;Bastard;;;;;;;;;;;;;X,,,,,,,
EVT_40073_NAME;Your rival breaks the Guest Right and tries to slaughter your family!;;;;;;;;;;;;;X,,,,,,,
ACTIONNAME40073A;Bastard;;;;;;;;;;;;;X,,,,,,,
 
Awesome.

One other thing that's been bugging me - the modified succession laws don't really match the setting. Most of Westeros practices male-preference primogeniture (what semi-salic primogeniture essentially works out as in the modified .exe) while Dorne practices absolute cognatic primogeniture (i.e., daughters inherit before their younger brothers, which isn't in the mod at all). I'm not sure how much work that would be to implement, but the current situation leads to weirdness like Quentyn Martell inheriting over Arianne.

As far as I know, only the Iron Islands have any sort of completely gender exclusionary succession, and that's only under absolute religious fanatics like Aeron.

Also: the Isle of Faces should really be Old Gods, not religion-less. It's a freaking island covered in weirwoods!
 
hmm I now only saw that there is another exe..... have you modified much?
lol

anyway in my current save I have a perfect character for an short AAR.
should I write a short AAR about the story of Aegon Frey? (not the fool :p)

I already got a title and first chapter title :p
Heir to the Dragon Throne: Westeros Mod AAR
Chapter One: The River Dragon

some more promotion for this mod is always good :) especially the new portraits should make more people play this :)

edit: too late I actually started the AAR :p
 
Last edited:
HDK: AM looking forward ti reading your AAR, I enjoyed your last one.

Galle: Ill fix up the Isle of faces, Dorne seems to work better with semisalic_consanguinity_law (so long as Quentyn isnt given a county to rule Arianne will be Doran's heir.

The modified EXE are using Divine Shadow's modifications which allow females to inherit and become Septas (chaplins) and also to play Ironborn and Wildlings (Muslims).

Am halfway through the new scenario (set at end of Feast for Crows) overhauling all the family trees and setups is taking a while though, should be ready by the end of the week.
 
Looking forward to the AAR.

So long as I'm nitpicking - why is Littlefinger's Intrigue higher than his Stewardship? Yes, he's a sneaky bastard, but he's still Robert's steward, not his spymaster.

Speaking of which, where the heck is Varys anyway? If culture is an obstacle you could theoretically make him Valyrian.
 
I am really enjoying this mod, I love Ck but I can never stay focused on just one dynasty because of the related history of each dynasty.

I do have a question about Clansmen and I guess the wild men. I have forced vassalised a clansmen territory, will they eventually convert religions?. I know in CK DV, if you force vassalised a non-Christian they would eventually convert to your religion and vice-versa for Christian to Muslim. So is there a mechanice for this to happen?. I have had some Old gods convert to the seven, so the mechanic is there but I am not sure about these groups.
 
And why does the future First Ranger of the Night's Watch only have Martial 4?

And why are you so determined to find fault?

Galle you had some good feedback, but complaining about abstracted and subjective things like how high a minor character's stat is a bit much. If it bothered you enough to make a post about it couldnt you have modded it yourself in less time?
 
And why does the future First Ranger of the Night's Watch only have Martial 4?

Perhaps because he's a little kid, and bound to increase his Martial stat to something higher as he grows up?
 
And why are you so determined to find fault?

Galle you had some good feedback, but complaining about abstracted and subjective things like how high a minor character's stat is a bit much. If it bothered you enough to make a post about it couldnt you have modded it yourself in less time?

Sorry, I'll shut up. I'm not trying to complain, just to help.
 
I keep getting ctds that say "unhandled exception detected." Any solution?
 
LordBlekinge: I wouldnt reccomend playing a wildling or Clansmen I havent fully fleshed out events specific to them, but there is an event to conver to the Seven.
Genghis: Are you sure you installed DV and the latest DV patch? Id reinstall if i was you.
 
GenghisCan: If you're CTDing consistently when trying to start a new game, try deleting or renaming Westeros\avi . The opening movie can cause CK to do weird things sometimes and that's one of them.
 
hmm I now only saw that there is another exe..... have you modified much?
lol

anyway in my current save I have a perfect character for an short AAR.
should I write a short AAR about the story of Aegon Frey? (not the fool :p)

I already got a title and first chapter title :p
Heir to the Dragon Throne: Westeros Mod AAR
Chapter One: The River Dragon

some more promotion for this mod is always good :) especially the new portraits should make more people play this :)

edit: too late I actually started the AAR :p

Is there a link yet?
 
The intro movie always acts up but I get past it. Thanks for the help regarding that though. I'll delete.

My game always seems to crash randomly when I send a fosterling to another faction.
 
The intro movie always acts up but I get past it. Thanks for the help regarding that though. I'll delete.

My game always seems to crash randomly when I send a fosterling to another faction.

that does sometime happen also when you open the list of possible brides. but that happens without mods aswell :)