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research collaboration is a penalty for having 2+ labs on the same dome.
Also apply to rc explorers.
I think its around 20-30% penalty (i don´t tested this yet, you need to check yourself the real %). So for every 100 research your two labs make you will lose 30 on each.
So instead of giving you 200 research/day they will just give you 140-160/day.
its e mechanic to avoid people from having a dome with nothing but laboratorys or having only RC explorers to do the research.
research collaboration is a penalty for having 2+ labs on the same dome.
Also apply to rc explorers.
I think its around 20-30% penalty (i don´t tested this yet, you need to check yourself the real %). So for every 100 research your two labs make you will lose 30 on each.
So instead of giving you 200 research/day they will just give you 140-160/day.
its e mechanic to avoid people from having a dome with nothing but laboratorys or having only RC explorers to do the research.
I get why it happens and how to avoid it but I want to know what affects it. What determines the amount lost?
I was researching the Omega Telescope and I noticed that in my "science dome" that one research lab had 0 co-lab loss, the second had 40, and the next one had 5. Then when I checked 15-20 minutes later it was 34, 50, and 20-something.
6 scientists in each lab on active shifts. Logical thinking would assume that the co-lab loss would be equal among them all, not randomly fluctuate from building to building over time.
The basic idea is probably this:
One person working on a task can spend 100% of his time on the actual task.
Two persons working on the same task can't spend 200% of the time on the actual task. They have to use some of their time to communicate and ensure their collaboration works. This sometimes also refered to as "management overhead".
The bigger the team, the more worktime is lost to this management overhead.
In the game is modelled as the collaboration loss for research.
The basic idea is probably this:
One person working on a task can spend 100% of his time on the actual task.
Two persons working on the same task can't spend 200% of the time on the actual task. They have to use some of their time to communicate and ensure their collaboration works. This sometimes also refered to as "management overhead".
The bigger the team, the more worktime is lost to this management overhead.
In the game is modelled as the collaboration loss for research.
Well, actual R&D works like that, when you have big collectives working on same task.
But actual, Earth-based R&D quite often preferring parallel work on different tasks.
I don't think anyone really understands this game mechanic, i too had wild changes between having 3 fully staffed labs with 0 collaboration loss and 50% loss two Sol later.