I'm a huge fan of EUIV, but the game does have something of a focus on conquest. It's a top game, I'll still play it heaps, and I'm aware that the PDS stance on EUIV is that it's a conquest game, not a country management one, and this is all good
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Sooo, if EUIV won't focus on country management, how about a game that does? PDS definitely has the chops (the internal mechanics of CK2, blended with some of the ideas in the Vicky series, wouldn't be a bad starting point, although definitely aren't the only potential starting angle*), and PDS has a great brand to launch it (Just call it something with Europa Universalis in front of it), and I think it would have a bunch of people interested in playing it. With PCs becoming more powerful over time, there should hopefully be more scope for machines to cope with the depth of the simulation as well.
For example, you'd have mechanics for the ruling 'people' in your nation, as well as representatives of various cultural and religious groups - when there was a rebellion, you'd be negotiating with these groups (as would be the case if you were another nation supporting one of these groups to rebel), have to keep them (their 'pops', although I'm not suggesting pop modelling as complex as Vicky 2) and their leaders happy (or happy enough), and could potentially (depending on your laws) have the possibility of imprisoning the ringleaders, putting in place your own representative to look after the group (at the risk of them being knocked off or new factions forming, or similar), and all sorts of other stuff.
It would also open up the potential of a deeper and more dynamic economic and trading game - the economics of EUIV are fine for a conquest game, but are a bit limited for a broader simulation.
There's heaps of other things that could be done, and it could be a ripper of a game - is there any interest in this from PDS/the fans?
PS - apologies if there is a thread around for this somewhere - had a look in this forum back over the last few months to check and couldn't find any.
Sooo, if EUIV won't focus on country management, how about a game that does? PDS definitely has the chops (the internal mechanics of CK2, blended with some of the ideas in the Vicky series, wouldn't be a bad starting point, although definitely aren't the only potential starting angle*), and PDS has a great brand to launch it (Just call it something with Europa Universalis in front of it), and I think it would have a bunch of people interested in playing it. With PCs becoming more powerful over time, there should hopefully be more scope for machines to cope with the depth of the simulation as well.
For example, you'd have mechanics for the ruling 'people' in your nation, as well as representatives of various cultural and religious groups - when there was a rebellion, you'd be negotiating with these groups (as would be the case if you were another nation supporting one of these groups to rebel), have to keep them (their 'pops', although I'm not suggesting pop modelling as complex as Vicky 2) and their leaders happy (or happy enough), and could potentially (depending on your laws) have the possibility of imprisoning the ringleaders, putting in place your own representative to look after the group (at the risk of them being knocked off or new factions forming, or similar), and all sorts of other stuff.
It would also open up the potential of a deeper and more dynamic economic and trading game - the economics of EUIV are fine for a conquest game, but are a bit limited for a broader simulation.
There's heaps of other things that could be done, and it could be a ripper of a game - is there any interest in this from PDS/the fans?
PS - apologies if there is a thread around for this somewhere - had a look in this forum back over the last few months to check and couldn't find any.