- Dec 14, 1999
- 21.787
- 241.541
For me, I just want the devs to learn from Vic3’s mistakes. A total sandbox where all nations have almost the same mechanics doesn’t work very well. EUV should embrace the shocking amount of diversity and complexity in governments of the era across the globe. Obviously a lot of players love the conquest loop, and want a map painter, but I think that the game should force them to deal with the internal factors of the various powers that alternately forced and hindered conquest. The core gameplay should be dealing with vassals and the estates to try and keep your country stable
I completely agree. It was the #1 lesson I learned from Imperator, (that mana is heavily disliked was #3, and #2 was that people prefer a more of a simulation, instead of boardgame feel). In imperator there was only four different types of mechanics for countries, republics, monarchies, settled tribes and migratory tribes, and hardly any unique content otherwise at release.