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@Aeon221

The 75mm M4A3 is definitely a strong unit right now at 130 pts and veteran, but it's not really an early Phase B but unless you're fairly confident the enemy doesn't have anything beefy to throw at you (basically 716th and Windhund, the latter only because M4A3 76mm doesn't do much vs Jagdpanther that a 75mm can't do or an ATG given the armor level). The AT is mediocre compared to the 76mm M4 if you are confident in your tank's safety. I can only really see relying on 75mm primarily when I doubt the safety of the tank, meaning a 50 pt price cut in expendability. It's simply so hard to pass up the sheer power of the M4 76mm because it just deletes when you can ambush with it and holds much more psychological weight. An enemy is much more likely to be baited by a 76 than a 75mm, because they are not only neutralizing your armor by killing it, but also a substantial AT threat, allowing you to get that side shot with your elite ATG that you've been fishing for on his Panther for the last two minutes.

Another reason 75mm Shermans are somewhat harder buys IMO is the M21 is simply a fantastic platform. Just press C behind a mostly safe treeline and everything those lines touch is your playground (unless it's Falls or elite Panzer IIIs/Pumas). One is already a game changer, but two make any HE contribution a Sherman (that's not a 105mm) could provide seem small. They remain viable the entire match, and if you don't have the points to buy a truck for them, you have yourself a bonus .50 cal HT to put on the front.

I think the key to ratting out ATGs is putting pressure on them. You are obligated to have an abundance of HTs in this deck due to the utter lack of non-HT infantry, which means you'll always have one handy. The .30 cal ones are somewhat useless on their own, and as such are entirely expendable if you're not hurting for HE DPS. This makes them great pressure tools to fish for AT. Simply keep your hard counter (mortar/M8/M4/etc) around and drive at where you think an ATG might be. If someone is waiting for a favorable shot, they'll have to decide to kill the HT or back up, which gives you ground to play with. Sure, that's one less HT for that cheese rush halfway through the game once you have six sitting vaguely near the front line doing nothing in particular, but that's not much out of your pocket compared to losing a Scott to a lucky ATG.

Engineers are kind of vital for this deck as they're the only (relatively) cheap counter to Falls and Pioneers you get in forests. Calliope is still usually your best bet, but 200 pts is a lot for a unit that takes an awfully long time to reload once you're finished with your first three to five targets using the ammo that comes with the vehicle. Just remember to run the hell away from Pioneers and drop mortar rounds on them as you will not win that frag fight.
 
Why would you be aggressive without tanks? .

I'm talking about being aggresive with your first line up for the first engagement before anything is settled on the front. Why would you choose tanks, the slowest vehicle for this task when every yard / meter counts that you could get?
I'm not talking about the 30cal HT 3rd. armor has but the 50cal for that specific task. Infantry leader come with it, command car at support card have it and the recon armored vehicle. Combine the recon amored vehicle and the infantry leader + some infantry with 30cal. HT :p and you will overwelm the first line up of your opponent and take hopefully enough ground to settle on gaining victory points long enough.
That was one way that work for me against Panzer Lehr and Tiger + Panther + superior ATGs.
 
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That works against Lehr because they have such a small amount of infantry. You also mention a starting line up without tanks but switch to mention pushing with 30 cal infantry which you don't get til B.
 
The strategy of being as agressive as possible and drive as far as possible works (together with recon and other 50cal.) against ATG + infantry, doesn't matter if Pz. Lehr or others Div infantry.
That is what the OP ask for, a strategy that can work for him, show him a new way to try.
But without doubt 3. armor is one of the weaker decks, so any competent player with a better deck or better map conditions might be able to cope with that.
 
I'm talking about being aggresive with your first line up for the first engagement before anything is settled on the front. Why would you choose tanks, the slowest vehicle for this task when every yard / meter counts that you could get?
I'm not talking about the 30cal HT 3rd. armor has but the 50cal for that specific task. Infantry leader come with it, command car at support card have it and the recon armored vehicle. Combine the recon amored vehicle and the infantry leader + some infantry with 30cal. HT :p and you will overwelm the first line up of your opponent and take hopefully enough ground to settle on gaining victory points long enough.
That was one way that work for me against Panzer Lehr and Tiger + Panther + superior ATGs.
You take tanks because they are solid AP sources that can duel out other armored threats, especially in the 3AD where you have Stuarts that are easily some of the best light tanks around. If you don't take a tank or ATG against Lehr, you are going to run into a Puma that you flat out cannot kill because HTs will do nothing to it and the M8 is never going to actually hit another armored vehicle when you need it to with 4 ACC at 100m and rookie vet.

The strategy of being as agressive as possible and drive as far as possible works (together with recon and other 50cal.) against ATG + infantry, doesn't matter if Pz. Lehr or others Div infantry.
That is what the OP ask for, a strategy that can work for him, show him a new way to try.
But without doubt 3. armor is one of the weaker decks, so any competent player with a better deck or better map conditions might be able to cope with that.
This is just a cheese strategy that only works against people that can't envelop or follow up and don't bring AT. It's not hard to hold your ground as 3AD, or even gain a +1 in A. Link a replay if you really think the strat is so foolproof.

3AD is easily mid tier or better. While obviously lacking in substantial infantry, it has basically everything else in spades, which makes it very powerful if you play it properly.
 
Yeah if you aren't taking tanks as 3rd AD to push then youre not playing your deck efficiently. Especially vs Lehr, the M4A1 has 9 armor to their at most 10 AP in A. In A if you don't use armor you literally only have HTs and non lmg rifles.

It's like pushing as 2nd ID without mortars. Sure you can but it's not playing the strength of your deck.
 
The 3AD is suppose to be the allies' late game armor division, but the jumbos and m4a3 76mm are still a step below the king tiger and panther. Ironically the 3AD is at their best in Phase A and B before the Axis heavy show up in force. A jumbo in phase B is difficult for the german to handle as panthers and pak43 are relatively rare. By Phase C any of the German armor div can field either a panther or KT.

Neither the British nor American are going to be able to fight the german in a late game tank to tank battle. (The soviet could probably manage it) Artillery wise the calliope and priest doesn't quite measure up to the hummel and 150mm/280mm. The calliope is certainly the most durable rocket arty in the game, but not necessarily the most destructive. (the US 113mm rocket is more like the grad, meanwhile the 150mm/280mm are like the smerch and buratino rolled into one)

the LMG rifle are actually quite good, but their number isn't quite enough
 
Yeah if you aren't taking tanks as 3rd AD to push then youre not playing your deck efficiently.

Yeah you are right doing the unexpected and not bring tanks is bad like there aren't enough ATG with at least 10 AP on the other side so lets bring the glories tanks of the 3rd armor...lets see what we got....shitty stuart with no 50 cal and only 1000m range or da sherman with less accuracy but at least 50cal....yeah some good meat to feed to those weak ATG you will meet. Great idea, was just wondering why someone would then start a thread in the forum asking for strategies if he could just bringt the tanks....sound like the OP must have tried this no-brainer and didn't succeed.
 
Don't get salty because you play 3rd armored like an idiot and claim you are some pioneer of warfare. Your VETTED tanks have a higher probability of killing his ten AP ATGs at range. In fact those ATGs will love that you brought Half Tracks with nothing that can shoot back at over 600-800m. It's called ground recon. Use it. Either mortar the ATG with one of the best Phase A mortars one can bring OR your Sherman can deal with it.

Again your argument is dumb, it's like saying to play 2nd ID with no phase A mortars because "MUH unexpected strategiez" when the right answer is, play 15th scots for an infantry heavy/no real mortar in A style. Do you play 116 with no phase A tanks??? I bet that is unexpected.