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SnizzleTizzle

Corporal
Oct 30, 2023
36
26
1.) What DLC do you miss the most from CS1

2.) What DLC would you like to see that was not in CS1?

To kick things off, I definetly miss Park Life the most. Filling in spaces with parks is just so important.

As for wishes when Airports DLC released I was very pleased on how every custom Ariport looked and allways wanted to have a way to create custom Transport hubs. You can techically do so, but with vanilla tools transport hubs don't scale that well.
 
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1, I really enjoyed the airport dlc from the first cs. I spent hours designing the perfect airports for my city.
2, I think it would be really cool to have a military base dlc. Feeling safe could be a characteristic of happiness which would be determined by the amount of recruits a base could get. The number of recruits would be based on base progression that happens. Also, the bigger the base is the higher the property value is in a determined area. Just an idea!
Excited for more dlc's, thanks.
 
For sure more life in the city.

1. Large outdoor sports, entertainment and leisure venues.

2. Modular, customizable golf courses

3. Racing tracks of all and any variety, from F1 to mountain biking. Speaking about that last one, we need cycling as soon possible.

4. Seasonal attraction and events. Now when we have seasons, let's use it. Have some entertainment venues that only operate in specific seasons or actually change their operation depending on the season.
 
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A simulation of citizens and economy (industry/businesses). :D

But actually not as a DLC. Because that simulation was promised to be in the base game.

If you don't know what I am talking about:

 
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I want better more realistic emergency services, perhaps as a mod or a DLC option.

realistic requirements to equip emergency services, such as:
-minimum 2 fire trucks to a structure fire (catering for interlinked network of neighbouring supporting stations)
-ladder trucks required to efficiently deal with fires in high buildings (placing ladder units strategically for zoning types)
-plausible extended times at fire scenes which blocks traffic at the site (effecting traffic/road design)
-rural fire trucks that can traverse dirt roads and effect forest fires at a radius around them, but are less efficient from sealed roads. Suburban fire trucks confined to sealed roads. (Promotes fire trails and negates reliance on only helicopters to fight forest fires)

just as police stations dont have to be linked to a jail, ambulances should have their own stations not restricted to hospitals.
hospitals should be centralised and cims either travel to them via own means or ambulances actually convey them to the hospital.

this time draws the ambulances from their station zones for the duration of the task, and clearance times from the hospitals should vary to reflect random hospital workloads, the ambulances then return to their station area coverage.

this health care efficiency effects residents well being and happiness, a mechanism that I think already exists.
simply modelling ambulances the same as fire stations allows a disseminated suburban/rural health response capability with realistic centralised health systems. Ambulance stations can be fire station assets just coded for ambulances.

this game has a huge potential for emergency services provision simulation within our imagined cities.
this will be further enhanced when actual realistic asset models of buildings and vehicles are made available.