I want better more realistic emergency services, perhaps as a mod or a DLC option.
realistic requirements to equip emergency services, such as:
-minimum 2 fire trucks to a structure fire (catering for interlinked network of neighbouring supporting stations)
-ladder trucks required to efficiently deal with fires in high buildings (placing ladder units strategically for zoning types)
-plausible extended times at fire scenes which blocks traffic at the site (effecting traffic/road design)
-rural fire trucks that can traverse dirt roads and effect forest fires at a radius around them, but are less efficient from sealed roads. Suburban fire trucks confined to sealed roads. (Promotes fire trails and negates reliance on only helicopters to fight forest fires)
just as police stations dont have to be linked to a jail, ambulances should have their own stations not restricted to hospitals.
hospitals should be centralised and cims either travel to them via own means or ambulances actually convey them to the hospital.
this time draws the ambulances from their station zones for the duration of the task, and clearance times from the hospitals should vary to reflect random hospital workloads, the ambulances then return to their station area coverage.
this health care efficiency effects residents well being and happiness, a mechanism that I think already exists.
simply modelling ambulances the same as fire stations allows a disseminated suburban/rural health response capability with realistic centralised health systems. Ambulance stations can be fire station assets just coded for ambulances.
this game has a huge potential for emergency services provision simulation within our imagined cities.
this will be further enhanced when actual realistic asset models of buildings and vehicles are made available.