A few ideas:
-There's been talk in the past of making a high fantasy themed game a la paradox, and i would guess (or hope), with procedurally generated maps of continents, and a big classic style map editor. Maybe this kind of a game would be also designed in mind as a support for D&D parties. I would hope that they transcend the use of provinces in such case, creating tools for modelling completely dynamic borders and areas of influence. In general, imho the future of strategy games will deal with creating maps without fixed provincial borders, that are also able to not resemble an rts.
-Given the fact that Podcat has been redeployed to a new project, we could expect a new WW1 HoI4 inspired game, but with a brand new feature: no provinces, and trench warfare ebbing and flowing on a realistic 3D map, along with HoI4 mechanics like tech research, logistics, politics, construction, etc
-They could try to make a segway into e-sports with a fast paced grand strategy game, maybe creating a formula of a game with abstract and low polygon aesthetics, big and 3D intricate relief maps, units as dots going around the map and gameplay centered around conquering many small pieces of territory and strategic locations between valleys and mountains.
-They could easily try to remake their early version of the classic Diplomacy tabletop/correspondence game, and try to market it as a popular, casual alternative to Risk (global domination version which is the official port to the electronic medium and the smartphone market).
-I don't think they will make a Cold War game nor a Dark ages game, it makes little sense in gameplay terms. But there is space for making a China focused CK3 inspired game, which would cover from central asia and siberia, to japan, to vietnam and tibet, and probably nations up to java as dlc, the main focus being by far trying to model how the chinese civilization operated, perhaps exploring mechanisms of dynamic stats that can spiral out of control for the player, creating cyclical models for prosperity and decadence, instead of creating a game based on perpetual expansion and map painting.
-I also don't think they will try to make a game that serves as a sequel to both CK, EU and Victoria at the same time. Such a game would probably need to be made starting from prehistory. There could be some kind of project for a game that tries to get a grip on the general progression of civilization, but it would have to be a giant project, lengthier in time to make than the Warhammer Total war saga, and probably there would be a constant struggle of trying to advance to the next age versus deepening the complexity of the gameplay of the early ages.
-Maybe it's not finantially feasable, but maybe paradox could start trying to make their own 'Saga' brand like total war, like making games like the pelopponesian war, the mayan inter-city state wars, the 40 years wars, the reconquista, but also remaking sengoku and rise of the eagles, etc
I don't any more ideas or speculations. Thoughts?
-There's been talk in the past of making a high fantasy themed game a la paradox, and i would guess (or hope), with procedurally generated maps of continents, and a big classic style map editor. Maybe this kind of a game would be also designed in mind as a support for D&D parties. I would hope that they transcend the use of provinces in such case, creating tools for modelling completely dynamic borders and areas of influence. In general, imho the future of strategy games will deal with creating maps without fixed provincial borders, that are also able to not resemble an rts.
-Given the fact that Podcat has been redeployed to a new project, we could expect a new WW1 HoI4 inspired game, but with a brand new feature: no provinces, and trench warfare ebbing and flowing on a realistic 3D map, along with HoI4 mechanics like tech research, logistics, politics, construction, etc
-They could try to make a segway into e-sports with a fast paced grand strategy game, maybe creating a formula of a game with abstract and low polygon aesthetics, big and 3D intricate relief maps, units as dots going around the map and gameplay centered around conquering many small pieces of territory and strategic locations between valleys and mountains.
-They could easily try to remake their early version of the classic Diplomacy tabletop/correspondence game, and try to market it as a popular, casual alternative to Risk (global domination version which is the official port to the electronic medium and the smartphone market).
-I don't think they will make a Cold War game nor a Dark ages game, it makes little sense in gameplay terms. But there is space for making a China focused CK3 inspired game, which would cover from central asia and siberia, to japan, to vietnam and tibet, and probably nations up to java as dlc, the main focus being by far trying to model how the chinese civilization operated, perhaps exploring mechanisms of dynamic stats that can spiral out of control for the player, creating cyclical models for prosperity and decadence, instead of creating a game based on perpetual expansion and map painting.
-I also don't think they will try to make a game that serves as a sequel to both CK, EU and Victoria at the same time. Such a game would probably need to be made starting from prehistory. There could be some kind of project for a game that tries to get a grip on the general progression of civilization, but it would have to be a giant project, lengthier in time to make than the Warhammer Total war saga, and probably there would be a constant struggle of trying to advance to the next age versus deepening the complexity of the gameplay of the early ages.
-Maybe it's not finantially feasable, but maybe paradox could start trying to make their own 'Saga' brand like total war, like making games like the pelopponesian war, the mayan inter-city state wars, the 40 years wars, the reconquista, but also remaking sengoku and rise of the eagles, etc
I don't any more ideas or speculations. Thoughts?