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I'd like to see a better character interface, and I'd like more to do when playing as Rome. Being able to play as a provincial governor as opposed to consul/emperor might be interesting, too (a la Crusader Kings).
The biggest problem when playing this game is that Rome is so strong. Things may have been this way historically but the devs would need to find a way to compensate for this ingame.
 
More in depth characters and government....leading to more intrigues.
More choice over marriage and ck2 style aging portraits.
More in depth "holdings" system allowing characters to inherit and build up land, but also requiring settlements for soldier manpower, and veterans demand land grants. Loyal troops demand land from commander...whereas generic demand from the state.
Battle phases for skirmish, advance etc.
 
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Hmm....

Needs something earlier. Add in something like Slitherine's Chariots of War, Spartan, and Gates of Troy. So beginning 2500 BC. Ooo... I could so go for that sequence.

Best wishes,
Steve

Shit son, what do you want, something like this:

Gilgamesh -> Pharaoh -> Sparta vs Athens -> Rome II -> The Dark Age -> Crusader Kings II -> Victoria III -> Hearts of Iron IV -> The Cold War -> The Sims!?
 
Never played EU: Rome although I would be interested in another Rome game by Paradox.

In short how would I want it to be - well, not EU Rome.

Let me put it like this - you don't play as Rome, you play as the leader of a family within Rome, one of, say, 9 Patrician families and a few major plebeian families. Create a semi-realistic model of Roman politics, and that's it - you're trying to maneuver the Senate, other families, etc. you can only control directly armies that a family member has, make decisions that you're allowed to, etc. (eg, the Pontifex Maximus handles Roman religious festivities, while the Consul would order the 4th legion to take Carthago Nova, although it is up to the general to get it done). Also, you as a family can do things like throw games or build monuments or hand out bread or etc. in major cities (rome, Athens, etc.).
In short - manage your duties, family matters, and the political system to bring glory to Rome...and especially your family.

Note: the reason I want the EU label dropped is brcause I would prefer only Rone be playable at the start, to allow for more indepth systems; plus it has the added benefit of making the line between DLC and patch content clearer
 
Shit son, what do you want, something like this:

Gilgamesh -> Pharaoh -> Sparta vs Athens -> Rome II -> The Dark Age -> Crusader Kings II -> Victoria III -> Hearts of Iron IV -> The Cold War -> The Sims!?
It will be awesome if paradox makes games with every era in history. But playing with an family from 2500BCE Babylon to modern day Washington DC would impressive. At least 1000 generations
 
Suggestions to expand the sequel beyond the scope of the original are nice, but I would prefer that the devs make the base game playable and fun. Expansions such as expanded timeline, stretched map, obscure culture are wonderful but if Paradox attempts to have all of this the day of release will likely lead to an unfinished product similar to the existing Rome.

A well made base game = future DLC.
 
If I had a say in it, I'd have Rome II to be more CK2-ish than EU-ish. More character interaction, playable tiers below the head of state and so on. As it is, I'd already settle with anything new, as long as the timespan before and after the current one is extended and the provinces are split (as for example in the Epigoni Mod)
 
Never played EU: Rome although I would be interested in another Rome game by Paradox.

In short how would I want it to be - well, not EU Rome.

Let me put it like this - you don't play as Rome, you play as the leader of a family within Rome, one of, say, 9 Patrician families and a few major plebeian families. Create a semi-realistic model of Roman politics, and that's it - you're trying to maneuver the Senate, other families, etc. you can only control directly armies that a family member has, make decisions that you're allowed to, etc. (eg, the Pontifex Maximus handles Roman religious festivities, while the Consul would order the 4th legion to take Carthago Nova, although it is up to the general to get it done). Also, you as a family can do things like throw games or build monuments or hand out bread or etc. in major cities (rome, Athens, etc.).
In short - manage your duties, family matters, and the political system to bring glory to Rome...and especially your family.

Note: the reason I want the EU label dropped is brcause I would prefer only Rone be playable at the start, to allow for more indepth systems; plus it has the added benefit of making the line between DLC and patch content clearer

That actually is a fun idea; it aslo helps with an issue with rome is that once you conquere a lot, you are kind of done. Here however, you would have the intrigue that made rome interesting. Ie, imagine being one of the major families trying to gain power during the year of the four emperors. You could choose to wait the conflict out, side with one to get an ally in power or even push to be the emperor yourself.

And as you said, it would easily allow for other DLC, ala CK2 for greeks, the celtic tribes and so on.
 
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Perhaps make it less Rome II and more Classical/Antiquity Era game. Sorry to everyone who likes them but I personally don't like to play as Rome. I'm interested in the time period but not as playing Rome because they are one of the most OP nations in the game. Also,I would like to see more things for tribes such as not needing to civilize or being able to migrate and the ability to form tribal confederations.
 
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I'll be the boring one: better GUI. It wasn't particularly bad, but it's something that could always be improved.

I find this quite a good point in fact. the minimalistic interface in EU:Rome 1 was a good indication of how underexploited the game was.

taking Rome1 as a reference I can speak of things that could be improved like:
* the religious minigame (I hated that thing, click randomly to get a random result) make it proper or get rid of it.
* the "ministers"/tecnologies minigame, things were happening so slowly that you hardly had a feeling that it mattered at all. Also there was nothing to do with them other than fulfilling people's ambitions.
* the characters, messy, very messy, you had a lot of options to do with people but as you had no communication with the game you could hardly understand where a risk was happening or a guy was getting powerful or angry. the options and characters were ok but more "stuff" happening (and making the player notice it) would help to get yourself being more involved, I mean, to play.
* the war game, I found a bit dull to be able to have 50K guys in some province for years like nothing. it should be far more complicated. History tells that big lost/won battles were able to crumble empires. if your army is destroyed you have no easy way to recover.
* the resources/trade minigame. by the capitoline triad please please! get rid of that ... thing. in general please do not create artificial rules/processes that do not look real. 1 resource only able to be trade to 1 province?
*the senate, great concept but I think underexploited. IMHO it needs mostly a CK approach in order to make you able to play more with it and factions actually being composed of people with clients, networks of contracts/favors/relations that you can use and manipulate.
* colonization i do understand it has to be slow but probably it could work better if mixed with some area of influence or trade power or... something in that line in order to make the player playing more and being able to actually do something about it and make choices. this adn the other aspects of the game had basically the same problem, a worrying lack of decissions to be made. in general the game was too much of waiting for something to be available then enable it because there is basically no reason why not.

I am not trying to be mean, just some things that I find could be lessons to be learned. I know, this is the easy part, the really tough thing is to give ideas but hey! I never said I am good at anything but complaining :p

nah, a small idea/story on how I would llike to see the game performing.
Say I want to build a temple in Siracusa*** it may happen because:
1) some local character wants to do it to get prestige, manage the contractors and get political power or gives him control on something in the city or the province (trade, mines, religion,...)
2) the ruler wants to do it, if there is a senate then it must be voted and then the game of interests starts for the same reasons as above but dealing with factions.

Ideally I woud see all this working "like" in CK with counts/dukes/kings but with no feudal organization, of course. a game of influence and resources control rather than feuds.

*** This just reminded me of something that I think is nice to differentiate, no more province-only maps. If there is something remarkable of ancient world is the urban society, if you leave this out the game is "just another province-based wargame". The map should be a mix of provinces and big cities (in my dreams they can appear and disappear, no hardcoded capitals, if you are a paradox dev or PM you are allowed to hate me for this :D). the things that you can do, the interface, in provinces should be different than the cities. a focus on resouces and manpower for the provinces, for instance, and politics/culture/trade/army-supplies for the cities, just a quick example on how the different types may be designed.

tl;dr
 
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Shit son, what do you want, something like this:

Gilgamesh -> Pharaoh -> Sparta vs Athens -> Rome II -> The Dark Age -> Crusader Kings II -> Victoria III -> Hearts of Iron IV -> The Cold War -> The Sims!?

Don't be silly. After The Cold War you would need something to tide you over until you end up with something like Distant Worlds. However, the something to tide you over would not be The Sims. That's just unrealistic. :D
 
I'd like it to subvert the old stereotype of mediterranean civilizations being superior to the "barbarians". Make Northern Europeans, Iberians etc. distinct and fun to play as.
 
First things first, I have to make clear that I never played EU: Rome, but I did play its demo. But I just couldn't get into the game the same way I did with EU4, so I just gave up after trying it a bit.

Here's my list:

-Just like lucaluca mentioned, the map should be extended to include all of Eurasia and Africa above the equator.
-Timeline from 500 BC to AD 500. This way you could play from the Greco-Persian Wars to some years after the fall of the Western Roman Empire.
-More provinces. In the first Rome, I hated to see Athens, Corinth and Argos in the same province. They should be splitted up.
-Immersion in all aspects. One of the most important things for me is that the player should "feel" the culture of his nation. So each culture group could have its own stylized UI and it's own music.
-Just like in the first Rome and in the Total War series, each character (general, statesman etc) should have his own individual portrait, and perhaps even some traits. This favoured immersion a lot in Total War and made every character feel attached and relevant to you.
-Quicker colonization, as many people have been complaining about the slow colonization.
-The gameplay should be like the one in EU, where you control a nation rather than a person, but still there should be a deep political system.
-When you change the angle of the camera to view the horizon of the map, there should be a sky texture or at least a decent fog of war, rather than just a vast darkness.

There should be more things, but then the list would be huge. Those were only the first ones that came to my mind.
 
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The main hope is that Rome 2 is full blown game with expansions\DLC, and SOON !!
 
The thing I would like the most is that Rome 2 actually happens. Maybe the game wasn't all that good when it was out for the first time, but Vae Victis, patches and mods proved it to be awesome. Plus, paradox can't ignore this forum forever and a lot of people want this game to be a reality and this forum is not the only place where this desire can be seen, There is a EUIV called Roma Universalis based in EU:R and there was an awesome mod back in EUIII days - which I was not able to play and the link is down nowadays, sigh - also representing this timeframe. People WANT Rome 2 to happen.

As for a wishlist:

1. Yeah, a bigger map is a must. Epigoni's mod map is good for Rome 1, but Rome 2 should try to get a bigger map, maybe like CKII now that it has India added. Having Asia would also be nice, but then CKII also has to be expanded to include Asia. I think that paradox has made a great step providing a (non modded) way to transport savegames from CKII to EUIV and this should be applied to all upcoming games.

2. More provinces is also a must, as Demarque has said but also more factions and less uncolonized terrain. Yeah, I know that at that period there were a lot of lesser tribes and using the "uncolonized" province and the apparition of barbarians is the reflection of that, but EU:R has not enough factions to play with. You can try to form france blob with a gaul tribe, Play as the romans, play as Macedon, Seleucid Empire or Ptolemaic Egypt and that's all. All the mods solved that adding a great amount of tribal factions everywhere, just look at Epigoni and Reign of the ancients. The last one simply got rid of uncolonized provinces because it is simply funnier to fight someone than to expand slowly because "we need to colonise this province". I'm not saying that colonising is a bad feature, but it just doesn't make sense at all for some tribes to be actual factions and others to be uncolonized terrain and make it very slow for your faction to expand on those terrains.

3. The timeframe should be expanded. I know that it's EU:R, but that is only a name, to be honest I NEVER played Rome in this game. If we are making the game around Rome, the game should be playable from 753 a.C. to 500, yeah the western empire falls in 476, but going a little further does not hurt anyone. This timeline not only does remain true to the game's name because it covers all of roman history, but also would give the player the chance to play as Alexander the great, Persia, etruscans or samnites in Italia, etc... But this has two problems: the first one is that it's a huge timeframe, more thant 1200 years of history. It would certainly be awesome, but I doubt it is going to happen. The second flaw is that ending the game at 476 leaves a gap of 400 years between EU:R2 and CKII which has to be covered to provide that "full history" experience by converting savegames. There would two ways to fix this, either expanding Rome or CK's timelines or by creating a dark ages game or something like that.

Anyway, Paradox just needs to do it, they are in the right path and they'll do well.
 
More depth, and the same fine tuned balance between EU and CK style of gameplay as the original had + the new kind of beautyful graphics and user interfaces Paradox makes nowadays of course.
 
Just tried this game last weekend. It's awesome and I would love a newer version that blends EUIV with CK2 in the Roman time period. I'd love to see the military aspect to be better but it would be a challenge.

- The Romans had generals with their legions (I love the loyalty mechanic). I'd love to build the legions better than it is now possible. Also Generals often commanded more than 1 legion (Ceasar had a whole bunch of them in Gaul, 12 or so). In reality a whole legion was about 5k-7k men each with maybe some added support. The Romans lost 3 legions in Teutoberg with a total of 15k-20k losses. So to have generals with different loyal legions across the map to conquer or control a region with subcommanders would be nice. So this would need some work and would be a lot different from other cultures.
- Carthage used a lot of mercenaries and had a different mechanic.
- Greeks were disciplined but old fashioned. Their phalanxed didn't work well against the flexible Roman formations (so stuff like that I'd like modelled well).
- Barbarians worked different in that they didn't have a lot of money for mercenaries but then they simply had a lot of people who could fight well. Just not as coordinated and disciplined like the Romans. So discipline should be an important aspect to the whole war-mechanic.

Also I'd like a better politics system. I like the fact that the senate can be a pain in the a$$, especially in the republican time. There should be intrigue and all that. Just that bit of CK2 sauce sprinkled over it...there were a bit of bad (and good) emperors and generals assassinated of course.

Well, alot of wishes, but most of all I'd just like to see Rome 2 happen. I loved Rome Total War, but since I started playing Paradox games it lacks depth. The battles are nice, but I'd rather see numbers of 25k vs 30k with realistic results than 2k vs 2k on screen...
 
Just tried this game last weekend. It's awesome and I would love a newer version that blends EUIV with CK2 in the Roman time period. I'd love to see the military aspect to be better but it would be a challenge.

- The Romans had generals with their legions (I love the loyalty mechanic). I'd love to build the legions better than it is now possible. Also Generals often commanded more than 1 legion (Ceasar had a whole bunch of them in Gaul, 12 or so). In reality a whole legion was about 5k-7k men each with maybe some added support. The Romans lost 3 legions in Teutoberg with a total of 15k-20k losses. So to have generals with different loyal legions across the map to conquer or control a region with subcommanders would be nice. So this would need some work and would be a lot different from other cultures.
- Carthage used a lot of mercenaries and had a different mechanic.
- Greeks were disciplined but old fashioned. Their phalanxed didn't work well against the flexible Roman formations (so stuff like that I'd like modelled well).
- Barbarians worked different in that they didn't have a lot of money for mercenaries but then they simply had a lot of people who could fight well. Just not as coordinated and disciplined like the Romans. So discipline should be an important aspect to the whole war-mechanic.

Also I'd like a better politics system. I like the fact that the senate can be a pain in the a$$, especially in the republican time. There should be intrigue and all that. Just that bit of CK2 sauce sprinkled over it...there were a bit of bad (and good) emperors and generals assassinated of course.

Well, alot of wishes, but most of all I'd just like to see Rome 2 happen. I loved Rome Total War, but since I started playing Paradox games it lacks depth. The battles are nice, but I'd rather see numbers of 25k vs 30k with realistic results than 2k vs 2k on screen...
This plus de facto playable barbarians. The current ones are only de jure playable as it is impossible to be a true "uncivilized barbarians" without having to first become civilized. Also, federation and migration mechanics.
 
-Play a faction (instead of a state), like in Republic of Rome board game.

Factions may be, based on Plato's works, aristocrats, timocrats, plutocrats, democrats and ochlocrats.
 
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