Now who honestly has ever told he's an ochlocrat?![]()
Some were labelled as such by others
Now who honestly has ever told he's an ochlocrat?![]()
One thing I would like to see is a nuanced treatment of culture and religion. Allow me to explain:
Consider the various populations of the Empire, in particular, the Greeks. They started off viewing the Romans as barbarians who happened to worship a pantheon that very nicely matched up with their own and who happened to have a good system of government. Eventually, the Greeks would adopt a totally alien religion (Christianity) just ahead of the Latin Romans. Around the same time, they also considered themselves Roman. So Roman, in fact, that they continued to consider themselves such long after the last vestiges of the Empire fell to the Turks. However, they continued to look down on the Latins to one degree or another throughout the millennia.,even though they were the original Romans. The same could be said for various parts of the Hellenistic successor states, to a lesser degree, about Greek culture in place of Roman.
So, ideally, the game would be able to model for a given province, simultaneously: political culture, local culture, and religion.
Political culture would basically represent what culture the inhabitants identify with on a political level. If it aligns with their current rulers, they consider themselves part of that state, not just a conquered population. They won't necessarily try for independence, though they may agitate for more power within the state. Of course, if it doesn't...
Local culture is just that, the culture of the people, as distinct from their political identity. They might still stick their old ways, speaking their traditional language, celebrating their traditional holidays, regardless of their political cultural alignment. Or, you may have totally assimilated them, which would make it easier to integrate their political culture.
Religion, we all know what this is, nothing new really needed here.
There could also be benefits to provinces that have certain cultures. For example, say Delphi maintains a local culture of Greek and a religion of Greek Paganism; there might be some gameplay bonuses (prestige, stability, whatever the equivalent perks in the game are) for the ruler, encouraging them to maintain those, even while make sure to assimilate their political culture.
With all this, the game would be able to model different circumstances within a vast empire quite well. Depending on how you expand and where you expand, you might be able to better assimilate a political culture, or maybe the local culture. If you expand diplomatically, you might be better able to assimilate your new citizens into your political culture, while maintaining their local culture. Meanwhile, places where you expand militarily, you might have to assimilate the local culture in order to assimilate the political culture.
Yes it should be , because EU:ROME 1 is a mix between EU3 and Ck1, also some mechanics from Victoria 2/3, HoI4 and maybe March of the Eagles will be niceIt should generally be a mix of CK2 and EU4 mechanics.
Personally, I would love to see a religion system and religious mechanics that actually portray the relevant religions appropriately and aren't just copy-pasted from games meant to portray Christians and Muslims (with a dash of fantasy nonsense and stereotypes ala Rome 1).
I have the bad feeling, that those problems would be simply solved by bribery, resulting in the player dominating his republic each game after ten years.
You mean bribery, corruption and intrigue were NOT how people got into office?