"NOT THAT BUTTON, MR. PRESIDENT!!"
"Why not?"
"Nuclear self-destruct system activated. Have a nice day
"
"THAT'S WHY!"
_____________
Hello class, this is your teacher, Lighthearter. I am a longtime HOI2 player who is totally in love with Arsenal of Democracy, and it came to my attention that a tutorial AAR was needed. In this most noble endeavor, I shall seek to impart first my implicit knowledge of the inner workings of the various game interfaces, then my strategies, my cunning plans. I will provide first a set of lessons about the various game menus, then I will provide lessons to put to rest any confusion that any members of the class might have. Rest assured, future presidents of the United States, you shall not make the same mistake as your predecessor should you listen to my sage words of wisdom.
Contents:
A: Basics -
Lesson A.1 - Below the Table of Contents.
Lesson A.2 - Here.
Lesson A.3 - Here.
Lesson A.4 - Here.
Lesson A.5 - Here.
Lesson A.6 - Here.
B: Guderian's Military Academy -
Lesson B.1 - Here.
Lesson B.2 - Here.
C: Intermediate Knowledge -
Lesson C.1 - Coming Soon.
Alright - now, to the meat of the menu - the class.
Lesson A - The Main Interfaces - Part One - The Basics (A.1, as it will be referred to in the future.)
This is the main screen once you get into a game. I have booted up the 1936: Road to War scenario as the United States in order to showcase the game. Looks intimidating, no? Well, let's break it down into more manageable chunks.
This is the game map. Move the camera by moving your mouse to the edges of the screen. While you are viewing the map tab, this is where you will be performing most actions. We will get back to it later.
This is the topbar. You can see the national flag in the upper-left corner denoting my faction. For now, ignore everything else. We will get back to it later.
This is the game clock. It shows the current date. You can RIGHT-click it to bring down a menu where you can speed up or slow down the flow of time and switch between sprites and counters. We will get back to that last later. You can also LEFT-click it to instantly pause the game. This function also works with the "Pause" key on your keyboard.
These icons will appear as the game progresses. The first means that you have at least one research slot that is unused. The other means that you can move one of your sliders. Again, we shall get back to those concepts.
These icons allow you to switch your sidebar view mode. We shall return to that concept(This sound familiar?
).
This is the province part of the sidebar. When you select a province, you will see this screen. The little flag denotes the owner of the province. Clicking the flag will take you into the diplomacy screen for that nation. Note that when you select a foreign - controlled province there is a much larger flag denoting ownership as well. Clicking it will achieve the same effect. We will return to the diplomacy screen (and other details of the province screen) later.
This is the "units" part of the province interface. It shows the units present in the province. We will, as usual, discuss more on units later.
Finally, this is the minimap. It shows the entire world. The light-colored spots as time progresses indicate the parts of the world where it is day, the dark-colored where it is night. Clicking any spot on the map will instantly jump your camera to that location. Below the map are the "mapmode" buttons. We will once again discuss them later.
This concludes Lesson A.1 of the TutoriAAR. Class is dismissed until later tonight or tomorrow afternoon, when the second lesson shall be held.
- Lighthearter
"Why not?"
"Nuclear self-destruct system activated. Have a nice day
"THAT'S WHY!"

_____________
Hello class, this is your teacher, Lighthearter. I am a longtime HOI2 player who is totally in love with Arsenal of Democracy, and it came to my attention that a tutorial AAR was needed. In this most noble endeavor, I shall seek to impart first my implicit knowledge of the inner workings of the various game interfaces, then my strategies, my cunning plans. I will provide first a set of lessons about the various game menus, then I will provide lessons to put to rest any confusion that any members of the class might have. Rest assured, future presidents of the United States, you shall not make the same mistake as your predecessor should you listen to my sage words of wisdom.
Contents:
A: Basics -
Lesson A.1 - Below the Table of Contents.
Lesson A.2 - Here.
Lesson A.3 - Here.
Lesson A.4 - Here.
Lesson A.5 - Here.
Lesson A.6 - Here.
B: Guderian's Military Academy -
Lesson B.1 - Here.
Lesson B.2 - Here.
C: Intermediate Knowledge -
Lesson C.1 - Coming Soon.
Alright - now, to the meat of the menu - the class.
Lesson A - The Main Interfaces - Part One - The Basics (A.1, as it will be referred to in the future.)

This is the main screen once you get into a game. I have booted up the 1936: Road to War scenario as the United States in order to showcase the game. Looks intimidating, no? Well, let's break it down into more manageable chunks.

This is the game map. Move the camera by moving your mouse to the edges of the screen. While you are viewing the map tab, this is where you will be performing most actions. We will get back to it later.

This is the topbar. You can see the national flag in the upper-left corner denoting my faction. For now, ignore everything else. We will get back to it later.

This is the game clock. It shows the current date. You can RIGHT-click it to bring down a menu where you can speed up or slow down the flow of time and switch between sprites and counters. We will get back to that last later. You can also LEFT-click it to instantly pause the game. This function also works with the "Pause" key on your keyboard.

These icons will appear as the game progresses. The first means that you have at least one research slot that is unused. The other means that you can move one of your sliders. Again, we shall get back to those concepts.

These icons allow you to switch your sidebar view mode. We shall return to that concept(This sound familiar?

This is the province part of the sidebar. When you select a province, you will see this screen. The little flag denotes the owner of the province. Clicking the flag will take you into the diplomacy screen for that nation. Note that when you select a foreign - controlled province there is a much larger flag denoting ownership as well. Clicking it will achieve the same effect. We will return to the diplomacy screen (and other details of the province screen) later.

This is the "units" part of the province interface. It shows the units present in the province. We will, as usual, discuss more on units later.

Finally, this is the minimap. It shows the entire world. The light-colored spots as time progresses indicate the parts of the world where it is day, the dark-colored where it is night. Clicking any spot on the map will instantly jump your camera to that location. Below the map are the "mapmode" buttons. We will once again discuss them later.
This concludes Lesson A.1 of the TutoriAAR. Class is dismissed until later tonight or tomorrow afternoon, when the second lesson shall be held.
- Lighthearter
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