1. Get workers, get food and wood going.
2. Once you max the workers and food/wood income, turn the wood into gold.
3. Upgrade to get more dwarves.
4. Turn them into workers.
5. Keep making workers and farming wood and turning the wood into gold.
Turn 5 dwarves into military, upgrade them all the way to whatever using the infinite gold to buy the resources.
Dig straight down. If you spot enemy, pause, teleport the 5 military dwarves.
Result: 18 workers getting 20K wood every few minutes. I dont even need to mine for what I want. I exchanged wood into gold and bought what I need.
I basically did a bee line to the level 4 Dwarf spawner in every game I played, without ever mining down or around to get it. No exposure to danger. I didnt got attacked by anything, nothing went wrong at any point.
All I did was get workers, make minimum amount of food and everything else on wood. Turn that wood into gold, and upgrade the spawner, get more dwarves and turn them into workers and put them to gather more wood and turn said wood into gold. Use the infinite gold to buy everything else. With 18 workers on 3 6/6 fertilizers I was getting wood faster than I could turn into gold and spend it.
And the game lets you do that.
At least in Dwarf Fortress you get attacked/sieged and you dig down into unexpected areas. In this game, you see the interrogation marks... /facepalm.
I kept playing and hoping that a bunch of enemies would come and invade, destroy my walls, or something.
What about the teleport? Thats so bullshit. Enemies teleporting? Really? They cant pathfind to you, they teleport?
So I went to the custom game and set all the difficulty on hard, few resources, multiple events, no influence bonuses and so on. Started playing and did the optimal worker/wood/respawner upgrade strategy, and no enemy appeared, I basically went from weak, to infinite money, all researches, fully upgraded everything and the game let me do that... There was no need to spend resources on the "now", on "defense", there was no need to wall areas, no need to set traps, no need to explore or dig down. I just remained on the same little area farming wood and exchanging it for gold until I broke the game and stopped caring.
Back in Age of Empires, Starcraft, 10 years ago, the game didnt let you do that, because it sent enemies on your way, on your weak defended areas.
Now, what is the point of setting "safe mode" on the options? I mean, I wasnt playing safe mode, there was enemies, but... what is the point where they have interrogation marks telling you where they are?
All in all, its a great disappointment.
The voice overs were really bad. I didnt found anything hilarious or humorous on the game. The story was forgettable. The happyness was just a gimmick, 99% of the time I was running around with 1/xxxxxx happyness and it made no difference.
I feel like it was targetted to a child first gaming experiences. The whole thing felt like a tutorial all the time. My hope was that the custom game would add sandbox/organic elements to it, random enemy attacks and things like that. But all the time it felt like I was alone. In strategy games you have opponents that progress and you have to undermine them and keep the pace with them. In this game everything was too static. There was no challenge and there was no replayability.
It was a dumbed down experience. I mean, last week I beat Xcom on Impossible Ironman and went to their forums to complain basically about the same things. What is wrong with these games these days.
To fix this game, you basically have to remove the exchange window, remove the easy infinite farming of wood. People have to dig to get resources. Remove the interrogation marks. Let it just for the tutorial. If you dont, everything that dont have interrogation mark is pointless and even when you get there, it feels pointless as well, because its usually 1-3 lackluster enemies. There is no surprise. No risk. No danger.
Even if you fix those 2 above, it wont be worth caring, unless you add enemies that are digging, that destroy terrain, set traps, rush you, siege you, etc... Basically do what you should have done in the first place. Turn the static lifeless world into a living changing world regardless of the player actions.
It needs events, things happening, things that require player attention. I can safelly say that the major part of my interaction in this game was spamming the shift click to sell wood to get gold. If the game runs by itself on full automatic mode, then its not worth my interaction.
I do a few things in the first 5-10 minutes, then its just clicking on sell wood. Then it requires my attention on the end, just to dig down and teleport the soldiers to kill the enemies and thats about it for "A game of dwarves" woohoo...
Seriously people, I dont know what was your intention with this game, but its not good in anything.
2. Once you max the workers and food/wood income, turn the wood into gold.
3. Upgrade to get more dwarves.
4. Turn them into workers.
5. Keep making workers and farming wood and turning the wood into gold.
Turn 5 dwarves into military, upgrade them all the way to whatever using the infinite gold to buy the resources.
Dig straight down. If you spot enemy, pause, teleport the 5 military dwarves.
Result: 18 workers getting 20K wood every few minutes. I dont even need to mine for what I want. I exchanged wood into gold and bought what I need.
I basically did a bee line to the level 4 Dwarf spawner in every game I played, without ever mining down or around to get it. No exposure to danger. I didnt got attacked by anything, nothing went wrong at any point.
All I did was get workers, make minimum amount of food and everything else on wood. Turn that wood into gold, and upgrade the spawner, get more dwarves and turn them into workers and put them to gather more wood and turn said wood into gold. Use the infinite gold to buy everything else. With 18 workers on 3 6/6 fertilizers I was getting wood faster than I could turn into gold and spend it.
And the game lets you do that.
At least in Dwarf Fortress you get attacked/sieged and you dig down into unexpected areas. In this game, you see the interrogation marks... /facepalm.
I kept playing and hoping that a bunch of enemies would come and invade, destroy my walls, or something.
What about the teleport? Thats so bullshit. Enemies teleporting? Really? They cant pathfind to you, they teleport?
So I went to the custom game and set all the difficulty on hard, few resources, multiple events, no influence bonuses and so on. Started playing and did the optimal worker/wood/respawner upgrade strategy, and no enemy appeared, I basically went from weak, to infinite money, all researches, fully upgraded everything and the game let me do that... There was no need to spend resources on the "now", on "defense", there was no need to wall areas, no need to set traps, no need to explore or dig down. I just remained on the same little area farming wood and exchanging it for gold until I broke the game and stopped caring.
Back in Age of Empires, Starcraft, 10 years ago, the game didnt let you do that, because it sent enemies on your way, on your weak defended areas.
Now, what is the point of setting "safe mode" on the options? I mean, I wasnt playing safe mode, there was enemies, but... what is the point where they have interrogation marks telling you where they are?
All in all, its a great disappointment.
The voice overs were really bad. I didnt found anything hilarious or humorous on the game. The story was forgettable. The happyness was just a gimmick, 99% of the time I was running around with 1/xxxxxx happyness and it made no difference.
I feel like it was targetted to a child first gaming experiences. The whole thing felt like a tutorial all the time. My hope was that the custom game would add sandbox/organic elements to it, random enemy attacks and things like that. But all the time it felt like I was alone. In strategy games you have opponents that progress and you have to undermine them and keep the pace with them. In this game everything was too static. There was no challenge and there was no replayability.
It was a dumbed down experience. I mean, last week I beat Xcom on Impossible Ironman and went to their forums to complain basically about the same things. What is wrong with these games these days.
To fix this game, you basically have to remove the exchange window, remove the easy infinite farming of wood. People have to dig to get resources. Remove the interrogation marks. Let it just for the tutorial. If you dont, everything that dont have interrogation mark is pointless and even when you get there, it feels pointless as well, because its usually 1-3 lackluster enemies. There is no surprise. No risk. No danger.
Even if you fix those 2 above, it wont be worth caring, unless you add enemies that are digging, that destroy terrain, set traps, rush you, siege you, etc... Basically do what you should have done in the first place. Turn the static lifeless world into a living changing world regardless of the player actions.
It needs events, things happening, things that require player attention. I can safelly say that the major part of my interaction in this game was spamming the shift click to sell wood to get gold. If the game runs by itself on full automatic mode, then its not worth my interaction.
I do a few things in the first 5-10 minutes, then its just clicking on sell wood. Then it requires my attention on the end, just to dig down and teleport the soldiers to kill the enemies and thats about it for "A game of dwarves" woohoo...
Seriously people, I dont know what was your intention with this game, but its not good in anything.