Imperator Rome is in limbo
They hacked it because of player count, which I think was punitive becuase of the release. IR is not the game it was at release, and they jumped the gun too fast after 2.0.When IR released I bought it, played 5 or so hours, and put it down. The game wasn't fun, and the mechanics were far to different from other PDX games I played. I picked it up again after 2.0 However I had a whole new learning curve to go through. I didn't understand the building system, nor the pop system. The Religious mechanics were completely esoteric, and the Government and internal politics was to foreign to me. So I played it for about 30 hours; then I went back to CK3, Stellaris and HOI. I understood those games and I wasn't in the mood for a steep learning curve.
However, the community drew me back to IR and with EUV... oops I mean project Caesar... in development; I've been coming back to IR on and off. I can say with confidence I understand 75% of what's going on in the game. And I now get a lot of enjoyment from Imperator. The dev's took a hiatus, and us normal players used that time to get a feel of the game. But I think there is much more life in this game.
A Grand Return
Imperator needs to come back with an Iconic patch. Not a huge mechanical reshuffle, but Iconic. I would say name the patch Augustus, however that name is taken by this current beta. So lets name this hypothetical return the Octavian update. This update should extend the base game timeline by 262 years to 235 AD. The years of the Roman Principate, and ending with the crisis of the third century. And be accompanied by a DLC that adds a new start date. The start date should be ether 44 BC, or 40 BC. 44 BC is good for some scripted events that tells the story of the Second Triumvirate and the Liberators' Civil War. 40 BC is good because that is 2 years after the Battle of Phillippi, and the Second Triumvirate has already split the Republic amongst themselves. This update should come with a new Principate government form. The Principate should be a sort of hybrid Republic/Monarchy, and a late game goal for your empire.
Minor Tweaks that I'd like to see
Id like to put Sacred Treasures into Holy sites that I own, that are not in my Pantheon
We still get the benefits of that Holy Site having those Treasures. The stab hit and cooldown for changing a God just to put a treasure in it's holy site is arbitrary.
Rename Pantheon Deities to Patron Deities
This is a Terminology complaint. Your Pantheon should be all the Gods you have access to choose from. A Patron Deity should be the Gods your getting Active/Passive effects from.
Relabel the Legion Terminology
Another Terminology one. The current system has some confusing aspects. "I have 20 Cohorts in Cohors II, Legio Italia". This can be improved by renaming Cohorts to Maniples. "I have 20 Maniples in Cohors II, Legio Italia" Or by renaming Legions to Provencal Armies, and Cohors to Legions. "I have 20 Cohorts in Legio II, Provencal Army Italia"
Noble Privileges assimilate their culture group.
There is no point in giving Noble Civic Rights. Make it to where if you give a culture of another culture group Noble privileges', all cultures within that culture group will assimilate into that culture.
A better Holdings Map Mode
I don't need to see the holdings of other nation within another nation's borders. And the color of the holdings of my great families do not match their family color. As is the holdings of the head of my Junii Family, Consul Agrippa Junius Aficanus (Bad ass name) is yellow. But the Junius Family is light blue. Then there are holdings in Latium that are owed by characters from a Seleukid Satrapy that are red. (Also, if anyone of you could please explain the in's and outs of Holdings, and why some holdings are owed by junior family members, and why some are owed by foreign characters, and how I can revoke holdings owed by foreigners, I would asperate it. Holdings, and Character interactions are still esoteric to me)
Imperator Rome still has tons of life in it. I'm posting because we are seeing some activity from the devs. And I'm optimistic that they take this game out of limbo.
They hacked it because of player count, which I think was punitive becuase of the release. IR is not the game it was at release, and they jumped the gun too fast after 2.0.When IR released I bought it, played 5 or so hours, and put it down. The game wasn't fun, and the mechanics were far to different from other PDX games I played. I picked it up again after 2.0 However I had a whole new learning curve to go through. I didn't understand the building system, nor the pop system. The Religious mechanics were completely esoteric, and the Government and internal politics was to foreign to me. So I played it for about 30 hours; then I went back to CK3, Stellaris and HOI. I understood those games and I wasn't in the mood for a steep learning curve.
However, the community drew me back to IR and with EUV... oops I mean project Caesar... in development; I've been coming back to IR on and off. I can say with confidence I understand 75% of what's going on in the game. And I now get a lot of enjoyment from Imperator. The dev's took a hiatus, and us normal players used that time to get a feel of the game. But I think there is much more life in this game.
A Grand Return
Imperator needs to come back with an Iconic patch. Not a huge mechanical reshuffle, but Iconic. I would say name the patch Augustus, however that name is taken by this current beta. So lets name this hypothetical return the Octavian update. This update should extend the base game timeline by 262 years to 235 AD. The years of the Roman Principate, and ending with the crisis of the third century. And be accompanied by a DLC that adds a new start date. The start date should be ether 44 BC, or 40 BC. 44 BC is good for some scripted events that tells the story of the Second Triumvirate and the Liberators' Civil War. 40 BC is good because that is 2 years after the Battle of Phillippi, and the Second Triumvirate has already split the Republic amongst themselves. This update should come with a new Principate government form. The Principate should be a sort of hybrid Republic/Monarchy, and a late game goal for your empire.
Minor Tweaks that I'd like to see
Id like to put Sacred Treasures into Holy sites that I own, that are not in my Pantheon
We still get the benefits of that Holy Site having those Treasures. The stab hit and cooldown for changing a God just to put a treasure in it's holy site is arbitrary.
Rename Pantheon Deities to Patron Deities
This is a Terminology complaint. Your Pantheon should be all the Gods you have access to choose from. A Patron Deity should be the Gods your getting Active/Passive effects from.
Relabel the Legion Terminology
Another Terminology one. The current system has some confusing aspects. "I have 20 Cohorts in Cohors II, Legio Italia". This can be improved by renaming Cohorts to Maniples. "I have 20 Maniples in Cohors II, Legio Italia" Or by renaming Legions to Provencal Armies, and Cohors to Legions. "I have 20 Cohorts in Legio II, Provencal Army Italia"
Noble Privileges assimilate their culture group.
There is no point in giving Noble Civic Rights. Make it to where if you give a culture of another culture group Noble privileges', all cultures within that culture group will assimilate into that culture.
A better Holdings Map Mode
I don't need to see the holdings of other nation within another nation's borders. And the color of the holdings of my great families do not match their family color. As is the holdings of the head of my Junii Family, Consul Agrippa Junius Aficanus (Bad ass name) is yellow. But the Junius Family is light blue. Then there are holdings in Latium that are owed by characters from a Seleukid Satrapy that are red. (Also, if anyone of you could please explain the in's and outs of Holdings, and why some holdings are owed by junior family members, and why some are owed by foreign characters, and how I can revoke holdings owed by foreigners, I would asperate it. Holdings, and Character interactions are still esoteric to me)
Imperator Rome still has tons of life in it. I'm posting because we are seeing some activity from the devs. And I'm optimistic that they take this game out of limbo.
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