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AirikrStrife

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Jul 30, 2010
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We have now seen all maps for the upcoming 1.29 'europa' patch, highly anticipated it has provoked mixed reactions, with a lot of good work contrasted with criticism for particular decisions. This is a post where I express not so much a question of which provinces should or should not be added to the game (though there will be particular case studies), but rather discussing the thinking behind the map update

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Now I'm not gonna be as simplistic to say: Me want more provinces! or Me want particular favorite region of mine to be represented. I have observed two tendencies in the creation of new provinces that I disagree with.

1. or the totem pole model. Remember EUIV when it came out? I barely do despite having played it from start. But most people have heard about stuff like square memel. Point is, EUIV were very blunt, often deciding on a province (based on a city or area) and then just drawing big circles around that city with little regard for historical accuracy or detail. We had Magdeburg controling all of altmark, northern caucasus were divided between Georgia, Crimea and one horde (was it QQ?) not interesting countries were not given a chance to exist but merged into larger more relevant countries. At that point that was fine, it was a game with comparably little pretention.

Now the game has changed, and the level of detail is sometimes astonishing and I have enjoyed following the journey of EUIV to it's current shape, but in the last few (3?) patches I increasingly felt that (and I feel I'm not alone doing so) that this crude totem pole style of adding provinces has resurfaced, plant a totem pole/find an important city and draw an adequately sized province around it.

Myself, a history nerd since age of 10 and anthropology student, I love studying the development of countries, how they were structured, how they changed; administrative, cultural and political boundaries shaping our world are more interesting than arbitrary totem poles based on larger cities.

Case in example: Brandenburg
Adding a new province to Brandenburg they decided to give it to the city of Brandenburg an der Havel, spliting Potsdam in two according to a north-south line. Problem here is that Brandenburg, for all it's existence had a continuous administrative division in traditional lands, here the area west of Berlin would better be better split in an west-east line between the lands/provinces of Havelland and Zauche.

Likewise they maintained the Ruppin province, ignoring the split between Prignitz and lordship Ruppin, something motivated by the comparably low population of Prignitz, yet Prignitz stands as one of the most distinct parts of the original mark Brandenburg, viewed as it's own mark outside the core mittelmark region, and the ruppin lordship would actually be independent (here though I agree their doesn't need to be any over spamming of OPM's in HRE)

More notable case is the case of Moldavia, redrawn in patch 1.27, and to my knowledge it's 100% a totem pole redraw, not considering the historical development of the region. Now @fr-rein did a suggestion for how to redraw the moldavian provinces, (without adding new provinces) representing the historical development of Moldavias political and cultural borders. Leading into part 2

2. or not solving past mistakes. Original EUIV were riddled by weird borders, many of them have been cleaned up, but not all (and some updates have actually made new, weird borders like above mentioned Moldavia). This is basically when EUIV just draw blunt provinces, sometimes missing the city the province is named from, sometimes just dividing a general area in 2-3 provinces without looking how they could look. old inaccurate borders around the globe becomes more and more glaring the more accurate and detailed the game becomes. Brandenburg once again can serve with a few example: 1. Only the northern half of Berlin is in the province of berlin 2. The pannhandle of Neumark extends in the wrong direction (and some other minor details)

My case study here though will be Münster:
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Nothing has been changed in Münsters internal borders with the upcoming patch, but when looking at how the joint prince bishoprics of Münster and Osnabrück looked, the current set up comes across as random and arbitary.

How Münster looked for most of the euiv timeline
800px-Upper_and_Lower_M%C3%BCnster%2C_circa_1800..jpg

We can see a clear north south divide between the main holdings of Münster in it's upper and lower part. Osnabrück were in PU with Münster and I see little reason to add it as it's own OPM, but the province should optimally look like it did in history,

Whatever the current province of Meppen is trying to be is a mystery to me, Meppen is a city in Emsland, but only the southern part of Emsland is part of the province, that instead extends south taking the County of Bentheim with it and the western parts of Upper Münster.

Simple and accurate solution would be to rework The Prince-Bishopric to 4 provinces,Upper and lower Münster, Osnabrück and a province for the united counties of Bentheim-Tecklenburg-Steinfurt (IMO it should be an independent OPM, but it's fine to have it start as part of Münster with a Tecklenburg revolter tag)
 
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Also, 3:

The sometimes utter lack of geographical knowledge: Wrong city-locations, rivers, geographical names... Or using contemporary towns for the 1444 setting.

All in all I agree wholeheartedly with you. I will make a big geography-fix thread this week, as well. It will be a compilation of old maps + some new additions.
 

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@Caligula Caesar : Okay, maybe I shouldn't do this, but I want to be clear: I don't understand how you could disagree with my post.

The Pomeranian setup, Rosenheim, Notec, many city-locations (Rothenburg, Ingolstadt and others) and borders as well as province-names have been changed because of feedback. The Perugia-tag was added because of feedback, as well. Feedback which didn't need to be given if the original work was already of quality. These are not the only issues; there are plenty left, which I'm not going to mention here (I will make sure to tag you in the upcoming thread, as I always do). I'm not talking about just the nitpicks, either.

The mistakes on the map can be contributed to a lot of things, but most of it seems to stem from a lack of geographical/historical orientation. I don't want to use the buzzword 'lazy' or 'incompetence' or something like it, as I think it's degrading and all of you developers probably work hard to earn your money. Time doesn't seem to be the issue, either, as you guys have repeatedly mentioned that feedback will be looked at more often and that the upcoming patch will have a far longer development-cycle. That means we're back to the original point; lack of geographical/historical knowledge. Which, actually, isn't that bad. If feedback gets properly accepted, not begrudgingly:
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It's not strange to complain about mistakes like that. Especially not if it gets neglected for a year. I'm aware you're from the Sceptred Isle (Britain), so let's say that a province was called 'Thames', what would you think of it? It would be ridiculous, of that I'm sure. You said there are no actual guidelines for what a province should be called in EU4, but yet there are; historical/administrative/geographical divisions. We, the players, post feedback because we want to improve the game. We might fact-check or know stuff you guys don't; that's okay. But it's really discouraging to see a developer act this way when he's clearly not in the right. It doesn't befit you and you're better than that.

The mistakes are evident and the feedback is plenty, you shouldn't try to dismiss both of them.
 
I disagreed because of your wording, especially since many changes have been made to correct stuff like city locations that were a bit off. Feedback is always appreciated, whether or not I agree with it, but saying we have an "utter lack of geographical knowledge" is not feedback and - I will be honest here - does not make us more inclined to listen to what you have to say.

Thames Valley would actually be a legit name for the Oxford province, to be fair, if you shift it a little south. And if we are going to get into English province names, it is quite weird that some are based on counties and some cities for unclear reasons, not to mention that the area "London area" is just weird (and "Wessex area" is a weird name for one covering Cornwall). This doesn't detract from my or most people's experience of playing as England, though.
 
What about Lwow being outside of Lwow province - is it a result of city correction?
Why is Pripiat area is named like this and not Black Ruthenia (given that there is Red Ruthenia and Red Ruthenia)?

But most importantly, what about the OP post?
 
and - I will be honest here - does not make us more inclined to listen to what you have to say.

Aggressiveness aside, the issues were very much pointed out, and if "someone corrected me, but meanly" is cause to not do it, there's a need for some priority evaluation.
 
I disagreed because of your wording, especially since many changes have been made to correct stuff like city locations that were a bit off. Feedback is always appreciated, whether or not I agree with it, but saying we have an "utter lack of geographical knowledge" is not feedback and - I will be honest here - does not make us more inclined to listen to what you have to say.

Thames Valley would actually be a legit name for the Oxford province, to be fair, if you shift it a little south. And if we are going to get into English province names, it is quite weird that some are based on counties and some cities for unclear reasons, not to mention that the area "London area" is just weird (and "Wessex area" is a weird name for one covering Cornwall). This doesn't detract from my or most people's experience of playing as England, though.
Okay, some points:

- You were being dismissive about the Notec-issue and begrudgingly edited it because of persistent mentions of it. That seriously hit me the wrong way, as I've been making map-suggestions for this game for more than a year now, for the community, for free, hours upon hours. I don't mind it, but that comment? You don't wave away fans like that. I don't need a pat on my head, I just like the mistakes to be fixed, as most are clearly geographical and quite easy to do. I'm not entitled to anything, but it's just strange to reply like that. So, I fired back.

- It's feedback; maybe not so constructive and maybe with a frustrated loading, but most of the actual feedback is already out there. A lot of it written by me with the help of other forumites. We can't pretend like it's all rainbows and butterflies, as mistakes like this have been happening for a long time now. It's one of the reasons some of the GC-developer-diaries tanked the way they did.

- Notec was also the city-name of that province; which is obviously completely and utterly wrong. You can check in the current version of EU4; It's there in all its misbegotten glory. So, it wasn't just the province-name. Thames as capital of Thames Valley would be even weirder, if you like such examples.

- I've made several threads over the year pointing out dozens if not more than a hundred big and small mistakes; you can hardly call me unconstructive. Lack of geographical knowledge seems to be the logical conclusion if I can point out like 60 or so geographical/historical mistakes in the regions covered by the Europe-patch. And that is just the beginning. As @fr-rein mentioned; Ruthenia is as off as it can be and there are a lot of areas that could use extra work. Keep in mind that this feedback has been posted again and again after respective d-diaries; it didn't take a few months or something for it to appear on the forums.

- Yeah, the naming of English provinces is indeed all over the place; could you take a look at that and make it more consistent? Many English fans would love it. If you guys don't have guidelines, you could always make them. I wholeheartedly agree with that point.

- I didn't mention 'Valley' in the province-name of the Thames I used as example; it's uncomparable, as Notec was the city-name of a province (as mentioned earlier) and there was no 'Valley' attached to the province-name. The Thames, just the Thames, is a river.

- Also, Thames Valley would never work as a believable province, as its boundaries are informal/not exact and the name is used for a huge and varying area. You can't be serious with this counter-argument; The only formal use of 'Thames Valley' as something of an administrative division, is of the TVC; the Thames Valley Constabulary (police-force), founded in 1968. It's a contemporary name.

- The odd provinces might not detract from your experience, but the mistakes on the map surely detract from the experience of a whole lot of other players. You guys even mentioned it once that the FREE map-update for AoW was one of the reasons why it sold so good, even though it was, again: FREE! Put some bloody care and love into it then; this is a game with a historical setting; why would you even play it if you don't like history one bit and don't care about mods either? This does mean that the setting has to be somewhat believable; correct names do this in a way.

- Many folks love the game because it's the most historical one out there in terms of setup; if you want to be dismissive about the problems this setup has because it doesn't detract from your experience, then you should really consider the point above (being that people buy DLC's if the map's good).

- You still haven't adressed the points the OP made, which are quite legit and constructive.


A sneak-peak of the feedback (just the images) I will post this week (some of it has been posted in other threads, this will be a 1.29 compilation):
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A lot of them need some extra explanation, but the red dots will probably tell enough for now.

It's also odd that most of the more mistake-less suggestions seem to be based on community-suggestions. This is another factor why it's really hard to determine whether there's enough geographical knowledge for this timeperiod, hence the comment I made that started this discussion.
 

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Aggressiveness aside, the issues were very much pointed out, and if "someone corrected me, but meanly" is cause to not do it, there's a need for some priority evaluation.

He didn't say the corrections were ignored, it's the poster themselves they're likely to ignore. There's no need to be constantly disrespectful to the devs, or anyone else here. I personally don't wanna be treated like crap from anybody, so why should I pay attention to those people, regardless of what they have to say?

That seriously hit me the wrong way, as I've been making map-suggestions for this game for more than a year now, for the community, for free, hours upon hours. I don't mind it, but that comment?
I sure hope suggestion posts are free.

- It's feedback; maybe not so constructive and maybe with a frustrated loading, but most of the actual feedback is already out there. A lot of it written by me with the help of other forumites. We can't pretend like it's all rainbows and butterflies, as mistakes like this have been happening for a long time now. It's one of the reasons some of the GC-developer-diaries tanked the way they did.

It's not the feedback I think that's the case for you, it's the rudeness to the devs. (See below)

- Notec was also the city-name of that province; which is obviously completely and utterly wrong.

I agree =). I don't really feel like a river name as a province is a major problem, but it's weird with the city being the same. Another example I can give is the tribe name being the capital, and the province name (like Makua). It's annoying, but I will concede that personally it's not a dealbreaker for me (though I would like it get changed in the long term).

- I've made several threads over the year pointing out dozens if not more than a hundred big and small mistakes; you can hardly call me unconstructive. Lack of geographical knowledge seems to be the logical conclusion if I can point out like 60 or so geographical/historical mistakes in the regions covered by the Europe-patch. And that is just the beginning. As mentioned; Ruthenia is as off as it can be and there are a lot of areas that could use extra work. Keep in mind that this feedback has been posted again and again after respective d-diaries; it didn't take a few months or something for it to appear on the forums.

Again, it's not the info, it's the attitude. You've personally insulted them by saying they don't know geography, not to mention your temporary ban for a blatant insult.

Neondt was a former contributor to the suggestion forum, he didn't just show up to Paradox one day. He's done research and suggested map changes.
The devs have stated that they have moved provinces due to mountains causing problems with the city, and Caligula has mentioned they do provinces with an off location because the vision they have for Eu4 causes conflicts with geography (See spolier). If they didn't know geography, then they wouldn't have said that. You're making an assumption. Some city issues do seem silly, but the ones that are outside the provinces seem to have that rule applied.

"In general, we didn't want to make any province that was not a free city too small. The Pomeranian ones are already quite small, at least in Vorpommern. Wolgast the city had to move a few kilometres or Greifswald would not have fit. I am afraid it is not a unique case on the map - sometimes the vision you want to present must take precedence over total geographic accuracy." - Caligula Caesar (From your Pomerania thread)

- Yeah, the naming of English provinces is indeed all over the place; could you take a look at that and make it more consistent? Many English fans would love it.

I assume you have proof that English fans would love this more than general assumption, becauseI can't recall any post or comment talking about this. I'll happily be wrong =). I don't think that is the biggest problem for them. They will enjoy it, but the majority probably didn't see it as an immediate issue.

You do realize provinces do go all over the place around the globe (Like the name of Oromo groups in Ethiopian provinces who didn't live there until after 1590)? This isn't just an Europe thing. Personally I don't find it much of a big deal. In the grand scheme, it's aesthetics. I want it fixed, and I made a big post nicely suggesting it among other things. I didn't need to claim "they don't know history" because of it or stop playing EU4 because of it.

- The odd provinces might not detract from your experience, but the mistakes on the map surely detract from the experience of a whole lot of other players. You guys even mentioned it once that the FREE map-update for AoW was one of the reasons why it sold so good, even though it was, again: FREE! Put some bloody care and love into it then; this is a game with a historical setting; why would you even play it if you don't like history one bit and don't care about mods either? This does mean that the setting has to be somewhat believable; correct names do this in a way.
The people on the forums do not constitute 100% of Eu4's fanbase. And even then, not every forum poster here has city placements as their top concern, though anyone would appreciate the fix. I wouldn't say you're a minority, but you're not a supermajority either. Art of War has plenty of problems in Africa, and in other places.

Again, there you are with your insults. The past and current devs HAVE/ARE putting effort and care into it. Their design choices are what you disagree with. Don't say they're lazy because you don't like the design philosophy/or map mistakes. You think people who don't like history wouldn't play this game? One of my best friends enjoys playing the game, but he's not a history nerd. Hate to burst your bubble, but this game is meant for a general audience, not just history buffs. That's why mods exist, for people's personal preferences they can share with like-minded individuals. I like history, but playing Eu4 really drove me into what I focus on now. That's the beauty of Paradox games.


- Many folks love the game because it's the most historical one out there in terms of setup; if you want to be dismissive about the problems this setup has because it doesn't detract from your experience, then you should really consider the point above (being that people buy DLC's if the map's good).

Like I said, not everyone plays it because they're history buffs. They want to make a game for everyone, not just you or me. Your work with your geography is good and informative :) , but your attitude is what gets the devs to ignore you.

You don't need to be rude in order for people to listen.
 
He didn't say the corrections were ignored, it's the poster themselves they're likely to ignore. There's no need to be constantly disrespectful to the devs, or anyone else here. I personally don't wanna be treated like crap from anybody, so why should I pay attention to those people, regardless of what they have to say?

1) Because those are the people that fund their very jobs.
2) Not quite Caligula's case, but there are elements in the dev team that haven't exactly been examples of respectfulness to the fanbase either.
3) Because at this point we've had several DLCs underperforming when not outright damaging the game. The players are tired, yet still continue providing feedback to the team, getting unimpressive results from it.

Ultimately it really doesn't matter how aggressive the post was, it was feedback and highly constructive, even if inflammatory. Arguing back over it not being a comfortable read, on the other hand, isn't feedback or constructive - unless the devs work for compliments, which Jake already said isn't quite the case.

Case in point, someone mature enough will take any sort of constructive feedback, even if the preentation wasn't quite the best. Mingmung has more than once made massive threads suggesting changes big and small to improve the quality of the game, getting anywhere from a "no" to a "meh, ok" thus far.
 
1) Because those are the people that fund their very jobs.
2) Not quite Caligula's case, but there are elements in the dev team that haven't exactly been examples of respectfulness to the fanbase either.
3) Because at this point we've had several DLCs underperforming when not outright damaging the game. The players are tired, yet still continue providing feedback to the team, getting unimpressive results from it.

Ultimately it really doesn't matter how aggressive the post was, it was feedback and highly constructive, even if inflammatory. Arguing back over it not being a comfortable read, on the other hand, isn't feedback or constructive - unless the devs work for compliments, which Jake already said isn't quite the case.

Case in point, someone mature enough will take any sort of constructive feedback, even if the presentation wasn't quite the best. Mingmung has more than once made massive threads suggesting changes big and small to improve the quality of the game, getting anywhere from a "no" to a "meh, ok" thus far.

1) Yes, to a point. That still doesn't mean insulting the people themselves.
2) I was more focusing on Caligula's case, but I never said devs were perfect either. One can argue that continuing the cycle doesn't produce anything either, but that's a different discussion/digression.
3) But how does that warrant insults? I totally see the frustration, but you don't need to say "devs are stupid". You're disagreeing with their policies, not the people.

I do understand that, and by no means should devs work for compliments. However, I feel like a line was crossed. Inflammatory feedback isn't ideal imo, but it is useful. I get it all the time, and I get annoyed but I understand it's for me to improve. However, I don't see how insults can be constructive. Most of Mingmung's threads are not like this.

Some people take inflammatory stuff better than others too ;) and I'm one of those that don't take it the greatest, and that's something for me to improve on. Having said that, I still think this can be dealt better in the future. Not just poking on the past, this can be changed for the future :).

Responses to Mingmung's threads is not something I can answer to. Only the devs can.
 
Thanks for the feedback, it has been noted.
 
Thanks for the feedback, it has been noted.
To get back more on topic and get to a more constructive dialog. I was wondering if you guys could share a new map of changes as since all the map Dev diaries seem to have been explored I would love to see what changes you since have done or is it more of an secretive kinda thing like adding Perugia and changing square venice stealthily?

What are the current limitations and what do you guys think of adding in new provinces since recent feedback?

And one minor change that would make my and any dutch persons day is, Island of Zeeland :3

Seeing as Venice is an island in game, Zeeland would be a perfect addition as well.
 
The best thing you can do is write up a post detailing and showing whats wrong.

And then make peace with the fact that it might be ignored.

The devs will do what the devs will do, sometimes they will do things wrong/bad (like Vidin) and there is nothing you can do about it.

I get that some people get invested in their personal map issues, but getting all passive aggressive wont get you anything (been there, tried that :( ).