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maximus323

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Nov 5, 2008
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Hey guys,
sorry buot the noob title but this is a seriously noob question. what is core?
I bought the anthology and when i installed everything there was a C.O.R.E icon relating to HOI1, i simply assumed this was some sort of mutliplayer exe. i never used it and now that i've reformatted ive only re-installed DD-Arma. so what is CORE?
 
CORE is a mod aimed at recreating the period 1936-1952 in the most historically accurate manner possible while still allowing the player as much freedom of choice and direction as is plausible.

What that means: CORE goes into a lot more detail than the vanilla game in terms of technologies, units and events. Nations have techs representing their relative level of development industrially and technologically, tech representing the prevailing military mindset, and so on. There is a representation of both nations producing domestically high technology items like planes and tanks, while also representing nations who had poorly developed or no industry in these areas. The land, sea and air units have been totally reworked to better fit the actually used units of the era into the model given in HoI2, including such details as differentiation between large and small pattern divisions, first and second class infantry divisions, a substantially expanded and nuanced naval tree and a very well developed air tree incorporating not just development of the aircraft themselves but also the underlying industrial base. Doctrines have also been comprehensively reworked to reflect the changes and again to better fit how the team sees the evolution of doctrine in the period. The land tree, for example, comprises many incremental developments in a wide variety of fairly specialised areas of focus, while the aerial tree charts the development of national air forces from rudimentary air force, incorporating operations focus, into the jet age. The industrial tree seperately charts the nations recovery from the Great Depression, the development over time of heavy and light industry, and the evolution of industrial science, while the secret weapons tree covers the full development history of both nuclear weapons programmes and rocket and jet programmes, plus a few other surprises. The ever-expanding package of events represents major events both within and between nations of the time.

CORE offers a greatly expanded experience, and IMO is the most in-depth representation of the period. There's a propaganda minister around here somewhere who could expand further.
 
=Mike= said:
Thanks for the links, most mods seem to miss giving a quick "what it is, what it does" type explanation!
The main problem on this forum is that we can't sticky posts ourselves, otherwise we would have one stickied long ago explaining what CORE really is all about. We do provide a manual though, explaining some of the CORE philosophy. But |AXiN|'s post basically sums it up pretty nicely. :)
 
The main problem on this forum is that we can't sticky posts ourselves, otherwise we would have one stickied long ago explaining what CORE really is all about. We do provide a manual though, explaining some of the CORE philosophy. But |AXiN|'s post basically sums it up pretty nicely. :)

Could you just not make a thread What is CORE and then write it down?
 
Could you just not make a thread What is CORE and then write it down?
We have several of those lurking around... But they tend to drop down the list into obscurity. So every once in a while the question pops up again.
 
Does CORE make any changes to battle length? Akin to TRP?
 
I hope nothing too drastic. One of the biggest turn offs for me in TRP are the ridiculously long battles. Lots of times just a few outdated divisions were able to hold of my massive attacks for months, although I had every single advantage you could think of.
 
I hope nothing too drastic. One of the biggest turn offs for me in TRP are the ridiculously long battles. Lots of times just a few outdated divisions were able to hold of my massive attacks for months, although I had every single advantage you could think of.
We're aiming for accuracy rather than anything else. So combat will be longer, but it shouldn't be over the top. Perhaps one of the Betas can give their impression on current battle length within the 0.4.0 Beta - it's been ages since I've actually played it... :rolleyes:
 
Is this the mod with the really complicated technology system?
If you're implying that our tech tree is more advanced, more sophisticated, more historically accurate and you certainly can't research all techs then the answel is yes. :D
 
Not as complicated as the Mod33 tech tree! It even has a file to open to find what prerequisites are needed for each tech. :wacko:

I haven't tried Mod33 for ages, but although I really liked the tech setup it was certainly very comprehensive and a heap to try to remember!
 
Not as complicated as the Mod33 tech tree! It even has a file to open to find what prerequisites are needed for each tech. :wacko:

I haven't tried Mod33 for ages, but although I really liked the tech setup it was certainly very comprehensive and a heap to try to remember!
Eh... I presume you mean the Mod34 tech tree, right? AFAIK Mod33 has the Vanilla setup. ;)
 
lol Yeah Hagar, my bad! Too much going on with 2 kids - my brain is fried :wacko: