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mikey1871

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Apr 23, 2003
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yeah, when i was getting killed by the super polish army i saw that Germany had an ESE that was severely lower than the Polish army, Like in the range of 20% lower. If ESE has something to do with supply, that shouldn't happen cause the battle i was looking at was taking place after i had made a German supply corridor through Poland just to make sure my troops were in supply to fight. The "supply" screen also showed my troops in light green for being in supply.

Is this a bug or what?

thanks. I had a military advantage of at least 3-4 to 1 as I was attacking Poland this time and still got beat by substandard Polish land forces; most without any brigades attached at all.
 
ok, now that's very wierd, if i have rev 1 installed and this problem was to be fixed by rev 1 :((

I guess i'll have to uninstall IC and reinstall it again.

OK here is what i installed first off.

I donwloaded a fresh version from GamersGate of AOD, then patched that to 1.4, then i downloaded your Iron Cross and told ur installed to install your files in that AOD 1.4 that i had placed in a folder called "Iron Cross Mod" in my Program Files folder.

Now, I didn't understand why when i was telling your installer to install the Iron Cross game that it said that it had to install AOD files cause i had already done that before i opened up your installation program. and i have installed the thing called "mod" and I have installed your revision pack named "aod_100_1.rar". I have been having very strange problems ever since, But it's giving me time to learn what techs i need to research and in what order so far, so that's a good thing. Now if we can get the battle stuff fixed that would be awesome :)

If I installed something in correctly, but i doubt that i did, please let me know.

I will wait to hear back from you before i uninstall and reinstall the game.

thanks for all your assistance.
 
When you installed IC did you point it to the AoD directory or did you put it in a sub folder? I just set it to my AoD 1.04 directory and let it install takes a bit to do, but nothing dramatic in time. Then I unrar the Hotfix into a seperate folder called Hotfix1IC and take those files out manually and overwrite the files it needs to in the AoD directory, just copy and paste and select overwrite to all. And presto magico! I have it working. If you didnt do this then I think you might be missing files somehow, just a guess though, hope you get it worked out.
 
I download a clean install of AOD from GamersGate, then i run it to make sure it installed correctly and it starts up fine. Then i download the 1.04 patch for AOD and install that and then run that and check to make sure that the checksum is correct. Then i download Iron Cross from GamersGate and run the installer and install IC to the same folder, Iron Cross Mod, that i just put the known good AOD1.4 in. Then i run Iron Cross to check the checksum to make sure it's (QSJA), the4n i only run the "AOD_100_1.rar", that's the name of the revision, and I extract those files to my desktop and then i drag each folder to the iron cross game folder and for each revision folder it asks me is i want to replace all and I do that.

So seeing as that is "old school" for placing an update of files in a program, I can't see how i could have done it wrong.

I am still getting the wierd event 1012 action, whereby i can steal the blueprints or add the blueprints only 5 times, then the game wont let me use that cheat any more until i shut down the game and reopen it again, then i can use the cheat again.

Something is very wrong here :((

But yes, tigeriii, I am installing Iron Cross the correct way, as far as i know.
 
I download a clean install of AOD from GamersGate, then i run it to make sure it installed correctly and it starts up fine. Then i download the 1.04 patch for AOD and install that and then run that and check to make sure that the checksum is correct. Then i download Iron Cross from GamersGate and run the installer and install IC to the same folder, Iron Cross Mod, that i just put the known good AOD1.4 in. Then i run Iron Cross to check the checksum to make sure it's (QSJA), the4n i only run the "AOD_100_1.rar", that's the name of the revision, and I extract those files to my desktop and then i drag each folder to the iron cross game folder and for each revision folder it asks me is i want to replace all and I do that.

So seeing as that is "old school" for placing an update of files in a program, I can't see how i could have done it wrong.


I am still getting the wierd event 1012 action, whereby i can steal the blueprints or add the blueprints only 5 times, then the game wont let me use that cheat any more until i shut down the game and reopen it again, then i can use the cheat again.

Something is very wrong here :((

But yes, tigeriii, I am installing Iron Cross the correct way, as far as i know.

Does your view of AoD Directory structure look like this?

View attachment 28913

Not sure about the install on IC and this Mod folder you describe as I dont have it at all. Kind of at a lost unless I was able to remote into your computer to run the install myself. What O/S you running it on?:confused:
 
when ever i go to install amod i make a new folder for teh mod in the game main folder usually, but for Iron Cross i just made a folder for teh games files and folders and stuff.

I have all teh stuff that i can see in your pic of your Iron Cross folder, except for any of the .dat files.

They do not ever show up in my install.

I'm running WIN XP SP3
 
when ever i go to install amod i make a new folder for teh mod in the game main folder usually, but for Iron Cross i just made a folder for teh games files and folders and stuff.

I have all teh stuff that i can see in your pic of your Iron Cross folder, except for any of the .dat files.

They do not ever show up in my install.

I'm running WIN XP SP3

I running same O/S as you no issues. If you make a seperate folder there is your problem I believe. Did you download IC from GamersGate? Pretty sure you did. What I would do is this, install AoD patch it to 1.04 at least, then re install IC put DO NOT make a new folder for it. When you get the directory selection asking where you installed AoD, point it to that directory and let the installer do its thing. Once done open up IC you should get this at start screen:

View attachment 28917

If you dont have that your hosed! Not really, but need to find right checksum. Dont start game, exit. Next open the Rev1.1 and install. What I do is basically open up the Hotfix select (highlight) all files, copy and then open up my root directory of AoD game and paste it. Or paste to the appropriate area and overwrite everything. Should be golden by that point, start IC, check the checksum, start a new game with Germany to test it, go tech screen once started, select Overview tab and see if Germanys GDE is 100%! Thats the key. If not its not Rev 1.1 and something is still wrong. Best I can do remotely man! Sorry.
 
oh ok, i didn't knkow we could see the GDE on the overview tab of the tech screen.

But I have what is supposed to be the updated checksum for installing the revision.

I install AOD and the 1.04 patch and then Iron cross to the same folder and then i get the splash screen u have.
 
oh ok, i didn't knkow we could see the GDE on the overview tab of the tech screen.

But I have what is supposed to be the updated checksum for installing the revision.

I install AOD and the 1.04 patch and then Iron cross to the same folder and then i get the splash screen u have.

So did it work? Have you a saved game prior to Poland to test this out? If you had Revision 1.1 installed hopefully (and I mean hopefully) you can load a saved game and be able to test it, otherwise you are stuck starting over again. Let me know the outcome, here or via PM.;)
 
as long as GDE means "Ground Defense efficency", yeah I have GDE of 100% now.

I still only get the event 1012 or event 1011 to fire only the number of tech slots i have at the time i use the cheat.

which it's supposed to work every time i open up the F12 screen.
 
as long as GDE means "Ground Defense efficency", yeah I have GDE of 100% now.

I still only get the event 1012 or event 1011 to fire only the number of tech slots i have at the time i use the cheat.

which it's supposed to work every time i open up the F12 screen.

Hmm, yes GDE is what you stated and well I cant speak for the cheats, I have yet to use any in my game thus far, trying to avoid playing with them at all costs. Been nice to see Hungary do research other then I do and we trade off techs same with Italy. About dam time too I have just taken all of Spain since it became Allied as soon as I attacked Poland and I have Gibraltar as well, cant annex Spain though need to get a fleet to Grand Canaries, darn it.

Oh and Italy got the Iberian Peninsula? That was different for sure plus all the garrisons by event which sucked some MP but was nice to have now need to put some brigades on them maybe. Jjust wish i had built my dang blasted Militia Anti Partisans troops sooner way behind in that aspect. Overall game is running fine no CTD either though I dont think I ever had any in AoD or HoI2 maybe not sure.

Also did you try to load a saved game Mikey to test it? I mean the GDE when you attack Poland to see if you have better luck attacking.
 
yeah, when i was getting killed by the super polish army i saw that Germany had an ESE that was severely lower than the Polish army, Like in the range of 20% lower. If ESE has something to do with supply....

Good morning mikey1871, first of all let me express that I am really enjoying all the comments exchange between you and tigeriii :) . So many questions and inquiries are in my opinion a good enrichment in order to understand in a much better way many aspects of this new HoI2 expansion! ;)

And now concerning this specific thread, you began it above asking about ESE... Therefore let me copy here the following text obtained from the HOI2 wiki ( http://www.paradoxian.org/hoi2wiki/index.php )

Please, take into account that the following describes ESE in relation to HOI2 vanilla (another question is to determine how many modifications create AoD and IC). Nevertheless I hope this explanation will help you anyway if you are trying to improve your game basic knowledge! :cool:

Kind regards from Spain! ;)

What is Effective Supply Efficiency (ESE)?

The Supply Efficiency number is calculated once a day at midnight and is the base number for any supply efficiency calculations for that day for your divisions. This Average Supply Efficiency number is combined with the infrastructure value in each province for each division to produce an Effective Supply Efficiency for that corps/division. ESE has a combat effect and also potentially affects unit speed, upgrading progress, organization gain and the reinforcement rate. While your TC has some overall effects, each corps does it own separate ESE calculation and this ESE calculation has direct effects.

Many postings are about TC when they should instead focus on ESE as shown below. It is possible to have no TC problems by being under your TC capacity while some of your divisions will still have ESE problems due to being in low-infrastructure provinces.
ESE will be discussed first, and then TC, though mostly they are so intertwined that discussing one means having to discuss the other as well.

How is ESE Calculated?
When you click on a corps, ESE is shown in the line between the province name and the list of divisions in the corps. When you wait for the tooltip rollover, you see a calculation that averages the overall Supply Efficiency base number with the infrastructure of the province where the division is deployed in. Any Headquarters’ ESE bonus is added to that average.

Example of tooltip details showing an ESE of 93.03 percent:

Average Division ESE: 100.00
Infrastructure: 76.06
HQ Bonus: 5
(Average 100.00 + Infra 76.06)/2 = 88.03
+ HQ Bonus 5.00
------------------------
ESE 93.03

mikey1871, in the previous mentioned wiki you can also find interesting descriptions concerning the following questions...:

How does ESE affect combat?
What can I do if my divisions have low ESE?
How much does Offensive Supply Cost?
What other immediate steps can I take to increase my ESE?
What are the strategic considerations for better TC and ESE?
 
Good morning mikey1871, first of all let me express that I am really enjoying all the comments exchange between you and tigeriii :) . So many questions and inquiries are in my opinion a good enrichment in order to understand in a much better way many aspects of this new HoI2 expansion! ;)

And now concerning this specific thread, you began it above asking about ESE... Therefore let me copy here the following text obtained from the HOI2 wiki ( http://www.paradoxian.org/hoi2wiki/index.php )

Please, take into account that the following describes ESE in relation to HOI2 vanilla (another question is to determine how many modifications create AoD and IC). Nevertheless I hope this explanation will help you anyway if you are trying to improve your game basic knowledge! :cool:

Kind regards from Spain! ;)

What is Effective Supply Efficiency (ESE)?

The Supply Efficiency number is calculated once a day at midnight and is the base number for any supply efficiency calculations for that day for your divisions. This Average Supply Efficiency number is combined with the infrastructure value in each province for each division to produce an Effective Supply Efficiency for that corps/division. ESE has a combat effect and also potentially affects unit speed, upgrading progress, organization gain and the reinforcement rate. While your TC has some overall effects, each corps does it own separate ESE calculation and this ESE calculation has direct effects.

Many postings are about TC when they should instead focus on ESE as shown below. It is possible to have no TC problems by being under your TC capacity while some of your divisions will still have ESE problems due to being in low-infrastructure provinces.
ESE will be discussed first, and then TC, though mostly they are so intertwined that discussing one means having to discuss the other as well.

How is ESE Calculated?
When you click on a corps, ESE is shown in the line between the province name and the list of divisions in the corps. When you wait for the tooltip rollover, you see a calculation that averages the overall Supply Efficiency base number with the infrastructure of the province where the division is deployed in. Any Headquarters’ ESE bonus is added to that average.

Example of tooltip details showing an ESE of 93.03 percent:

Average Division ESE: 100.00
Infrastructure: 76.06
HQ Bonus: 5
(Average 100.00 + Infra 76.06)/2 = 88.03
+ HQ Bonus 5.00
------------------------
ESE 93.03

mikey1871, in the previous mentioned wiki you can also find interesting descriptions concerning the following questions...:

How does ESE affect combat?
What can I do if my divisions have low ESE?
How much does Offensive Supply Cost?
What other immediate steps can I take to increase my ESE?
What are the strategic considerations for better TC and ESE?

Your right DSA, sorry for going off topic with Mikey, but was only trying to help his issue he stated and I think I posted in 2 other threads as well that he started with same information, next time I will be more direct to the heading and keep my train of thought on it. Thanks mate!
 
I still only get the event 1012 or event 1011 to fire only the number of tech slots i have at the time i use the cheat.
which it's supposed to work every time i open up the F12 screen.

The blueprints cheat ONLY gives you the blueprints that you are currently researching. it means if you have 5 slots, the cheat will only work 5 times and it will work again as soon as you start a new tech. This is like that also in vanilla, don't blame us :)
 
The blueprints cheat ONLY gives you the blueprints that you are currently researching. it means if you have 5 slots, the cheat will only work 5 times and it will work again as soon as you start a new tech. This is like that also in vanilla, don't blame us :)

As far as using cheats I dont play with them, I have tested them to see what other countries had researched and such but then just exit game and reload. I do know that if you use the 1012 that gives you the current research blueprints for what your Tech Teams are researching so thus 5 is all you will get as Daboo stated and I am sure everyone else would agree as well.

Now if you use 1011, that steals blueprints from your enemies that have already researched in that field. If you do 1011 say 2 times and gives you NO MORE, then thats all your enemies have over you on research. If it gives you more then so be it. But there is no defined limit. The limit is based off what the AI has already researched and what YOU are currently researching so I hope this clarifies it for you. :rolleyes: