the habitat update make knight of toxic god look better
hope it isn't bugged in anyway
will try it with bio path again
hope it isn't bugged in anyway
will try it with bio path again
Yeah, it would make more sense if it was something you chose at the start of the game to define the type of Evolutionary Predator you are. At present it's more just extra busywork, plus the AI didn't seem to be using it at all last I checked.I kind of dislike how it has 3 "focuses" for how you acquire genetic material points because there's literally no reason not to switch to the one which gives the most points so why wouldn't Paradox just calculate the best option automatically.
I want to like starlit citadel; I’m a big “play tall and turtle up” kind of guy who prefers to hide behind chokepoints and tech/economy rush instead of building ships.
But it’s just horribly bland. Even when you breach their region of space it’s just a “oh, ships got out of control, whoops.” Message. I was expecting an archeological site at least.
It’s nice that it gives a guaranteed black hole system plus a free planet, but just feels too vanilla otherwise, fluff wise.
Agreed. Well, not the blandest thing ever, but an issue I had is that the enemy doesn't scale much or ever present a threat.I want to like starlit citadel; I’m a big “play tall and turtle up” kind of guy who prefers to hide behind chokepoints and tech/economy rush instead of building ships.
But it’s just horribly bland. Even when you breach their region of space it’s just a “oh, ships got out of control, whoops.” Message. I was expecting an archeological site at least.
It’s nice that it gives a guaranteed black hole system plus a free planet, but just feels too vanilla otherwise, fluff wise.
+1 megastructure capacity is huge, but it just comes online so late that it’s too much of a “win more” thing imo;Agreed. Well, not the blandest thing ever, but an issue I had is that the enemy doesn't scale much or ever present a threat.
Megastructure build capacity always nice to have late game. I liked having the uplink guy jobs everywhere, though I didn't bother to calculate if they're worth it. Ability to have more citadels in a system seems completely overkill. But maybe that's necessary against something.
+1 megastructure capacity is huge, but it just comes online so late that it’s too much of a “win more” thing imo;
Especially since the citadel saddles you with early upkeep for it which is a huge handicap for snowballing imo.