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valeryluk

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Jun 26, 2024
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I can't understand what the advantages of being a guardian of other nations are? After all, it is much more cost-effective to maintain transformation spells on my own nation.
 
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Having multiple species makes Oathsworn Harmony happy. Migrating species tanks alignment. The new species might have more useful form traits. If you grab enough to become keeper and also have free cities of the species you can then pass those transformations into your rally troops. You also get access to culture units, which might be helpful.
 
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Quite honestly, there is little point in doing this outside of roleplay. The on paper idea doesn't work in practice.
  • Other factions usually have a hodgepodge of bad Form & Society Traits.
  • Cultural units are limited to T3, this not useful for the long term game.
  • Casting transformations multiple times is extremely painful to have to do.
This worked in older games because each race had specific traits bound to it. It doesn't work in build-a-faction.
Especially in Planetfall this was very good because races had T4 units and extremely uniquely designed unit rosters.
 
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then i think the game developers should pay attention to this and give players an incentive to save different nations. because the option to save different nations seems pretty dubious at the moment. maybe it's true, if very unique warriors of tier 4 are added for hiring, then the nations will sparkle with new colors. or even maybe something else can add an incentive to gather different nations under your control
 
I can't understand what the advantages of being a guardian of other nations are? After all, it is much more cost-effective to maintain transformation spells on my own nation.

Normally I just release captured foreign cities as vassals, so this issue doesn't come up that often. It is rather seldom that I actually end up directly controlling a foreign city, but it can certainly be useful.

List of advantages.

  1. The ability to recruit units with powerful transformations that you cannot apply.
  2. The ability to recruit racial units unavailable to your base faction to fill gaps in your roster, for instance a Feudal faction benefits a lot from recruiting the high culture spearmen, since it is better at its role than a militia is.
  3. The ability to quickly grow the captured city, without having to wait for it to recover from population deficit (remember that the larger the city, the more food it takes to grow another population point). The most powerful units tend to be tome units and these don't care about what race the city has, but do care about the level of the city.
  4. The ability to maintain good alignment, which gives a powerful diplomatic relations buff with non-evils.
  5. The ability to avoid breaking your oath (for certain oathbounds).
  6. The roleplay factor of playing consistently with your characters personality, rather than against it.
  7. The ability to become Keeper of a race and apply transformations of your own, on top of the transformations it already has from its previous Keeper.

However, it would be interesting to get some ideas as to what extra incentives you were thinking of.
 
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The ability to recruit units with powerful transformations that you cannot apply.
How useful are these transformations in most scenarios? Let's say T3 Berserkers with Demonkin.
But they also have Elusive, Bulwark and Keen-Sighted along with Vigilante Knights and Reclaimers.

Meanwhile I am trying to play a build based around Ranged units or Magic units. Why would I want them?
I agree that you can sometimes stumble upon the jackpot, but this happens every 1/50 games at best.

The ability to recruit racial units unavailable to your base faction to fill gaps in your roster, for instance a Feudal faction benefits a lot from recruiting the high culture spearmen, since it is better at its role than a militia is.
I feel you haven't understood how to play Feudal optimally if you think a T2 Polearm is a useful unit to bring into the fold.
Their entire culture revolves around either Bannerman+Defender+Knight or Bannerman+Longbow+Shield unit.
There is no space to bring a slow, average T2 Polearm unit. If you really want one you can get a T3 from a tome.

The ability to quickly grow the captured city, without having to wait for it to recover from population deficit (remember that the larger the city, the more food it takes to grow another population point). The most powerful units tend to be tome units and these don't care about what race the city has, but do care about the level of the city.
Losing a bit of population really won't hurt you as much as absorbing a faction that has no bonuses whatsoever.
More importantly, what if my own Faction has Imperialists, Hermit Kingdom, Wonder Architects, Devotees of Good, etc?

The ability to maintain good alignment, which gives a powerful diplomatic relations buff with non-evils.
In this scenario you are better off vassalizing them, it will cost you less resources and play into the Order Empire Tree.

The ability to avoid breaking your oath (for certain oathbounds).
Again. Just vassalize them. Don't bother trying to fight and Absorb a city that's a burden.

The roleplay factor of playing consistently with your characters personality, rather than against it.
This is currently the only legitimate reason to be absorbing random factions on the map.

The ability to become Keeper of a race and apply transformations of your own, on top of the transformations it already has from its previous Keeper.
Casting all of your transformations (you will have more than 1) multiple times takes far too much time.
If you ask me, they should be automatically applied once your ruler becomes the Keeper of the race.
 
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The big one is really access to other racial units, some of which have some funny interactions. Taking a Reaver City, for example, allows you to build cannons using regular gold instead of War Spoils, so you can really churn those out, and both Magelocks and Dragoons can be pretty useful to mix in to armies that don't usually get them. But yeah, for the most part I tend to find myself migrating every city I get since racial economic bonuses aren't really as notable as previous games, and unless I'm specifically playing something that benefits from poaching these other cultural units the dissonance between transformations and certain other traits (like if you've built your entire strategy around Overwhelm Tactics) is just a pain.
 
How useful are these transformations in most scenarios? Let's say T3 Berserkers with Demonkin.
But they also have Elusive, Bulwark and Keen-Sighted along with Vigilante Knights and Reclaimers.

Meanwhile I am trying to play a build based around Ranged units or Magic units. Why would I want them?
I agree that you can sometimes stumble upon the jackpot, but this happens every 1/50 games at best.


I feel you haven't understood how to play Feudal optimally if you think a T2 Polearm is a useful unit to bring into the fold.
Their entire culture revolves around either Bannerman+Defender+Knight or Bannerman+Longbow+Shield unit.
There is no space to bring a slow, average T2 Polearm unit. If you really want one you can get a T3 from a tome.


Losing a bit of population really won't hurt you as much as absorbing a faction that has no bonuses whatsoever.
More importantly, what if my own Faction has Imperialists, Hermit Kingdom, Wonder Architects, Devotees of Good, etc?

Berserkers are awesome, so why wouldn't you recruit berserkers from any captured barbarian settlement, even if they have subobtimal racial traits (yes, the inability to change racial traits is a problem that should be addressed). Combine them with a faction with a good ability to heal those berserkers and I don't want to be your enemy; yes it would be better if they also had better culture traits, but we can't always have everything we want.

The logic you are using there is rather circular, you first came up with an optimal build based solely on units from a specific culture and then declare that mixing units from different cultures doesn't fit in with your optimal build (of course it doesn't).

Feudal has weak polarm units, so you recruit daylight spears to replace the militia/peasant spearmen role in your army with a better unit. Whatever your starting race is, it invariably lacks certain units or their version of those units is weak. You don't have to think then of what is the optimal lineup for each culture, as you can now take the best of everything available.

You avoided using certain units in certain 'optimal lineups' because those cultures don't have good versions of those units, but now you don't have too.

In this scenario you are better off vassalizing them, it will cost you less resources and play into the Order Empire Tree.


Again. Just vassalize them. Don't bother trying to fight and Absorb a city that's a burden.

That is normally what I do, except for captured enemy capitals, but these are high enough level to build tome units so the racial stuff doesn't really matter, except when I actually want to recruit a racial unit of particularly high utility.

This is currently the only legitimate reason to be absorbing random factions on the map.


Casting all of your transformations (you will have more than 1) multiple times takes far too much time.
If you ask me, they should be automatically applied once your ruler becomes the Keeper of the race.

It's fairly trivial to apply transformations once you have a decent amount of mana and casting points, especially given you only have to do it once. You also forget that capturing other races potentially gives you *free transformations* applied by others, that can offset the cost of your own transformations.

Part of the wider roleplay problem is that alignment is too easily obtained from prisoners. You can commit genocide plenty and release a handful of prisoners to make up for it.
 
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Berserkers are awesome, so why wouldn't you recruit berserkers from any captured barbarian settlement, even if they have subobtimal racial traits (yes, the inability to change racial traits is a problem that should be addressed). Combine them with a faction with a good ability to heal those berserkers and I don't want to be your enemy; yes it would be better if they also had better culture traits, but we can't always have everything we want.
Because you lose out on too much value simply by not having the proper form traits and enchantments for them.
I'll fight your randomly recruited Berserker with my optimised <insert T3 unit here> any day of the week and win.

I don't want my choices to feel bad. I don't want to feel like I made a mistake trying to play the game as designed.
So, my opinion is that these mechanics need to be reviewed and improved upon, we all win if that were to happen.

The logic you are using there is rather circular, you first came up with an optimal build based solely on units from a specific culture and then declare that mixing units from different cultures doesn't fit in with your optimal build (of course it doesn't).
This is how strategy games work though. The whole strategy part of it is about making an optimal build.
The game offers puzzle pieces and you are tasked with putting them together in the best way you can.

If you're just playing to click buttons, do random things and pretend you're a pirate, do your thing, really.
But then don't try to convince other people that your choices are actually strong/optimal and don't need changes.

Feudal has weak polarm units, so you recruit daylight spears to replace the militia/peasant spearmen role in your army with a better unit. Whatever your starting race is, it invariably lacks certain units or their version of those units is weak. You don't have to think then of what is the optimal lineup for each culture, as you can now take the best of everything available.
There is no scenario, ever, in which a T2 Polearm unit is going to be a better choice than what you already have.
Your cultural roster and whatever tome units you might have picked up are always going to be stronger overall.
The reason being that you picked synergistic traits and enchantments for those units that make them optimal.

Doesn't matter if you get +40% damage. I will gladly play your hodgepodge of random units vs my own build any day.