1. I love the automated governor scripts. I use a skinnied down copy of the optimized version from SPQR along with the families mod.
2. To really reduce the overhead of all those pointless characters, I added an additional script that keeps loyalty above 80 for all characters so I can ignore that too.
3. The localisation files are also moddable, so I changed the funky roman titles to ones I understand. My governors are now called Governor. My Generals and Admirals are now called General and Admiral, and so on.
4. I haven't found a way to automate the research leads yet.
5. The address to edit in 1.3 to give unlimited time is 2457FB.
Most likely wouldn't care for my changes. But I do.
2. To really reduce the overhead of all those pointless characters, I added an additional script that keeps loyalty above 80 for all characters so I can ignore that too.
3. The localisation files are also moddable, so I changed the funky roman titles to ones I understand. My governors are now called Governor. My Generals and Admirals are now called General and Admiral, and so on.
4. I haven't found a way to automate the research leads yet.
5. The address to edit in 1.3 to give unlimited time is 2457FB.
Most likely wouldn't care for my changes. But I do.