While it is nice to see CK get a much-needed refresh with new graphics and new systems, I feel that the heart of the game is about the interactions you have with the characters in the game. That is, the AI. Even the best system with poor AI would not be very fun to play. I would hope that years of experience with CK2 would have taught the developers how its behavior can be improved to act more intelligently.
One of the things I personally dislike about CK2 AI is how characters have no sense of long-term goals; they do things from one day to the next based on modifiers and probabilities, but with little connection to previous or future events. Whether you got into a fistfight with someone as a kid, or whether you murdered their child, they rival you. If you get an event that removes the rivalry and improve relations enough, they will like you again. I feel that this is too simplistic. Bribing someone to forget a fistfight sounds reasonable; forgetting a dead child is not.
What kind of changes will be happening under the hood here? Personally, I think this would make for a great DD topic. My big question is: is there a good developer design for an AI which acts with long-term goals in mind?
One of the things I personally dislike about CK2 AI is how characters have no sense of long-term goals; they do things from one day to the next based on modifiers and probabilities, but with little connection to previous or future events. Whether you got into a fistfight with someone as a kid, or whether you murdered their child, they rival you. If you get an event that removes the rivalry and improve relations enough, they will like you again. I feel that this is too simplistic. Bribing someone to forget a fistfight sounds reasonable; forgetting a dead child is not.
What kind of changes will be happening under the hood here? Personally, I think this would make for a great DD topic. My big question is: is there a good developer design for an AI which acts with long-term goals in mind?