Of course we know the likelihood of this happening is low. But it does make me think what else could or needs to be changed for IM to be great? I don't think too many new mechanics should be added to the game just for the sake of bloating it like EU4, but some changes to some mechanics that still feel raw would be cool I think. Here's my ideas in no particular order:
- Trade Rework - As far as I know I think they were working on a revamp of this for the next patch before the team was sadly pulled away to work on other projects. Trade as is isn't that bad, but it is pretty boring. A rework of this system to make it way more dynamic and interesting could be the extra layer the game needed to elevate it I think. Other than just hoarding all the bonuses there's not really too much thought you have to give to trade. You can leave it automated after all. Only thing to worry about would importing food but that's a pretty niche issue once you realize how it works.
- Migration Rework - If there was any mechanic in Imperator that was sorely lacking and needed a complete overhaul still, it's this. Mass migrations of Tribes was a big deal and constant threat that many empires during this time (and after) faced. But as is the mechanics are completely lacking. The AI is completely incapable of using it. And the work arounds that the devs and the Invictus team have had to use to try and simulate important migrations are pretty haphazard (Dahae/Parthian invasion and the forever buggy Galatia invasion in Invictus). Unfortunately it sounded like there was some mechanical issues they faced trying to fix this broken system back then, so a completely new system would be much preferred. I honestly think it should just follow the CK2 system and make it a special CB type.
- Cultural Conversion/Cultural integration rework - I know this is a pretty popular request I see a lot. Personally, I don't mind the current system even if it's not that realistic, but of course seeing CK3's culture mechanics have made everyone really take a hard look at how every other Paradox game (badly) handles cultural conversion and assimilation. Adding some granularity to the whole process would be nice, and it is kind of a bit too easy to just blob into a land, immediately give the biggest culture rights, and then they suddenly are willing to die by the thousands for your empire and help you push your empire even further.
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