Some friends and I are thinking about a stellaris multiplayer game. The idea is to play as one united federation and maybe trigger a nice endgame crisis to fight or a war in heaven.
What mods would you recommend? Is there a decent AI mod that improves the enemy?
I am looking at...
- Glavius Compatible AI mod
- Auto Build
- UI Overhaul 1080p
- Vanilla Dimorphism
- No clustered start
- Always Leviathans
- Spectra Flag Colors
- Color Coded pop status
Maybe a crisis manager or something like that?
Our planned settings are:
Galaxy Size Medium (600)
Galaxy Shape Elliptical
AI Empires 6 (total of 10 empires as we are 4 human players)
Advanced AI Starts 2
Fallen Empires 2
Marauder Empires 1
Tech/Tradition Cost x1
Habitable Worlds x1,25
Primitive Civ x1
Crisis Strength x1,5
Mid Game 2275
End Game 2350
Difficulty Captain
AI Aggressiveness Normal
Adv. Neighbors Off
Empire Placement MOD: No clustered start
Hyperlane x1
Abandoned Gateways x1
Wormhole x1
What mods would you recommend? Is there a decent AI mod that improves the enemy?
I am looking at...
- Glavius Compatible AI mod
- Auto Build
- UI Overhaul 1080p
- Vanilla Dimorphism
- No clustered start
- Always Leviathans
- Spectra Flag Colors
- Color Coded pop status
Maybe a crisis manager or something like that?
Our planned settings are:
Galaxy Size Medium (600)
Galaxy Shape Elliptical
AI Empires 6 (total of 10 empires as we are 4 human players)
Advanced AI Starts 2
Fallen Empires 2
Marauder Empires 1
Tech/Tradition Cost x1
Habitable Worlds x1,25
Primitive Civ x1
Crisis Strength x1,5
Mid Game 2275
End Game 2350
Difficulty Captain
AI Aggressiveness Normal
Adv. Neighbors Off
Empire Placement MOD: No clustered start
Hyperlane x1
Abandoned Gateways x1
Wormhole x1